feat(phys): A6.P3 #98 — GfxObj dump infrastructure (ACDREAM_DUMP_GFXOBJS)
Mirror the existing ACDREAM_DUMP_CELLS pattern for GfxObj-owned geometry:
when ACDREAM_DUMP_GFXOBJS lists a hex GfxObj id, the first
PhysicsDataCache.CacheGfxObj for that id writes the full resolved
polygon table to a JSON fixture under
tests/AcDream.Core.Tests/Fixtures/issue98/0x{id:X8}.gfxobj.json (override
dir via ACDREAM_DUMP_GFXOBJS_DIR).
Motivation: the existing [resolve-bldg] probe captures GfxObj-level
metadata (id, BSP root radius, entity origin) but emits
"hitPoly: n/a (BSP path — side-channel not written)" because the
BSPQuery wire site that would populate LastBspHitPoly never landed.
A polygon-level dump at cache time bypasses that gap — one capture run
yields the FULL polygon table, fixture-loadable by the harness's
RegisterCottageGfxObj helper (next commit).
See docs/research/2026-05-23-a6-p3-issue98-comparison-harness-findings.md
for the cottage GfxObj 0x01000A2B context: landblock-baked static at
entity origin (130.5, 11.5, 94.0), responsible for the head-sphere cap
from below at world Z=94.0 that issue #98 is documenting.
Test baseline: 1183 + 8 pre-existing failures (serial run; +5 new tests
all pass; was 1178 + 8 pre-session).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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5 changed files with 484 additions and 1 deletions
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@ -429,6 +429,45 @@ public static class PhysicsDiagnostics
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public static bool ProbeDumpCellsEnabled => ProbeDumpCellIds.Count > 0;
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/// <summary>
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/// A6.P3 issue #98 (2026-05-23 evening v2) — GfxObj-equivalent of
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/// <see cref="ProbeDumpCellIds"/>. When non-empty, dumps the polygon
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/// table + BSP root metadata of any cached GfxObj whose id matches
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/// one of the listed values, as a JSON fixture under
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/// <see cref="ProbeDumpGfxObjsPath"/>. One-shot per id (a second
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/// cache of the same GfxObj is a no-op).
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///
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/// <para>
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/// Configured via <c>ACDREAM_DUMP_GFXOBJS</c> as a comma-separated
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/// list of hex GfxObj ids (with or without <c>0x</c> prefix). Output
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/// defaults to <c>tests/AcDream.Core.Tests/Fixtures/issue98</c>
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/// (relative to the worktree root) with one file per id named
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/// <c>0x{id:X8}.gfxobj.json</c> so it doesn't collide with cell
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/// dumps in the same directory. Override directory via
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/// <c>ACDREAM_DUMP_GFXOBJS_DIR=<dir></c>.
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/// </para>
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///
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/// <para>
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/// The motivation: the existing <c>[resolve-bldg]</c> probe captures
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/// the GfxObj-level metadata (id, BSP root radius, entity origin) but
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/// emits <c>hitPoly: n/a (BSP path — side-channel not written)</c>
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/// because the BSPQuery wire site that would populate
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/// <see cref="LastBspHitPoly"/> never landed. A polygon-level dump
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/// at cache time bypasses that gap entirely — one capture run yields
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/// the FULL polygon table, suitable for fixture-loading in
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/// <c>CellarUpTrajectoryReplayTests</c>'s <c>RegisterCottageGfxObj</c>
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/// helper.
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/// </para>
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/// </summary>
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public static IReadOnlySet<uint> ProbeDumpGfxObjIds { get; set; } =
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ParseHexIdList(Environment.GetEnvironmentVariable("ACDREAM_DUMP_GFXOBJS"));
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public static string ProbeDumpGfxObjsPath { get; set; } =
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Environment.GetEnvironmentVariable("ACDREAM_DUMP_GFXOBJS_DIR")
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?? "tests/AcDream.Core.Tests/Fixtures/issue98";
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public static bool ProbeDumpGfxObjsEnabled => ProbeDumpGfxObjIds.Count > 0;
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private static IReadOnlySet<uint> ParseHexIdList(string? raw)
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{
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if (string.IsNullOrWhiteSpace(raw))
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