feat(L.2g-S1): retail movement-event staleness gate (DEV-6)
Port retail's three-stamp inbound gate for 0xF74C UpdateMotion: - MotionSequenceGate (Core/Physics): CPhysicsObj::is_newer (0x00451ad0) wraparound u16 compare, verbatim per ACE PhysicsObj.is_newer (the BN pseudo-C setcc returns are garbled; ACE + branch structure are the oracle). Gates: INSTANCE_TS at dispatch (stale incarnation drops before any stamp is touched), MOVEMENT_TS strictly-newer (stamped BEFORE the server-control check, per CPhysics::SetObjectMovement 0x00509690), SERVER_CONTROLLED_MOVE_TS drop-when-stored-newer. - Seed from CreateObject's PhysicsDesc timestamp block (index 1 = ObjectMovement now parsed; ACE WorldObject_Networking.cs:411-420 order) — without seeding, entities whose movement sequence is past 0x8000 at spawn would drop every UM against a zero stamp. Adopt-on-first / advance-only-after, so the #138 rehydrate replay of retained spawns cannot regress live stamps. - UpdateMotion + EntitySpawn now carry instance/movement/serverControl sequences + isAutonomous (was parsed-past; isAutonomous feeds the S2 funnel's last_move_was_autonomous). Gate wired at the top of OnLiveMotionUpdated before any state mutation; [UM_STALE] diag under ACDREAM_DUMP_MOTION / ACDREAM_REMOTE_VEL_DIAG; gate dropped with the entity on DeleteObject. Register: AD-32 added (adopt-newer-incarnation instead of retail's QueueBlobForObject); TS-26 updated (UM side closed, UP side open). Deviation map: docs/research/2026-07-02-inbound-motion-deviation-map.md. 19 new gate tests + parser coverage; full suite 3276 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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9 changed files with 464 additions and 18 deletions
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@ -303,6 +303,37 @@ public class UpdateMotionTests
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Assert.Equal(1.25f, result.Value.MotionState.ForwardSpeed);
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}
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[Fact]
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public void ParsesSequenceNumbersAndAutonomyFlag()
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{
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// L.2g S1 (DEV-6): the three staleness stamps + autonomy flag must
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// survive parsing — retail gates every 0xF74C on them
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// (INSTANCE_TS at dispatch, MOVEMENT_TS + SERVER_CONTROLLED_MOVE_TS
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// in CPhysics::SetObjectMovement 0x00509690, which also stores
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// last_move_was_autonomous).
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var body = new byte[4 + 4 + 2 + 6 + 4 + 4];
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int p = 0;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0xF74Cu); p += 4;
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0x50001234u); p += 4;
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0102); p += 2; // instanceSeq
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0304); p += 2; // movementSeq
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x0506); p += 2; // serverControlSeq
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body[p++] = 1; // isAutonomous
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p += 1; // Align(4) pad
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body[p++] = 0; // movementType = Invalid
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body[p++] = 0; // motionFlags
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BinaryPrimitives.WriteUInt16LittleEndian(body.AsSpan(p), 0x003D); p += 2; // outer stance
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BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(p), 0u); p += 4; // no IMS flags
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var result = UpdateMotion.TryParse(body);
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Assert.NotNull(result);
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Assert.Equal((ushort)0x0102, result!.Value.InstanceSequence);
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Assert.Equal((ushort)0x0304, result.Value.MovementSequence);
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Assert.Equal((ushort)0x0506, result.Value.ServerControlSequence);
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Assert.True(result.Value.IsAutonomous);
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}
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[Fact]
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public void ParsesMoveToObjectTargetGuidAndOrigin()
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{
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