feat(L.2g-S1): retail movement-event staleness gate (DEV-6)
Port retail's three-stamp inbound gate for 0xF74C UpdateMotion: - MotionSequenceGate (Core/Physics): CPhysicsObj::is_newer (0x00451ad0) wraparound u16 compare, verbatim per ACE PhysicsObj.is_newer (the BN pseudo-C setcc returns are garbled; ACE + branch structure are the oracle). Gates: INSTANCE_TS at dispatch (stale incarnation drops before any stamp is touched), MOVEMENT_TS strictly-newer (stamped BEFORE the server-control check, per CPhysics::SetObjectMovement 0x00509690), SERVER_CONTROLLED_MOVE_TS drop-when-stored-newer. - Seed from CreateObject's PhysicsDesc timestamp block (index 1 = ObjectMovement now parsed; ACE WorldObject_Networking.cs:411-420 order) — without seeding, entities whose movement sequence is past 0x8000 at spawn would drop every UM against a zero stamp. Adopt-on-first / advance-only-after, so the #138 rehydrate replay of retained spawns cannot regress live stamps. - UpdateMotion + EntitySpawn now carry instance/movement/serverControl sequences + isAutonomous (was parsed-past; isAutonomous feeds the S2 funnel's last_move_was_autonomous). Gate wired at the top of OnLiveMotionUpdated before any state mutation; [UM_STALE] diag under ACDREAM_DUMP_MOTION / ACDREAM_REMOTE_VEL_DIAG; gate dropped with the entity on DeleteObject. Register: AD-32 added (adopt-newer-incarnation instead of retail's QueueBlobForObject); TS-26 updated (UM side closed, UP side open). Deviation map: docs/research/2026-07-02-inbound-motion-deviation-map.md. 19 new gate tests + parser coverage; full suite 3276 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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9 changed files with 464 additions and 18 deletions
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@ -424,6 +424,21 @@ public sealed class CreateObjectTests
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Assert.Equal(7.5f, p.Workmanship);
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}
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[Fact]
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public void TryParse_MovementSequence_SurfacedFromTimestampBlock()
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{
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// L.2g S1 (DEV-6): index 1 of the 9-u16 PhysicsDesc timestamp block
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// is ObjectMovement (ACE WorldObject_Networking.cs:412) — it seeds
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// MotionSequenceGate's MOVEMENT_TS so post-spawn UpdateMotion events
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// are judged against the entity's live sequence, not zero.
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byte[] body = BuildMinimalCreateObjectWithWeenieHeader(
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guid: 0x50000030u, name: "Runner", itemType: 0x10u,
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movementSeq: 0x9000);
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var parsed = CreateObject.TryParse(body);
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Assert.NotNull(parsed);
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Assert.Equal((ushort)0x9000, parsed!.Value.MovementSequence);
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}
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[Fact]
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public void TryParse_MidTailFieldsSet_StillReachesIconOverlay()
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{
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@ -467,7 +482,8 @@ public sealed class CreateObjectTests
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uint? validLocations = null,
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uint? currentWieldedLocation = null,
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uint? priority = null,
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float? workmanship = null)
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float? workmanship = null,
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ushort movementSeq = 0)
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{
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var bytes = new List<byte>();
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WriteU32(bytes, CreateObject.Opcode);
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@ -479,11 +495,12 @@ public sealed class CreateObjectTests
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bytes.Add(0);
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bytes.Add(0);
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// PhysicsData: physics flags = 0, then PhysicsState u32, then 9 seq stamps.
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// PhysicsData: physics flags = 0, then PhysicsState u32, then 9 seq stamps
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// (PhysicsTimeStamp enum order; index 1 = ObjectMovement).
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WriteU32(bytes, 0);
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WriteU32(bytes, physicsState);
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for (int i = 0; i < 9; i++)
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WriteU16(bytes, 0);
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WriteU16(bytes, i == 1 ? movementSeq : (ushort)0);
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Align4(bytes);
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// Fixed WeenieHeader prefix per ACE SerializeCreateObject.
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