feat(L.2g-S1): retail movement-event staleness gate (DEV-6)
Port retail's three-stamp inbound gate for 0xF74C UpdateMotion: - MotionSequenceGate (Core/Physics): CPhysicsObj::is_newer (0x00451ad0) wraparound u16 compare, verbatim per ACE PhysicsObj.is_newer (the BN pseudo-C setcc returns are garbled; ACE + branch structure are the oracle). Gates: INSTANCE_TS at dispatch (stale incarnation drops before any stamp is touched), MOVEMENT_TS strictly-newer (stamped BEFORE the server-control check, per CPhysics::SetObjectMovement 0x00509690), SERVER_CONTROLLED_MOVE_TS drop-when-stored-newer. - Seed from CreateObject's PhysicsDesc timestamp block (index 1 = ObjectMovement now parsed; ACE WorldObject_Networking.cs:411-420 order) — without seeding, entities whose movement sequence is past 0x8000 at spawn would drop every UM against a zero stamp. Adopt-on-first / advance-only-after, so the #138 rehydrate replay of retained spawns cannot regress live stamps. - UpdateMotion + EntitySpawn now carry instance/movement/serverControl sequences + isAutonomous (was parsed-past; isAutonomous feeds the S2 funnel's last_move_was_autonomous). Gate wired at the top of OnLiveMotionUpdated before any state mutation; [UM_STALE] diag under ACDREAM_DUMP_MOTION / ACDREAM_REMOTE_VEL_DIAG; gate dropped with the entity on DeleteObject. Register: AD-32 added (adopt-newer-incarnation instead of retail's QueueBlobForObject); TS-26 updated (UM side closed, UP side open). Deviation map: docs/research/2026-07-02-inbound-motion-deviation-map.md. 19 new gate tests + parser coverage; full suite 3276 green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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9 changed files with 464 additions and 18 deletions
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@ -109,7 +109,13 @@ public sealed class WorldSession : IDisposable
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uint? Priority = null,
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int? Structure = null,
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int? MaxStructure = null,
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float? Workmanship = null);
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float? Workmanship = null,
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// L.2g S1 (DEV-6): PhysicsDesc timestamp-block stamps that seed the
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// per-entity MotionSequenceGate (retail update_times INSTANCE_TS /
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// MOVEMENT_TS / SERVER_CONTROLLED_MOVE_TS).
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ushort InstanceSequence = 0,
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ushort MovementSequence = 0,
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ushort ServerControlSequence = 0);
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/// <summary>Fires when the session finishes parsing a CreateObject.</summary>
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public event Action<EntitySpawn>? EntitySpawned;
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@ -131,7 +137,11 @@ public sealed class WorldSession : IDisposable
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/// </summary>
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public readonly record struct EntityMotionUpdate(
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uint Guid,
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CreateObject.ServerMotionState MotionState);
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CreateObject.ServerMotionState MotionState,
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ushort InstanceSequence,
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ushort MovementSequence,
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ushort ServerControlSequence,
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bool IsAutonomous);
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/// <summary>
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/// Fires when the session parses a 0xF74C UpdateMotion game message.
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@ -825,7 +835,10 @@ public sealed class WorldSession : IDisposable
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parsed.Value.Priority,
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parsed.Value.Structure,
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parsed.Value.MaxStructure,
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parsed.Value.Workmanship));
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parsed.Value.Workmanship,
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InstanceSequence: parsed.Value.InstanceSequence,
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MovementSequence: parsed.Value.MovementSequence,
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ServerControlSequence: parsed.Value.ServerControlSequence));
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}
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}
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else if (op == DeleteObject.Opcode)
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@ -862,7 +875,11 @@ public sealed class WorldSession : IDisposable
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{
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MotionUpdated?.Invoke(new EntityMotionUpdate(
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motion.Value.Guid,
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motion.Value.MotionState));
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motion.Value.MotionState,
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motion.Value.InstanceSequence,
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motion.Value.MovementSequence,
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motion.Value.ServerControlSequence,
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motion.Value.IsAutonomous));
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}
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}
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else if (op == UpdatePosition.Opcode)
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