feat(platform): Campaign LA LA0 — extract ApplicationPathSet to AcDream.Platform

The launcher (LA3/LA4) needs the XDG/Windows path contract
(ApplicationPathSet/IApplicationPathEnvironment) without pulling in any
gameplay assembly. Move it out of AcDream.Runtime into a new BCL-only
AcDream.Platform project so the launcher-side Launcher.Core project can
reference it directly per the campaign plan (docs/plans/2026-08-14-launcher-campaign.md,
LA0). Namespace renamed AcDream.Runtime.Platform -> AcDream.Platform;
code is otherwise byte-identical (no logic changes).

AcDream.Runtime now carries a ProjectReference to AcDream.Platform and
re-exports it transitively, so App and Headless keep resolving the type
without a direct reference and K0's Headless single-ProjectReference
guard (HeadlessAssemblyReferencesOnlyTheRuntimeProject) stands unchanged.
The sibling Runtime dependency-boundary guard
(RuntimeProjectDeclaresOnlyApprovedProjectDependencies) does assert
Runtime's own project-reference set, so it needed a deliberate,
documented addition of AcDream.Platform to its expected list.

Moved tests/AcDream.Runtime.Tests/Platform/ApplicationPathSetTests.cs to
a new tests/AcDream.Platform.Tests/ project (namespace
AcDream.Platform.Tests) referencing only AcDream.Platform. Registered
both new projects in AcDream.slnx.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-14 15:19:02 +02:00
parent 7f24af1a37
commit cb6502c8a5
14 changed files with 49 additions and 10 deletions

View file

@ -0,0 +1,162 @@
using AcDream.Platform;
namespace AcDream.Platform.Tests;
public sealed class ApplicationPathSetTests
{
[Fact]
public void LinuxUsesXdgRootsAndPublishesFeaturePaths()
{
string root = Path.GetFullPath(
Path.Combine(Path.GetTempPath(), "acdream-runtime-xdg"));
var platform = new FixtureEnvironment(isWindows: false)
{
CurrentDirectoryValue = Path.Combine(root, "work"),
UserProfile = Path.Combine(root, "home"),
Variables =
{
["XDG_CONFIG_HOME"] = Path.Combine(root, "cfg"),
["XDG_DATA_HOME"] = Path.Combine(root, "data"),
["XDG_CACHE_HOME"] = Path.Combine(root, "cache"),
},
};
ApplicationPathSet paths = ApplicationPathSet.Resolve(
platform: platform);
Assert.Equal(
Path.Combine(root, "cfg", "acdream"),
paths.ConfigDirectory);
Assert.Equal(
Path.Combine(root, "data", "acdream"),
paths.DataDirectory);
Assert.Equal(
Path.Combine(root, "cache", "acdream"),
paths.CacheDirectory);
Assert.Equal(
Path.Combine(paths.ConfigDirectory, "settings.json"),
paths.SettingsFile);
Assert.Equal(
Path.Combine(paths.ConfigDirectory, "keybinds.json"),
paths.KeyBindingsFile);
Assert.Equal(
Path.Combine(paths.DataDirectory, "plugins"),
paths.PluginsDirectory);
Assert.Equal(
Path.Combine(paths.CacheDirectory, "diagnostics"),
paths.DiagnosticsDirectory);
Assert.Null(paths.LegacyConfigDirectory);
}
[Fact]
public void LinuxFallsBackToHomeAndNormalizesOverrides()
{
string root = Path.GetFullPath(
Path.Combine(Path.GetTempPath(), "acdream runtime paths"));
var platform = new FixtureEnvironment(isWindows: false)
{
CurrentDirectoryValue = Path.Combine(root, "work"),
UserProfile = Path.Combine(root, "home"),
};
ApplicationPathSet paths = ApplicationPathSet.Resolve(
"relative config",
"dåta",
"cache",
platform);
Assert.Equal(
Path.GetFullPath(
"relative config",
platform.CurrentDirectoryValue),
paths.ConfigDirectory);
Assert.Equal(
Path.GetFullPath("dåta", platform.CurrentDirectoryValue),
paths.DataDirectory);
Assert.Equal(
Path.GetFullPath("cache", platform.CurrentDirectoryValue),
paths.CacheDirectory);
}
[Fact]
public void WindowsUsesRoamingConfigAndLocalData()
{
string root = Path.GetFullPath(
Path.Combine(Path.GetTempPath(), "acdream-runtime-windows"));
var platform = new FixtureEnvironment(isWindows: true)
{
CurrentDirectoryValue = Path.Combine(root, "work"),
ApplicationData = Path.Combine(root, "AppData", "Roaming"),
LocalApplicationData =
Path.Combine(root, "AppData", "Local"),
};
ApplicationPathSet paths = ApplicationPathSet.Resolve(
platform: platform);
Assert.Equal(
Path.Combine(
platform.ApplicationData,
"acdream"),
paths.ConfigDirectory);
Assert.Equal(
Path.Combine(
platform.LocalApplicationData,
"acdream"),
paths.DataDirectory);
Assert.Equal(
Path.Combine(
platform.LocalApplicationData,
"acdream",
"cache"),
paths.CacheDirectory);
Assert.Equal(
Path.Combine(
platform.LocalApplicationData,
"acdream"),
paths.LegacyConfigDirectory);
}
private sealed class FixtureEnvironment(bool isWindows)
: IApplicationPathEnvironment
{
public bool IsWindows { get; } = isWindows;
public string CurrentDirectoryValue { get; init; } =
Environment.CurrentDirectory;
public string CurrentDirectory => CurrentDirectoryValue;
public string UserProfile { get; init; } =
Environment.GetFolderPath(
Environment.SpecialFolder.UserProfile);
public string ApplicationData { get; init; } =
Environment.GetFolderPath(
Environment.SpecialFolder.ApplicationData);
public string LocalApplicationData { get; init; } =
Environment.GetFolderPath(
Environment.SpecialFolder.LocalApplicationData);
public Dictionary<string, string> Variables { get; } =
new(StringComparer.Ordinal);
public string? GetEnvironmentVariable(string name) =>
Variables.TryGetValue(name, out string? value)
? value
: null;
public string GetFolderPath(
Environment.SpecialFolder folder) =>
folder switch
{
Environment.SpecialFolder.UserProfile => UserProfile,
Environment.SpecialFolder.ApplicationData =>
ApplicationData,
Environment.SpecialFolder.LocalApplicationData =>
LocalApplicationData,
_ => string.Empty,
};
}
}