feat(platform): Campaign LA LA0 — extract ApplicationPathSet to AcDream.Platform
The launcher (LA3/LA4) needs the XDG/Windows path contract (ApplicationPathSet/IApplicationPathEnvironment) without pulling in any gameplay assembly. Move it out of AcDream.Runtime into a new BCL-only AcDream.Platform project so the launcher-side Launcher.Core project can reference it directly per the campaign plan (docs/plans/2026-08-14-launcher-campaign.md, LA0). Namespace renamed AcDream.Runtime.Platform -> AcDream.Platform; code is otherwise byte-identical (no logic changes). AcDream.Runtime now carries a ProjectReference to AcDream.Platform and re-exports it transitively, so App and Headless keep resolving the type without a direct reference and K0's Headless single-ProjectReference guard (HeadlessAssemblyReferencesOnlyTheRuntimeProject) stands unchanged. The sibling Runtime dependency-boundary guard (RuntimeProjectDeclaresOnlyApprovedProjectDependencies) does assert Runtime's own project-reference set, so it needed a deliberate, documented addition of AcDream.Platform to its expected list. Moved tests/AcDream.Runtime.Tests/Platform/ApplicationPathSetTests.cs to a new tests/AcDream.Platform.Tests/ project (namespace AcDream.Platform.Tests) referencing only AcDream.Platform. Registered both new projects in AcDream.slnx. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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14 changed files with 49 additions and 10 deletions
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using System.Runtime.InteropServices;
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using AcDream.App.Rendering;
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using AcDream.Runtime.Platform;
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using AcDream.Platform;
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namespace AcDream.App.Platform;
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using AcDream.Runtime.Platform;
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using AcDream.Platform;
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namespace AcDream.App.Platform;
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@ -3,7 +3,7 @@ using AcDream.App.Plugins;
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using AcDream.App.Platform;
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using AcDream.App.Rendering;
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using AcDream.Core.Plugins;
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using AcDream.Runtime.Platform;
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using AcDream.Platform;
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using Serilog;
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GraphicalHostPlatformServices graphicalPlatform =
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@ -8,8 +8,8 @@ using AcDream.App.Settings;
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using AcDream.App.Platform;
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using AcDream.App.World;
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using AcDream.Content;
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using AcDream.Platform;
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using AcDream.Runtime;
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using AcDream.Runtime.Platform;
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using AcDream.Runtime.Entities;
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using AcDream.Runtime.Gameplay;
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using AcDream.Runtime.Session;
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@ -1,5 +1,5 @@
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using AcDream.Headless.Configuration;
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using AcDream.Runtime.Platform;
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using AcDream.Platform;
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namespace AcDream.Headless.Platform;
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@ -1,4 +1,4 @@
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using AcDream.Runtime.Platform;
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using AcDream.Platform;
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namespace AcDream.Headless.Platform;
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9
src/AcDream.Platform/AcDream.Platform.csproj
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9
src/AcDream.Platform/AcDream.Platform.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<LangVersion>latest</LangVersion>
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<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
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</PropertyGroup>
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</Project>
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namespace AcDream.Runtime.Platform;
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namespace AcDream.Platform;
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/// <summary>
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/// BCL-only view of the process environment used to resolve portable
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@ -19,6 +19,7 @@
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<ProjectReference Include="..\AcDream.Core\AcDream.Core.csproj" />
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<ProjectReference Include="..\AcDream.Core.Net\AcDream.Core.Net.csproj" />
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<ProjectReference Include="..\AcDream.Content\AcDream.Content.csproj" />
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<ProjectReference Include="..\AcDream.Platform\AcDream.Platform.csproj" />
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<ProjectReference Include="..\AcDream.Plugin.Abstractions\AcDream.Plugin.Abstractions.csproj" />
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</ItemGroup>
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</Project>
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