refactor(render): remove the production portal frame carrier
This commit is contained in:
parent
69e69408e8
commit
cb22691beb
10 changed files with 128 additions and 443 deletions
|
|
@ -228,18 +228,12 @@ public sealed class WorldRenderDiagnosticsTests
|
|||
skyDrawn: false,
|
||||
depthClear: false,
|
||||
outdoorSceneryDrawn: false,
|
||||
outdoorPortalDrawn: false,
|
||||
outdoorRootObjectCount: 0,
|
||||
liveDynamicDrawnCount: 0,
|
||||
sceneParticles: "none",
|
||||
portalFrame: null,
|
||||
visibleCells: null,
|
||||
clipAssembly: null,
|
||||
drawableCells: null,
|
||||
partition: null,
|
||||
exteriorPortalFrame: null,
|
||||
exteriorClipAssembly: null,
|
||||
exteriorDrawableCells: null,
|
||||
exteriorPartition: null,
|
||||
cameraPosition: Vector3.Zero,
|
||||
playerPosition: Vector3.Zero);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue