docs(R): Phase R plan of record — retail motion+animation ground-up reconstruction
User mandate 2026-07-02: complete new movement + animation system, verbatim retail equivalent, all entity classes, inbound + outbound, no frozen code, no bandaids. Executed as a staged verbatim reconstruction (R1 CSequence -> R8 cutover audit), each stage harness-gated with the proven cdb-golden technique; legacy paths DELETED at each cutover. Supersedes L.2g S3-S6; absorbs shipped S1/S2/S5 as components. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -697,6 +697,14 @@ diagnostic scaffolding, not yet the final collision system.
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tests to real-world fixtures and verify local acdream view plus retail
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observer view. ACE accepting a position is a compatibility check, not proof
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of fine-grained retail collision parity.
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- **Phase R — retail motion & animation ground-up reconstruction (2026-07-02,
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user mandate: total overhaul, verbatim, all entity classes, no frozen
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code).** Plan of record: `docs/plans/2026-07-02-retail-motion-animation-rewrite.md`
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— stages R1 (CSequence) → R8 (cutover audit). SUPERSEDES the L.2g S3–S6
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slices below; L.2g S1/S2/S5 (shipped 2026-07-02: staleness gate, inbound
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funnel + 183-case live-retail conformance harness, pace-guesser deletion)
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are absorbed as components. NOTE: this Phase R is unrelated to the retired
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"R1→R8 refactor sketch" from early 2026 — same letter, new plan.
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- **L.2g — Inbound motion interpretation (remote-entity CMotionInterp funnel).**
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ACTIVE 2026-07-02. Port retail's inbound motion pipeline verbatim for ALL
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remote entities (players, NPCs, monsters — one funnel, user-approved):
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