feat(physics): complete retail collision — indoor BSP, dual sphere, step-up, swept-sphere, 6-path dispatcher
Indoor CellStruct PhysicsBSP collision for room walls/ceilings. Dual sphere (body+head) from Setup dimensions. StepUp attempts before sliding when hitting low obstacles. FindTimeOfCollision for exact parametric BSP contact time. Full 6-path BSP dispatcher wired into FindEnvCollisions. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
1f30fbd2f5
commit
cadc72ed08
4 changed files with 362 additions and 100 deletions
|
|
@ -1394,6 +1394,9 @@ public sealed class GameWindow : IDisposable
|
|||
|
||||
// Step 4: build LoadedCell for portal visibility.
|
||||
BuildLoadedCell(envCellId, envCell, cellStruct, cellOrigin, cellTransform);
|
||||
|
||||
// Cache CellStruct physics BSP for indoor collision.
|
||||
_physicsDataCache.CacheCellStruct(envCellId, cellStruct, cellTransform);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue