Merge claude/hopeful-maxwell-214a12 — D.2b UI Studio + faithful importer + Character window
UI Studio (preview panels through the production renderer), importer dat-fidelity (Fix A/B/C/4/5: the importer carries dat font/justification/color; boundary look=importer / state=runtime), and the Character window Attributes tab (reads as retail). 3062 tests green. Handoff: docs/research/2026-06-26-mockup-stage-handoff.md. # Conflicts: # docs/ISSUES.md # docs/architecture/retail-divergence-register.md
This commit is contained in:
commit
ca94b479bf
61 changed files with 125881 additions and 44 deletions
|
|
@ -454,7 +454,7 @@ Open the inventory panel — retail-skinned with the right font, icons, and
|
|||
local lighting).
|
||||
- **C.3** — Palette range tuning (skin/hair/eye colors match retail).
|
||||
- **C.4** — Double-sided translucent polys.
|
||||
- **D.2b** — Custom retail-look UI backend.
|
||||
- **D.2b** — Custom retail-look UI backend. **In progress:** vitals + chat + toolbar + inventory (window manager, B-Grid, B-Controller, B-Wire, drag-drop, container-switching) + paperdoll (equip slots, 3-D doll UiViewport, Slots toggle) + **Character window** (Attributes tab, visually confirmed 2026-06-26) + **UI Studio** (standalone panel previewer + 26-window retail dump + interactive click-routing + headless screenshot) + **importer dat-fidelity** (Fix A/B/C: justification, FontColor, per-element FontDid resolver [studio-only; #157 tracks live-game path]) are shipped. Next: D.5.3 selected-object bar + spell shortcuts; #158 Character window polish deferred.
|
||||
- **D.3–D.7** — AcFont + dat sprites + core panels reskinned + HUD orbs +
|
||||
cursor manager.
|
||||
- **L.1f** — NPC/monster + item-use animation coverage.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue