refactor(runtime): own communication and social state
Construct chat history, negotiated channels, friends, squelch, and reply targets in one presentation-independent Runtime owner. Make live routing, retained UI, devtools, and current-runtime projections borrow the exact instances, preserve reconnect reset semantics, and publish failure-isolated reentrant-safe chat commits. Co-authored-by: Codex <codex@openai.com>
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19 changed files with 684 additions and 117 deletions
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@ -474,6 +474,7 @@ public sealed class GameWindowSlice8BoundaryTests
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"new ResourceShutdownStage(\"live entity dependents\"",
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"new ResourceShutdownStage(\"submitted GPU work\"",
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"new ResourceShutdownStage(\"render frontends\"",
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"new ResourceShutdownStage(\"runtime communication state\"",
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"new ResourceShutdownStage(\"shared texture owners\"",
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"new ResourceShutdownStage(\"mesh adapter\"",
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"new ResourceShutdownStage(\"remaining render owners\"",
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