refactor(runtime): own communication and social state
Construct chat history, negotiated channels, friends, squelch, and reply targets in one presentation-independent Runtime owner. Make live routing, retained UI, devtools, and current-runtime projections borrow the exact instances, preserve reconnect reset semantics, and publish failure-isolated reentrant-safe chat commits. Co-authored-by: Codex <codex@openai.com>
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19 changed files with 684 additions and 117 deletions
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@ -6,6 +6,7 @@ using AcDream.App.Settings;
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using AcDream.Core.Chat;
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using AcDream.Core.Combat;
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using AcDream.Core.Player;
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using AcDream.Runtime.Gameplay;
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using AcDream.UI.Abstractions.Input;
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using AcDream.UI.Abstractions.Panels.Chat;
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using AcDream.UI.Abstractions.Panels.Debug;
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@ -34,7 +35,7 @@ internal sealed record SettingsDevToolsDependencies(
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RuntimeSettingsController Settings,
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IRuntimeSettingsStartupTarget StartupTarget,
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HostQuiescenceGate HostQuiescence,
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ChatLog Chat,
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RuntimeCommunicationState Communication,
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CombatState Combat,
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LocalPlayerState LocalPlayer,
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SettingsDevToolsOptionalDependencies? DevTools,
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@ -418,7 +419,10 @@ internal sealed class SettingsDevToolsCompositionPhase :
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var chatLease = scope.Acquire(
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"developer chat view model",
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() => new ChatVM(_dependencies.Chat)
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() => new ChatVM(
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_dependencies.Communication.Chat,
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commandTargets:
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_dependencies.Communication.CommandTargets)
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{
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FpsProvider = () => optional.Facts.Fps,
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PositionProvider = () => optional.Facts.PlayerPosition,
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