refactor(physics #145): Slice 1 — rename Frame->CellFrame to avoid DatReaderWriter.Types.Frame collision
The new value type collided with DatReaderWriter.Types.Frame (used in physics-adjacent code like ShadowShapeBuilder), which the structural fix (per-file using-aliases across 6 files) would have re-incurred in every later physics slice. Renamed the TYPE to CellFrame; the Position.Frame MEMBER keeps retail's name. Restored the 5 alias-only files to their pre-Slice-1 state; synced spec + plan. Core 1522 passed / 0 failed. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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8 changed files with 51 additions and 47 deletions
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@ -10,7 +10,6 @@ using DatReaderWriter.DBObjs;
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using DatReaderWriter.Types;
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using Xunit;
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using DatPhysicsScript = DatReaderWriter.DBObjs.PhysicsScript;
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using DatFrame = DatReaderWriter.Types.Frame;
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namespace AcDream.Core.Tests.Streaming;
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@ -44,7 +43,7 @@ public sealed class GpuWorldStateActivatorTests
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script.ScriptData.Add(new PhysicsScriptData
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{
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StartTime = 0.0,
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Hook = new CreateParticleHook { EmitterInfoId = 100u, Offset = new DatFrame() },
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Hook = new CreateParticleHook { EmitterInfoId = 100u, Offset = new Frame() },
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});
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var table = new Dictionary<uint, DatPhysicsScript> { [scriptId] = script };
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