refactor(physics #145): Slice 1 — rename Frame->CellFrame to avoid DatReaderWriter.Types.Frame collision

The new value type collided with DatReaderWriter.Types.Frame (used in
physics-adjacent code like ShadowShapeBuilder), which the structural fix
(per-file using-aliases across 6 files) would have re-incurred in every
later physics slice. Renamed the TYPE to CellFrame; the Position.Frame
MEMBER keeps retail's name. Restored the 5 alias-only files to their
pre-Slice-1 state; synced spec + plan. Core 1522 passed / 0 failed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-21 10:34:36 +02:00
parent 438bb681a5
commit c980763322
8 changed files with 51 additions and 47 deletions

View file

@ -4,7 +4,6 @@ using System.Numerics;
using DatReaderWriter.DBObjs;
using DatReaderWriter.Enums;
using DatReaderWriter.Types;
using DatFrame = DatReaderWriter.Types.Frame;
namespace AcDream.Core.Physics;
@ -89,9 +88,9 @@ public static class ShadowShapeBuilder
uint gfxId = (uint)setup.Parts[i];
if (!hasPhysicsBsp(gfxId)) continue;
DatFrame partFrame = placementFrame is not null && i < placementFrame.Frames.Count
Frame partFrame = placementFrame is not null && i < placementFrame.Frames.Count
? placementFrame.Frames[i]
: new DatFrame { Origin = Vector3.Zero, Orientation = Quaternion.Identity };
: new Frame { Origin = Vector3.Zero, Orientation = Quaternion.Identity };
// BSP radius default; caller substitutes the real BoundingSphere.Radius
// at registration time when available. Loose-but-safe broadphase value.