docs #477: bound first-failure reporting and extended reproduction
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tools/overhaul-selfgate/route-477-extended-stability.txt
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438
tools/overhaul-selfgate/route-477-extended-stability.txt
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# #477 extended non-validation reproduction, not a performance or exact owner-session gate.
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# Approximately 21 minutes of dwell plus movement/loading; explicit terminal graceful close.
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# Owner crash trajectory is unknown. Scripted workload does not prove its exact reproduction.
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# High/MSAA4, 1280x720, recipe10. Every held input is balanced.
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wait world-ready 180000
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wait world-visible 300000
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resize 1280 720
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wait framebuffer 1280 720 30000
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renderpack select high
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wait render-pack high 90000
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sleep 5000
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checkpoint 477_long_00_login
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screenshot 477-long-00-login 15000
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# Phase 1: cathedral_hall
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command /teleloc F4180104 36.9 48.7 169.805 1 0 0 0
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wait materialized 1 180000
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wait world-visible 300000
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sleep 5000
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checkpoint 477_long_1_arrival
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screenshot 477-long-1-arrival 15000
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# Minute 1
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input down MovementTurnRight
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sleep 500
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input up MovementTurnRight
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input down MovementForward
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sleep 200
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input up MovementForward
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sleep 1000
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input down MovementBackup
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sleep 200
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input up MovementBackup
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input down CameraRotateRight
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sleep 300
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input up CameraRotateRight
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input press CombatToggleCombat
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sleep 1000
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sleep 30000
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sleep 30000
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checkpoint 477_long_1_minute_1
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# Minute 2
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input down MovementTurnRight
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sleep 500
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input up MovementTurnRight
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input down MovementForward
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sleep 200
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input up MovementForward
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sleep 1000
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input down MovementBackup
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sleep 200
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input up MovementBackup
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input down CameraRotateRight
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sleep 300
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input up CameraRotateRight
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sleep 30000
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sleep 30000
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checkpoint 477_long_1_minute_2
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# Minute 3
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input down MovementTurnRight
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sleep 500
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input up MovementTurnRight
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input down MovementForward
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sleep 200
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input up MovementForward
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sleep 1000
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input down MovementBackup
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sleep 200
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input up MovementBackup
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input down CameraRotateRight
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sleep 300
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input up CameraRotateRight
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sleep 30000
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sleep 30000
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checkpoint 477_long_1_minute_3
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# Minute 4
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input down MovementTurnRight
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sleep 500
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input up MovementTurnRight
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input down MovementForward
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sleep 200
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input up MovementForward
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sleep 1000
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input down MovementBackup
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sleep 200
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input up MovementBackup
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input down CameraRotateRight
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sleep 300
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input up CameraRotateRight
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sleep 30000
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sleep 30000
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checkpoint 477_long_1_minute_4
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# Minute 5
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input down MovementTurnRight
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sleep 500
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input up MovementTurnRight
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input down MovementForward
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sleep 200
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input up MovementForward
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sleep 1000
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input down MovementBackup
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sleep 200
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input up MovementBackup
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input down CameraRotateRight
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sleep 300
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input up CameraRotateRight
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sleep 30000
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sleep 30000
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checkpoint 477_long_1_minute_5
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# Minute 6
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input down MovementTurnRight
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sleep 500
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input up MovementTurnRight
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input down MovementForward
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sleep 200
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input up MovementForward
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sleep 1000
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input down MovementBackup
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sleep 200
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input up MovementBackup
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input down CameraRotateRight
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sleep 300
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input up CameraRotateRight
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input press CombatToggleCombat
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sleep 1000
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sleep 30000
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sleep 30000
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checkpoint 477_long_1_minute_6
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screenshot 477-long-1-settled 15000
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# Phase 2: cathedral_stairwell
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command /teleloc F4180113 39.502899 19.832422 180.976700 1 0 0 0
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wait materialized 2 180000
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wait world-visible 300000
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sleep 5000
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checkpoint 477_long_2_arrival
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screenshot 477-long-2-arrival 15000
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# Minute 1
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input down MovementTurnRight
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sleep 500
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input up MovementTurnRight
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input down MovementForward
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sleep 200
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input up MovementForward
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sleep 1000
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input down MovementBackup
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sleep 200
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input up MovementBackup
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input down CameraRotateRight
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sleep 300
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input up CameraRotateRight
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input press CombatToggleCombat
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sleep 1000
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sleep 30000
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sleep 30000
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checkpoint 477_long_2_minute_1
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# Minute 2
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input down MovementTurnRight
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sleep 500
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input up MovementTurnRight
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input down MovementForward
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sleep 200
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input up MovementForward
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sleep 1000
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input down MovementBackup
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sleep 200
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input up MovementBackup
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input down CameraRotateRight
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sleep 300
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input up CameraRotateRight
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sleep 30000
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sleep 30000
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checkpoint 477_long_2_minute_2
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# Minute 3
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input down MovementTurnRight
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sleep 500
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input up MovementTurnRight
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input down MovementForward
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sleep 200
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input up MovementForward
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sleep 1000
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input down MovementBackup
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sleep 200
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input up MovementBackup
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input down CameraRotateRight
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sleep 300
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input up CameraRotateRight
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sleep 30000
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sleep 30000
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checkpoint 477_long_2_minute_3
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# Minute 4
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input down MovementTurnRight
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sleep 500
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input up MovementTurnRight
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input down MovementForward
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sleep 200
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input up MovementForward
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sleep 1000
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input down MovementBackup
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sleep 200
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input up MovementBackup
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input down CameraRotateRight
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sleep 300
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input up CameraRotateRight
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sleep 30000
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sleep 30000
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checkpoint 477_long_2_minute_4
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# Minute 5
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input down MovementTurnRight
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sleep 500
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input up MovementTurnRight
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input down MovementForward
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sleep 200
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input up MovementForward
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sleep 1000
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input down MovementBackup
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sleep 200
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input up MovementBackup
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input down CameraRotateRight
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sleep 300
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input up CameraRotateRight
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sleep 30000
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sleep 30000
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checkpoint 477_long_2_minute_5
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# Minute 6
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input down MovementTurnRight
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sleep 500
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input up MovementTurnRight
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input down MovementForward
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sleep 200
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input up MovementForward
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sleep 1000
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input down MovementBackup
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sleep 200
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input up MovementBackup
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input down CameraRotateRight
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sleep 300
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input up CameraRotateRight
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input press CombatToggleCombat
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sleep 1000
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sleep 30000
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sleep 30000
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checkpoint 477_long_2_minute_6
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screenshot 477-long-2-settled 15000
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# Phase 3: cathedral_return
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command /teleloc F4180104 36.9 48.7 169.805 1 0 0 0
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wait materialized 3 180000
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wait world-visible 300000
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sleep 5000
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checkpoint 477_long_3_arrival
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screenshot 477-long-3-arrival 15000
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# Minute 1
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input down MovementTurnRight
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sleep 500
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input up MovementTurnRight
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input down MovementForward
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sleep 200
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input up MovementForward
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sleep 1000
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input down MovementBackup
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sleep 200
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input up MovementBackup
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input down CameraRotateRight
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sleep 300
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input up CameraRotateRight
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input press CombatToggleCombat
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sleep 1000
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sleep 30000
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sleep 30000
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checkpoint 477_long_3_minute_1
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# Minute 2
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input down MovementTurnRight
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sleep 500
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input up MovementTurnRight
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input down MovementForward
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sleep 200
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input up MovementForward
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sleep 1000
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input down MovementBackup
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sleep 200
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input up MovementBackup
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input down CameraRotateRight
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sleep 300
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input up CameraRotateRight
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sleep 30000
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sleep 30000
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checkpoint 477_long_3_minute_2
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# Minute 3
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input down MovementTurnRight
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sleep 500
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input up MovementTurnRight
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input down MovementForward
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sleep 200
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input up MovementForward
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sleep 1000
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input down MovementBackup
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sleep 200
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input up MovementBackup
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input down CameraRotateRight
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sleep 300
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input up CameraRotateRight
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sleep 30000
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sleep 30000
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checkpoint 477_long_3_minute_3
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# Minute 4
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input down MovementTurnRight
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sleep 500
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input up MovementTurnRight
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input down MovementForward
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sleep 200
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input up MovementForward
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sleep 1000
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input down MovementBackup
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sleep 200
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input up MovementBackup
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input down CameraRotateRight
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sleep 300
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input up CameraRotateRight
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sleep 30000
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sleep 30000
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checkpoint 477_long_3_minute_4
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# Minute 5
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input down MovementTurnRight
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sleep 500
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input up MovementTurnRight
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input down MovementForward
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sleep 200
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input up MovementForward
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sleep 1000
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input down MovementBackup
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sleep 200
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input up MovementBackup
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input down CameraRotateRight
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sleep 300
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input up CameraRotateRight
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sleep 30000
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sleep 30000
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checkpoint 477_long_3_minute_5
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# Minute 6
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input down MovementTurnRight
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sleep 500
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input up MovementTurnRight
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input down MovementForward
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sleep 200
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input up MovementForward
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sleep 1000
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input down MovementBackup
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sleep 200
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input up MovementBackup
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input down CameraRotateRight
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sleep 300
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input up CameraRotateRight
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input press CombatToggleCombat
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sleep 1000
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sleep 30000
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sleep 30000
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checkpoint 477_long_3_minute_6
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screenshot 477-long-3-settled 15000
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# Phase 4: neftet
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command /teleloc 8763000E 40.4574 129.281 8.004999 1 0 0 0
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wait materialized 4 180000
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wait world-visible 300000
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sleep 5000
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checkpoint 477_long_4_arrival
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screenshot 477-long-4-arrival 15000
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# Minute 1
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input down MovementTurnRight
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sleep 500
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input up MovementTurnRight
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input down MovementForward
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sleep 200
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input up MovementForward
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sleep 1000
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input down MovementBackup
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sleep 200
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input up MovementBackup
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input down CameraRotateRight
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sleep 300
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input up CameraRotateRight
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input down MovementJump
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sleep 350
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input up MovementJump
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sleep 2500
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input press CombatToggleCombat
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sleep 1000
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sleep 30000
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sleep 30000
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checkpoint 477_long_4_minute_1
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# Minute 2
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input down MovementTurnRight
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sleep 500
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input up MovementTurnRight
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input down MovementForward
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sleep 200
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input up MovementForward
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sleep 1000
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input down MovementBackup
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sleep 200
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input up MovementBackup
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input down CameraRotateRight
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sleep 300
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input up CameraRotateRight
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input down MovementJump
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sleep 350
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input up MovementJump
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sleep 2500
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sleep 30000
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sleep 30000
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checkpoint 477_long_4_minute_2
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# Minute 3
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input down MovementTurnRight
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sleep 500
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input up MovementTurnRight
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input down MovementForward
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sleep 200
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input up MovementForward
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sleep 1000
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input down MovementBackup
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sleep 200
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input up MovementBackup
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input down CameraRotateRight
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sleep 300
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input up CameraRotateRight
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input down MovementJump
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sleep 350
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input up MovementJump
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sleep 2500
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input press CombatToggleCombat
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sleep 1000
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sleep 30000
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sleep 30000
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checkpoint 477_long_4_minute_3
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screenshot 477-long-4-settled 15000
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checkpoint 477_long_complete
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close-client
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