docs #477: bound first-failure reporting and extended reproduction

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Erik 2026-09-05 18:49:22 +02:00
parent cd888a4932
commit c8ec04e97d
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# #477 extended non-validation reproduction, not a performance or exact owner-session gate.
# Approximately 21 minutes of dwell plus movement/loading; explicit terminal graceful close.
# Owner crash trajectory is unknown. Scripted workload does not prove its exact reproduction.
# High/MSAA4, 1280x720, recipe10. Every held input is balanced.
wait world-ready 180000
wait world-visible 300000
resize 1280 720
wait framebuffer 1280 720 30000
renderpack select high
wait render-pack high 90000
sleep 5000
checkpoint 477_long_00_login
screenshot 477-long-00-login 15000
# Phase 1: cathedral_hall
command /teleloc F4180104 36.9 48.7 169.805 1 0 0 0
wait materialized 1 180000
wait world-visible 300000
sleep 5000
checkpoint 477_long_1_arrival
screenshot 477-long-1-arrival 15000
# Minute 1
input down MovementTurnRight
sleep 500
input up MovementTurnRight
input down MovementForward
sleep 200
input up MovementForward
sleep 1000
input down MovementBackup
sleep 200
input up MovementBackup
input down CameraRotateRight
sleep 300
input up CameraRotateRight
input press CombatToggleCombat
sleep 1000
sleep 30000
sleep 30000
checkpoint 477_long_1_minute_1
# Minute 2
input down MovementTurnRight
sleep 500
input up MovementTurnRight
input down MovementForward
sleep 200
input up MovementForward
sleep 1000
input down MovementBackup
sleep 200
input up MovementBackup
input down CameraRotateRight
sleep 300
input up CameraRotateRight
sleep 30000
sleep 30000
checkpoint 477_long_1_minute_2
# Minute 3
input down MovementTurnRight
sleep 500
input up MovementTurnRight
input down MovementForward
sleep 200
input up MovementForward
sleep 1000
input down MovementBackup
sleep 200
input up MovementBackup
input down CameraRotateRight
sleep 300
input up CameraRotateRight
sleep 30000
sleep 30000
checkpoint 477_long_1_minute_3
# Minute 4
input down MovementTurnRight
sleep 500
input up MovementTurnRight
input down MovementForward
sleep 200
input up MovementForward
sleep 1000
input down MovementBackup
sleep 200
input up MovementBackup
input down CameraRotateRight
sleep 300
input up CameraRotateRight
sleep 30000
sleep 30000
checkpoint 477_long_1_minute_4
# Minute 5
input down MovementTurnRight
sleep 500
input up MovementTurnRight
input down MovementForward
sleep 200
input up MovementForward
sleep 1000
input down MovementBackup
sleep 200
input up MovementBackup
input down CameraRotateRight
sleep 300
input up CameraRotateRight
sleep 30000
sleep 30000
checkpoint 477_long_1_minute_5
# Minute 6
input down MovementTurnRight
sleep 500
input up MovementTurnRight
input down MovementForward
sleep 200
input up MovementForward
sleep 1000
input down MovementBackup
sleep 200
input up MovementBackup
input down CameraRotateRight
sleep 300
input up CameraRotateRight
input press CombatToggleCombat
sleep 1000
sleep 30000
sleep 30000
checkpoint 477_long_1_minute_6
screenshot 477-long-1-settled 15000
# Phase 2: cathedral_stairwell
command /teleloc F4180113 39.502899 19.832422 180.976700 1 0 0 0
wait materialized 2 180000
wait world-visible 300000
sleep 5000
checkpoint 477_long_2_arrival
screenshot 477-long-2-arrival 15000
# Minute 1
input down MovementTurnRight
sleep 500
input up MovementTurnRight
input down MovementForward
sleep 200
input up MovementForward
sleep 1000
input down MovementBackup
sleep 200
input up MovementBackup
input down CameraRotateRight
sleep 300
input up CameraRotateRight
input press CombatToggleCombat
sleep 1000
sleep 30000
sleep 30000
checkpoint 477_long_2_minute_1
# Minute 2
input down MovementTurnRight
sleep 500
input up MovementTurnRight
input down MovementForward
sleep 200
input up MovementForward
sleep 1000
input down MovementBackup
sleep 200
input up MovementBackup
input down CameraRotateRight
sleep 300
input up CameraRotateRight
sleep 30000
sleep 30000
checkpoint 477_long_2_minute_2
# Minute 3
input down MovementTurnRight
sleep 500
input up MovementTurnRight
input down MovementForward
sleep 200
input up MovementForward
sleep 1000
input down MovementBackup
sleep 200
input up MovementBackup
input down CameraRotateRight
sleep 300
input up CameraRotateRight
sleep 30000
sleep 30000
checkpoint 477_long_2_minute_3
# Minute 4
input down MovementTurnRight
sleep 500
input up MovementTurnRight
input down MovementForward
sleep 200
input up MovementForward
sleep 1000
input down MovementBackup
sleep 200
input up MovementBackup
input down CameraRotateRight
sleep 300
input up CameraRotateRight
sleep 30000
sleep 30000
checkpoint 477_long_2_minute_4
# Minute 5
input down MovementTurnRight
sleep 500
input up MovementTurnRight
input down MovementForward
sleep 200
input up MovementForward
sleep 1000
input down MovementBackup
sleep 200
input up MovementBackup
input down CameraRotateRight
sleep 300
input up CameraRotateRight
sleep 30000
sleep 30000
checkpoint 477_long_2_minute_5
# Minute 6
input down MovementTurnRight
sleep 500
input up MovementTurnRight
input down MovementForward
sleep 200
input up MovementForward
sleep 1000
input down MovementBackup
sleep 200
input up MovementBackup
input down CameraRotateRight
sleep 300
input up CameraRotateRight
input press CombatToggleCombat
sleep 1000
sleep 30000
sleep 30000
checkpoint 477_long_2_minute_6
screenshot 477-long-2-settled 15000
# Phase 3: cathedral_return
command /teleloc F4180104 36.9 48.7 169.805 1 0 0 0
wait materialized 3 180000
wait world-visible 300000
sleep 5000
checkpoint 477_long_3_arrival
screenshot 477-long-3-arrival 15000
# Minute 1
input down MovementTurnRight
sleep 500
input up MovementTurnRight
input down MovementForward
sleep 200
input up MovementForward
sleep 1000
input down MovementBackup
sleep 200
input up MovementBackup
input down CameraRotateRight
sleep 300
input up CameraRotateRight
input press CombatToggleCombat
sleep 1000
sleep 30000
sleep 30000
checkpoint 477_long_3_minute_1
# Minute 2
input down MovementTurnRight
sleep 500
input up MovementTurnRight
input down MovementForward
sleep 200
input up MovementForward
sleep 1000
input down MovementBackup
sleep 200
input up MovementBackup
input down CameraRotateRight
sleep 300
input up CameraRotateRight
sleep 30000
sleep 30000
checkpoint 477_long_3_minute_2
# Minute 3
input down MovementTurnRight
sleep 500
input up MovementTurnRight
input down MovementForward
sleep 200
input up MovementForward
sleep 1000
input down MovementBackup
sleep 200
input up MovementBackup
input down CameraRotateRight
sleep 300
input up CameraRotateRight
sleep 30000
sleep 30000
checkpoint 477_long_3_minute_3
# Minute 4
input down MovementTurnRight
sleep 500
input up MovementTurnRight
input down MovementForward
sleep 200
input up MovementForward
sleep 1000
input down MovementBackup
sleep 200
input up MovementBackup
input down CameraRotateRight
sleep 300
input up CameraRotateRight
sleep 30000
sleep 30000
checkpoint 477_long_3_minute_4
# Minute 5
input down MovementTurnRight
sleep 500
input up MovementTurnRight
input down MovementForward
sleep 200
input up MovementForward
sleep 1000
input down MovementBackup
sleep 200
input up MovementBackup
input down CameraRotateRight
sleep 300
input up CameraRotateRight
sleep 30000
sleep 30000
checkpoint 477_long_3_minute_5
# Minute 6
input down MovementTurnRight
sleep 500
input up MovementTurnRight
input down MovementForward
sleep 200
input up MovementForward
sleep 1000
input down MovementBackup
sleep 200
input up MovementBackup
input down CameraRotateRight
sleep 300
input up CameraRotateRight
input press CombatToggleCombat
sleep 1000
sleep 30000
sleep 30000
checkpoint 477_long_3_minute_6
screenshot 477-long-3-settled 15000
# Phase 4: neftet
command /teleloc 8763000E 40.4574 129.281 8.004999 1 0 0 0
wait materialized 4 180000
wait world-visible 300000
sleep 5000
checkpoint 477_long_4_arrival
screenshot 477-long-4-arrival 15000
# Minute 1
input down MovementTurnRight
sleep 500
input up MovementTurnRight
input down MovementForward
sleep 200
input up MovementForward
sleep 1000
input down MovementBackup
sleep 200
input up MovementBackup
input down CameraRotateRight
sleep 300
input up CameraRotateRight
input down MovementJump
sleep 350
input up MovementJump
sleep 2500
input press CombatToggleCombat
sleep 1000
sleep 30000
sleep 30000
checkpoint 477_long_4_minute_1
# Minute 2
input down MovementTurnRight
sleep 500
input up MovementTurnRight
input down MovementForward
sleep 200
input up MovementForward
sleep 1000
input down MovementBackup
sleep 200
input up MovementBackup
input down CameraRotateRight
sleep 300
input up CameraRotateRight
input down MovementJump
sleep 350
input up MovementJump
sleep 2500
sleep 30000
sleep 30000
checkpoint 477_long_4_minute_2
# Minute 3
input down MovementTurnRight
sleep 500
input up MovementTurnRight
input down MovementForward
sleep 200
input up MovementForward
sleep 1000
input down MovementBackup
sleep 200
input up MovementBackup
input down CameraRotateRight
sleep 300
input up CameraRotateRight
input down MovementJump
sleep 350
input up MovementJump
sleep 2500
input press CombatToggleCombat
sleep 1000
sleep 30000
sleep 30000
checkpoint 477_long_4_minute_3
screenshot 477-long-4-settled 15000
checkpoint 477_long_complete
close-client