refactor(lifetime): own render resource prefixes
Give terrain, sky, retained UI, portal preparation, and the update/render frame pair explicit single owners. Make shader, texture, text, bindless, and GL construction prefixes checked and retryable so partial failure cannot lose or replay resource ownership. Co-authored-by: Codex <codex@openai.com>
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41 changed files with 3768 additions and 355 deletions
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@ -361,7 +361,7 @@ public sealed class WorldRenderFrameBuilderTests
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"var skyPesFrame = new AcDream.App.Rendering.SkyPesFrameController(",
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"var worldRenderFrameBuilder =",
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"new AcDream.App.Rendering.RenderFrameOrchestrator(",
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"_renderFrameOrchestrator = null;",
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"_frameGraphs.Withdraw();",
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"new(\"equipped children\"",
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"new(\"effect network state\"",
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"new(\"audio\"",
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