refactor(lifetime): own render resource prefixes

Give terrain, sky, retained UI, portal preparation, and the update/render frame pair explicit single owners. Make shader, texture, text, bindless, and GL construction prefixes checked and retryable so partial failure cannot lose or replay resource ownership.

Co-authored-by: Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-22 14:42:14 +02:00
parent fec0d94148
commit c87b15303d
41 changed files with 3768 additions and 355 deletions

View file

@ -26,7 +26,7 @@ audit.
- [x] F — extract the sole gameplay input-action router plus focused combat and
diagnostic command owners.
- [x] G — extract two-phase persisted settings/display/quality ownership.
- [ ] H — give terrain atlas, sky shader, retained `UiHost`, and both frame roots
- [x] H — give terrain atlas, sky shader, retained `UiHost`, and both frame roots
explicit single ownership and transfer seams.
- [ ] I — group `OnLoad` into small ordered, fakeable composition phases with
transactional partial-acquisition rollback.
@ -598,6 +598,22 @@ intentional skips (17 existing test-project warnings remain tracked by #228).
Inject GL compile/link/texture-allocation failure after every internal name
and prove exact rollback/residency release.
Checkpoint H is complete. `GameRenderResourceLifetime` is the sole terrain-
atlas and dedicated-sky-shader owner; renderers borrow and retire before those
roots. `RetailUiRuntimeLease` retains the Host/runtime chain through partial
construction, input cutoff, retryable disposal, and explicit terminal
abandonment. `GameFrameGraphSlot` publishes update/render roots atomically, and
the portal tunnel now uses one prepare-aware fallback/transfer transaction.
Shader, terrain, text-renderer, buffer/VAO, bindless, and texture-binding
construction/mutation paths use always-on checked GL commit boundaries. A
failed cleanup retains the exact name/handle/binding obligation for retry, and
successful substeps never replay. `GameWindow` is 3,689 raw lines / 162 fields
/ 37 methods. The focused ownership gate passes 61 tests, the App Release suite
passes 3,236 tests / 3 intentional skips, and all three independent final
corrected-diff reviews are clean. The complete Release suite passes 7,606 tests
/ 5 intentional skips; the 17 existing test-project warnings remain tracked by
#228.
### I — ordered production composition
- Split the 2,289-line `OnLoad` body at §3.6 boundaries using the fixed typed