#181 parked per user decision (the flicker survived the 7-fix ladder; every fix individually verified and standing). ISSUES #181 carries the shipped-commit list, the evidence-backed eliminations, and the four still-open leads (top: capture a clean frame pair at THE USER'S pose - never done). New handoff docs/research/2026-07-06-177-stairs-pickup-handoff.md: the stair-cell admission miss (0x0178/0x0182/0x0183), the existing Issue176177 replay scenarios as the entry point, the 0x0181 sliver adjacency lead, the lighting DO-NOT-REOPEN, and the companion prompt. Render digest re-bannered. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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## #181 — Portal-flood output flaps on micron eye noise → cell (+ its scoped lights + scissor AABB) strobes in/out (~10 Hz)
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## #181 — Facility Hub flicker at pressed camera (residual after the full 2026-07-06 fix ladder) — PARKED
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**⏸️ PARKED 2026-07-06 (user decision after the static-curve gate: "flickering is still
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there — file it, document it, move on to the stairs").** The session shipped SEVEN
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fixes/ports, every one individually verified, and the user-visible flicker at their
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pressed-camera pose SURVIVED all of them. Shipped: `48aaab81` (stateful camera sought),
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`f10fe4e9` (retail adjust_to_plane — the dead ACE port), `87cddce2` (static light
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re-apply stacking), `3f34bca0` (retail viewer step subdivision + viewer-exempt abort),
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`233b469b` (A7 fix #2 — stationary weenie fixtures on retail's STATIC light curve,
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Ghidra-verified 0x0059c8b0). ELIMINATED with evidence: camera eye strobe (post-fix logs:
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zero >2 cm jumps), display tearing (VSync-on 30 fps still shows it; windowed+DWM never
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tears anyway), light-pool membership + applied per-cell sets ([seam-cell]: frozen across
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107k parked frames incl. every vis-flap frame), the light-stacking leak (fresh-session
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flicker), the flood-root flap (stable at the user's standing pose), the sliver-cell's
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own geometry (zero-area region). STILL-OPEN leads for whoever resumes: (1) the parked
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clean captures at MY pose show a pixel-static scene — the flicker has never been
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captured in a frame pair at THE USER'S pose with an unobstructed window: get the user to
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hold the pose, capture ≥8 frames, diff (the apparatus is in the scratchpad scripts —
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capture-still.ps1/imgdiff.ps1/imgdiffmap.ps1); (2) the deep-cell vis 31↔32 flap
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(0x8A020181 sliver admission on the wall-press mm wobble — both real, both measured,
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consequence unproven; Issue181VisFlapReplayTests + Issue181WallPressEquilibriumTests are
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the pins); (3) cdb-trace retail's wall-pressed viewer to compare equilibria (toolchain
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proven, needs a live retail session); (4) the static-curve fix may have changed the
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artifact's LOOK (brightness) without killing the motion-flicker — re-characterize
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before assuming tonight's captures still describe it.
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**Original filing (mechanism evidence trail below remains valid):**
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**Status:** OPEN — mechanism PINNED from live evidence; the knife-edge test not yet identified
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**Severity:** HIGH (THE user-visible #176 flicker that survived the #180 camera fixes: washed
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regions with hard screen-space rectangle boundaries pulsing at a parked camera)
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