merge: bring main (UN-7, #140 filing, D.2b UI rows) into A7 Fix D round-2 branch
Resolves the divergence-register conflict: kept the accurate per-VERTEX AP-35
(Fix A shipped per-vertex; main's row was the stale pre-Fix-A per-pixel text),
kept main's UI rows AP-37..AP-42, and renumbered this branch's torch-gate row
AP-37 -> AP-43 (AP-37 was taken by main's LayoutDesc row). AP count 41 -> 42.
Retargeted the AP-37 references in WbDrawDispatcher + the CHECKPOINT to AP-43.
Marked ISSUES #140 RESOLVED (b7d655b) with the corrected root cause.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
commit
c83fd02642
94 changed files with 16216 additions and 199 deletions
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@ -2044,7 +2044,7 @@ public sealed unsafe class WbDrawDispatcher : IDisposable
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/// Falloff×1.3) were flooding the exterior shell that retail never torch-lights.
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/// The indoor "no sun" half is already handled by the global sun kill when the
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/// player is inside a cell (<c>UpdateSunFromSky</c>). See the divergence register
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/// (AP-37) and docs/research/2026-06-19-lighting-a7-fixD-round2-*.
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/// (AP-43) and docs/research/2026-06-19-lighting-a7-fixD-round2-*.
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/// </para>
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/// </summary>
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private void ComputeEntityLightSet(WorldEntity entity)
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