docs(rendering): close retained classification gate
Record exact capped, uncapped, and dense parity evidence for 6a026c5a, including warm reuse, hidden-frame synchronization, full Release results, and the unchanged pre-cutover rollback anchor. Advance the execution ledger to G4.
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2 changed files with 104 additions and 2 deletions
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@ -26,8 +26,9 @@ retail-faithful gameplay
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| G0 — borrowed frame product | complete | Two reusable arenas publish exact generation/frame-stamped borrowed views for scene candidates, cell ranges, transforms, classification, light sets, selection, PView/clip references, counts, and source digest. Release/reuse invalidates every copied view; abort never publishes; frame N may build while N-1 is borrowed; the warm path allocates zero bytes. Eight focused tests pass inside the 3,743-App / 8,227-solution Release gate. |
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| G1 — scene-query replacement | complete | Exact `e346f8bb` passed capped and uncapped nine-stop routes plus uncapped dense Arwic: 29,392 + 29,025 + 1,522 same-frame candidate comparisons, zero mismatches, equal counts/digests at every checkpoint, exact binary/source identity, and graceful shutdown. Evidence: `docs/research/2026-07-25-slice-g1-scene-query-candidate-gate.md`. |
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| G2 — packed dispatcher input | complete | Exact `f9829d5f` passed capped and uncapped nine-stop routes plus dense Arwic. Candidate order, packed input, classified output, and selection each completed 16,879 + 17,282 + 770 comparisons with zero mismatch; journal/rejection counts were zero and shutdown graceful. Evidence: `docs/research/2026-07-25-slice-g2-packed-dispatcher-gate.md`. |
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| G3 — retained classification/storage | active | Restore the isolated retained-classification cache after G2's exact-order correction, then prove dirty-only rebuild and zero-allocation warm reuse before any draw-source switch. |
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| G4–G5 | pending | No production consumer has switched. |
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| G3 — retained classification/storage | complete | Exact `6a026c5a` passed capped and uncapped nine-stop routes plus dense Arwic with 17,069 + 16,827 + 757 exact comparisons in every channel, zero mismatch, warm cross-frame reuse, and graceful shutdown. Evidence: `docs/research/2026-07-25-slice-g3-retained-classification-gate.md`. |
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| G4 — production cutover | active | Switch one production draw consumer to the exact retained frame product, record the exact cutover hash before the visual gate, then remove no oracle evidence until parity and fixed-camera image checks pass. |
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| G5 | pending | Physical performance/lifecycle closeout follows the user visual gate. |
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The exact pre-F/G runtime rollback anchor remains `e7d9d6fa`. F0 is
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non-drawing diagnostic infrastructure and therefore is not a visual-cutover
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@ -602,6 +603,23 @@ clip slots, light sets, selection parts, alpha records, and draw counts.
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**Commit gate:** warm unchanged frames rebuild no static classification and
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allocate no core scene/dispatcher memory.
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**Completed 2026-07-25.** Exact `6a026c5a` passed capped and uncapped
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nine-stop routes plus uncapped dense Arwic. Candidate order, packed input,
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classified output, and selection completed 17,069 + 16,827 + 757 continuous
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comparisons with zero mismatch. Dense Arwic's final warm frame reused all
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3,828 unchanged visible classifications, rebuilt zero static projections, and
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kept 410 active animated classifications on the live path.
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The first development pass exposed a reveal-edge ownership gap: inbound state
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continues while portal reveal blocks ordinary simulation, but the derived
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render projection had also been blocked. A narrow hidden-frame projection sync
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now follows inbound network/command mutation without advancing effects,
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particles, attachments, lights, animation, or physics. Dirty state is
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acknowledged only after every packed comparison succeeds. Deterministic tests
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also pin generation/incarnation replacement, incomplete resources, retirement,
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and 1,000 warm reuse frames with zero thread allocation. Evidence:
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`docs/research/2026-07-25-slice-g3-retained-classification-gate.md`.
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### G4 — Cutover
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1. Run old and new input construction in compare-only mode; draw only the old
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