refactor(streaming): complete landblock presentation cutover
Remove the legacy GameWindow apply path and make the concrete render, physics, and static publishers the only production owner graph. Serialize full-window retirement with shared-origin teleport and session boundaries so old coordinate-frame resources cannot survive into a new world or login.
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12 changed files with 1373 additions and 402 deletions
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@ -291,8 +291,8 @@ public sealed class CellVisibility
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/// <summary>
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/// Phase A8 (2026-05-28): enumerates the loaded cells that belong to a
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/// landblock prefix. Used by <c>GameWindow.ApplyLoadedTerrainLocked</c> when
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/// building the per-landblock <c>BuildingRegistry</c> — the per-frame
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/// landblock prefix. Used by <c>LandblockRenderPublisher</c> when building
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/// the per-landblock <c>BuildingRegistry</c> — the per-frame
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/// <c>drainedCells</c> dict misses cells loaded on prior frames, so the
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/// stamping loop in <see cref="Wb.BuildingLoader.Build"/> needs access to
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/// every cell currently in the landblock to ensure <c>BuildingId</c> is set.
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