refactor(rendering): prepare retained particle routing
Derive attached particle owners from the exact retained PView route stream with a zero-allocation warm path. Correct G4 gate provenance, record the current production-only RDP sample, and keep G5 old-route deletion explicitly blocked until the reapplied retained cutover passes its connected visual gate.
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parent
20f9fadb12
commit
c730632075
7 changed files with 374 additions and 20 deletions
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@ -10,9 +10,10 @@ The first connected retained-scene visual pass reported:
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4. doors, signs, portals, NPCs, and other server-spawned objects disappeared
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after repeated portal travel.
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This note records the root causes and the accepted correction. It does not
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reduce world radius, texture quality, particles, readiness, or retail
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presentation.
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This note records the root causes and the correction. It does not reduce world
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radius, texture quality, particles, readiness, or retail presentation. The
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correction's visual pass occurred on the temporary old-draw rollback; the
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retained-source re-gate is tracked separately below.
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## Retail and protocol anchors
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@ -99,7 +100,11 @@ This ACE adaptation remains explicit in divergence AP-69.
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- Complete App Release suite: 3,813 passed / 3 skipped.
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- Release solution build: green with zero warnings.
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- Complete Release solution suite: 8,322 passed / 5 skipped.
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- User connected visual gate:
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- User connected correction gate on rollback route (`2c848d41`):
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- paperdoll remains visible;
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- portal transit is materially faster;
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- server-spawned objects remain after repeated travel.
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- Retained production source:
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- `20f9fadb` reapplies exact cutover `ef1d2633` over the correction;
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- complete Release suite: 8,326 passed / 5 skipped;
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- connected portal/revisit visual re-gate pending before G4 acceptance.
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