refactor(rendering): prepare retained particle routing
Derive attached particle owners from the exact retained PView route stream with a zero-allocation warm path. Correct G4 gate provenance, record the current production-only RDP sample, and keep G5 old-route deletion explicitly blocked until the reapplied retained cutover passes its connected visual gate.
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7 changed files with 374 additions and 20 deletions
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@ -10,9 +10,10 @@ The first connected retained-scene visual pass reported:
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4. doors, signs, portals, NPCs, and other server-spawned objects disappeared
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after repeated portal travel.
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This note records the root causes and the accepted correction. It does not
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reduce world radius, texture quality, particles, readiness, or retail
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presentation.
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This note records the root causes and the correction. It does not reduce world
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radius, texture quality, particles, readiness, or retail presentation. The
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correction's visual pass occurred on the temporary old-draw rollback; the
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retained-source re-gate is tracked separately below.
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## Retail and protocol anchors
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@ -99,7 +100,11 @@ This ACE adaptation remains explicit in divergence AP-69.
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- Complete App Release suite: 3,813 passed / 3 skipped.
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- Release solution build: green with zero warnings.
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- Complete Release solution suite: 8,322 passed / 5 skipped.
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- User connected visual gate:
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- User connected correction gate on rollback route (`2c848d41`):
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- paperdoll remains visible;
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- portal transit is materially faster;
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- server-spawned objects remain after repeated travel.
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- Retained production source:
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- `20f9fadb` reapplies exact cutover `ef1d2633` over the correction;
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- complete Release suite: 8,326 passed / 5 skipped;
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- connected portal/revisit visual re-gate pending before G4 acceptance.
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43
docs/research/2026-07-25-slice-g5-production-profile.md
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docs/research/2026-07-25-slice-g5-production-profile.md
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# Slice G5 production profile — 2026-07-25
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## Status
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Work in progress. The retained-scene cutover is running at `20f9fadb`, but G5
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old-route deletion remains blocked on its connected portal/revisit visual
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re-gate. This note records production-only evidence gathered without enabling
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the referee or lifecycle automation.
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## First steady RDP sample
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The client was idle in-world at 60 Hz with the normal capped Release
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presentation, High quality, a 4/12 near/far radius, and no developer or
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automation UI. The title reported 173/625 landblocks, 10,383 entities, and 51
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active animations. Five seconds of process CPU plus three one-second Windows
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GPU counter samples measured:
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| Metric | Value |
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|---|---:|
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| CPU | 2.68% of 16 logical processors, about 42.9% of one logical core |
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| Working set | 255.8 MiB |
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| Private bytes | 1,193.9 MiB |
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| Threads / handles | 26 / 663 |
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| GPU 3-D engine | 55.74% average, 56.26% maximum |
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| Dedicated GPU process memory | 422 MiB |
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| Shared GPU process memory | 141 MiB |
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This is an RDP presentation sample, not the required physical-local reference
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matrix and not evidence of a plateau across travel. It establishes that the
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post-cutover retained path is active and gives G5 a pre-deletion production
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point. The complete capped/uncapped nine-stop, dense-Arwic, lifecycle,
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allocation, GC, stage-timing, and screenshot/instance-set matrix remains
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mandatory after the visual re-gate.
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## Prepared old-route dependency removal
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`RenderFrameRouteOwnerSelector` derives attached particle owner IDs from the
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exact retained PView route ranges. It supports exact-route replace/union and
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all-range exclusion without allocation after warmup. This removes the final
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particle-routing reason for normal production to build
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`InteriorEntityPartition`; it is not wired into the running visual-gate binary.
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Four focused tests and the 3,821-pass / 3-skip App Release suite are green
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through an isolated output path.
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