refactor(rendering): prepare retained particle routing
Derive attached particle owners from the exact retained PView route stream with a zero-allocation warm path. Correct G4 gate provenance, record the current production-only RDP sample, and keep G5 old-route deletion explicitly blocked until the reapplied retained cutover passes its connected visual gate.
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20f9fadb12
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c730632075
7 changed files with 374 additions and 20 deletions
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@ -108,10 +108,11 @@ publication, retirement, upload, warmup, or resource backlog. Capped/uncapped
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CPU p99 is 34.7%/30.4% below Slice A and maximum frame allocation is
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84.7%/82.2% lower. The user explicitly approved Slices F–L, including both
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the F/G ECS and Slice J gameplay-owner gates, on 2026-07-24. Slice F and
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G0–G4 are implemented; G4's automated gate has zero mismatches and its
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2026-07-25 connected visual gate passes after the portal scheduling/private
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viewport/ACE revisit regression correction. G5 deletion and production-only
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profiling are active. Slice H is
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G0–G4 are implemented and G4's automated gate has zero mismatches. The portal
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scheduling/private-viewport/ACE-revisit correction passed visually while the
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retained draw cutover was temporarily reverted, so `20f9fadb` reapplies the
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cutover over those fixes for the pending connected retained-path re-gate. G5
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deletion and production-only profiling remain gated on that pass. Slice H is
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complete: retained UI/frame work, exact bounded light selection, and
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pooled/borrowed/direct network I/O pass 8,292 Release tests / 5 skips and the
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seven-checkpoint connected lifecycle/reconnect gate. Slice I is active under
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