feat(ui): Slice 5.4 — the authored vendor browse panel (LayoutDesc 0x21000012)
Some checks are pending
Headless portability / portable-headless (ubuntu-latest) (push) Waiting to run
Headless portability / portable-headless (windows-latest) (push) Waiting to run
Headless portability / linux-graphical (push) Waiting to run
Headless portability / linux-vulkan (push) Waiting to run
Some checks are pending
Headless portability / portable-headless (ubuntu-latest) (push) Waiting to run
Headless portability / portable-headless (windows-latest) (push) Waiting to run
Headless portability / linux-graphical (push) Waiting to run
Headless portability / linux-vulkan (push) Waiting to run
The vendor window is retail's own: LayoutDesc 0x21000012, root 0x100000B7, found by enumerating all 101 layouts for the one containing both known tab controls and clinched by the root's Type 0x10000017 — the literal UIElement::RegisterElementClass id for gmVendorUI (pc:202075). Discovery evidence and the D0 read live in the research doc's new §B.4. D0 corrected two assumptions: retail's category "tabs" are a UiMenu DROPDOWN fed by a hardcoded 18-row ordered category table (ported bit-for-bit against our ItemType enum; list always scoped to exactly one category, first-present wins, selection preserved across refresh per retail's clamp), and the layout authors THREE tabs — Items (browse, this slice), Buying and Selling (staged-transaction review, Slice 6) — decision 4's "browse/Buy tab" names the Items tab retail's mode-2 OpenTab opens. The non-default tabs render and switch pages but stay inert, fenced in comments. VendorUiController mounts Items: category dropdown, icon-cell item row with the retained scrollbar, per-unit retail pricing via VendorPricing.SellPrice (the vendor-stock path VendorProfile:: VendorSellPrice feeds), name/cost on selection. The panel is a pure projection of VendorState — opens on populate, closes on clear; the close button's VendorState.Close() is its only permitted mutation. Nothing on the wire. AP-110 narrowed (vendor leaves the absent-panels list); AP-161 files the precise Slice-6 remainder (Buying/Selling unwired, Buy/Add buttons, InqAcceptability). Twelve controller tests on a real-dat fixture. Clean-room complete solution: 11,323 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit is contained in:
parent
609a2dfda0
commit
c721830e71
10 changed files with 17024 additions and 2 deletions
|
|
@ -704,6 +704,9 @@ internal sealed class RetailInteractionRetainedUiCompositionFactory
|
|||
placement,
|
||||
amount),
|
||||
late.Selection.IsWithinExternalContainerUseRange),
|
||||
Vendor: new VendorRuntimeBindings(
|
||||
d.Inventory.Vendor,
|
||||
iconComposer.GetIcon),
|
||||
Cursor: new RetailUiCursorBindings(cursorFeedback, cursorManager),
|
||||
Confirmations: new ConfirmationRuntimeBindings(
|
||||
(type, context, accepted) =>
|
||||
|
|
|
|||
450
src/AcDream.App/UI/Layout/VendorUiController.cs
Normal file
450
src/AcDream.App/UI/Layout/VendorUiController.cs
Normal file
|
|
@ -0,0 +1,450 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using AcDream.Core.Items;
|
||||
|
||||
namespace AcDream.App.UI.Layout;
|
||||
|
||||
/// <summary>
|
||||
/// Retained port of retail <c>gmVendorUI</c>'s "Items" tab
|
||||
/// (<c>VendorItemsUI</c>) — the browse-only scope of Slice 5.4. LayoutDesc
|
||||
/// <c>0x21000012</c>, root <c>0x100000B7</c> — discovered and verified
|
||||
/// against the named-retail decomp in
|
||||
/// <c>docs/research/2026-08-08-slice5-vendor-browse-research.md</c> §B.3/§B.4.
|
||||
///
|
||||
/// <para>
|
||||
/// <b>Three tabs, not two.</b> The contract (world-interaction-completion.md,
|
||||
/// Slice 5 decisions) anticipated a "browse/Buy" tab plus a "Sell" tab. The
|
||||
/// dat authors three DAT-labeled tabs — "Items" (<see cref="ItemsTabId"/>),
|
||||
/// "Buying" (<see cref="BuyingTabId"/>), "Selling" (<see cref="SellingTabId"/>) —
|
||||
/// each a state/page pair. Retail's <c>gmVendorUI::OpenVendor</c>
|
||||
/// (<c>pc:203650</c>) opens tab <see cref="ItemsTabId"/> for the ordinary
|
||||
/// (mode 2) open this slice always exercises — matching the contract's
|
||||
/// "browse/Buy tab" language, just under its actual dat name. "Buying"
|
||||
/// (<c>VendorBuyUI</c>, staged-purchase review) and "Selling"
|
||||
/// (<c>VendorSellUI</c>, staged-sale review) are Slice 6 territory: their
|
||||
/// tab buttons render and switch the visible page (so the authored layout
|
||||
/// looks complete), but neither page is ever populated by this controller —
|
||||
/// clicking them just shows an empty page. No buy/sell action, no
|
||||
/// <c>InqAcceptability</c>, no currency mutation happens anywhere in this
|
||||
/// file.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// <b>Category filter = a dropdown, not more tabs.</b> Retail's
|
||||
/// <c>VendorItemsUI::AddTypeFilter</c>/<c>::ListContainsType</c>
|
||||
/// (<c>pc:199667</c>/<c>200132</c>, D0 read in the research doc's §B.4)
|
||||
/// populate <see cref="UiMenu"/> <see cref="TypeFilterMenuId"/> with one
|
||||
/// entry per <see cref="CategoryFilters"/> row the vendor's stock actually
|
||||
/// contains, in retail's fixed table order, and the item list is ALWAYS
|
||||
/// scoped to exactly one selected category (there is no "show everything"
|
||||
/// state — an empty selection retail-authentically shows zero items).
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// <b>Lifecycle: pure state projection.</b> This controller owns no
|
||||
/// session/transaction state of its own. It opens/repopulates/closes purely
|
||||
/// by observing <see cref="VendorState.Changed"/>; the one mutation it may
|
||||
/// trigger is the close button calling <see cref="VendorState.Close"/> —
|
||||
/// going through the owner (client-local per research §A.4, nothing on the
|
||||
/// wire), never writing fields directly.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public sealed class VendorUiController : IRetainedPanelController
|
||||
{
|
||||
public const uint LayoutId = 0x21000012u;
|
||||
public const uint RootId = 0x100000B7u;
|
||||
public const uint CloseId = 0x100000D6u;
|
||||
public const uint PanelGroupId = 0x100000B8u;
|
||||
|
||||
public const uint ItemsTabId = 0x100000B9u;
|
||||
public const uint BuyingTabId = 0x100000BAu;
|
||||
public const uint SellingTabId = 0x100000BBu;
|
||||
|
||||
public const uint ItemsPageId = 0x100000BCu;
|
||||
public const uint ItemListId = 0x100000BDu;
|
||||
public const uint ItemScrollbarId = 0x100000BEu;
|
||||
public const uint TypeFilterMenuId = 0x100000BFu;
|
||||
public const uint ItemNameTextId = 0x100000C0u;
|
||||
public const uint ItemCostTextId = 0x100000C1u;
|
||||
public const uint BuyButtonId = 0x100000C2u;
|
||||
public const uint AddButtonId = 0x100000C3u;
|
||||
|
||||
// Slice 6 territory — present so the authored layout looks complete,
|
||||
// never populated here (see the class doc's "three tabs" note).
|
||||
public const uint BuyingPageId = 0x100000C4u;
|
||||
public const uint SellingPageId = 0x100000CDu;
|
||||
|
||||
/// <summary>
|
||||
/// Retail's ordered category table, transcribed verbatim from
|
||||
/// <c>VendorItemsUI::OpenVendor</c>'s <c>AddTypeFilter</c> call chain
|
||||
/// (<c>pc:200792-201005</c>). Order matters: it's the display/insertion
|
||||
/// order AND the "first present entry wins on fresh open" default. Every
|
||||
/// mask cross-checked bit-for-bit against
|
||||
/// <see cref="ItemType"/> — see the research doc's §B.4 table.
|
||||
/// </summary>
|
||||
private static readonly (string Label, ItemType Mask)[] CategoryFilters =
|
||||
[
|
||||
("Armor", ItemType.Armor), // 0x2
|
||||
("Books, Paper", ItemType.Writable), // 0x2000
|
||||
("Clothing", ItemType.Clothing), // 0x4
|
||||
("Containers", ItemType.Container), // 0x200
|
||||
("Food", ItemType.Food), // 0x20
|
||||
("Gems", ItemType.Gem), // 0x800
|
||||
("Jewelry", ItemType.Jewelry), // 0x8
|
||||
("Keys, Tools", ItemType.TinkeringTool | ItemType.Key), // 0x20004000
|
||||
("Miscellaneous", ItemType.Useless | ItemType.Misc | ItemType.Creature), // 0x490
|
||||
("Services", ItemType.Service), // 0x100000
|
||||
("Spell Components", ItemType.SpellComponents), // 0x1000
|
||||
("Trade Notes", ItemType.PromissoryNote), // 0x40000
|
||||
("Weapons", ItemType.Weapon), // 0x101
|
||||
("Mana Stones", ItemType.ManaStone), // 0x80000
|
||||
("Magic Items", ItemType.Caster), // 0x8000
|
||||
("Alchemical Items", ItemType.CraftAlchemyIntermediate | ItemType.CraftAlchemyBase), // 0x4800000
|
||||
("Cooking Items", ItemType.CraftCookingBase), // 0x400000
|
||||
("Fletching Items", ItemType.CraftFletchingIntermediate | ItemType.CraftFletchingBase), // 0x9000000
|
||||
];
|
||||
|
||||
private readonly VendorState _vendor;
|
||||
private readonly RetailWindowHandle _window;
|
||||
private readonly Func<ItemType, uint, uint, uint, uint, uint> _resolveIcon;
|
||||
private readonly UiElement _itemsPage;
|
||||
private readonly UiElement _buyingPage;
|
||||
private readonly UiElement _sellingPage;
|
||||
private readonly UiElement _itemsTab;
|
||||
private readonly UiElement _buyingTab;
|
||||
private readonly UiElement _sellingTab;
|
||||
private readonly UiItemList _itemList;
|
||||
private readonly UiMenu _typeMenu;
|
||||
private readonly UiText _itemNameText;
|
||||
private readonly UiText _itemCostText;
|
||||
private readonly UiButton? _close;
|
||||
|
||||
private readonly List<(string Label, ItemType Mask)> _presentCategories = new();
|
||||
private int _selectedCategoryIndex = -1;
|
||||
private uint _selectedItemGuid;
|
||||
private bool _disposed;
|
||||
|
||||
private VendorUiController(
|
||||
VendorState vendor,
|
||||
RetailWindowHandle window,
|
||||
Func<ItemType, uint, uint, uint, uint, uint> resolveIcon,
|
||||
UiElement itemsPage,
|
||||
UiElement buyingPage,
|
||||
UiElement sellingPage,
|
||||
UiElement itemsTab,
|
||||
UiElement buyingTab,
|
||||
UiElement sellingTab,
|
||||
UiItemList itemList,
|
||||
UiScrollbar? itemScrollbar,
|
||||
UiMenu typeMenu,
|
||||
UiText itemNameText,
|
||||
UiText itemCostText,
|
||||
UiButton? close)
|
||||
{
|
||||
_vendor = vendor;
|
||||
_window = window;
|
||||
_resolveIcon = resolveIcon;
|
||||
_itemsPage = itemsPage;
|
||||
_buyingPage = buyingPage;
|
||||
_sellingPage = sellingPage;
|
||||
_itemsTab = itemsTab;
|
||||
_buyingTab = buyingTab;
|
||||
_sellingTab = sellingTab;
|
||||
_itemList = itemList;
|
||||
_typeMenu = typeMenu;
|
||||
_itemNameText = itemNameText;
|
||||
_itemCostText = itemCostText;
|
||||
_close = close;
|
||||
|
||||
_itemList.Columns = 1;
|
||||
_itemList.SingleRow = true;
|
||||
_itemList.HorizontalScroll = true;
|
||||
_itemList.CellWidth = 32f;
|
||||
_itemList.CellHeight = 32f;
|
||||
if (itemScrollbar is not null)
|
||||
{
|
||||
itemScrollbar.Model = _itemList.Scroll;
|
||||
itemScrollbar.Horizontal = true;
|
||||
}
|
||||
|
||||
_typeMenu.OnSelect = payload =>
|
||||
{
|
||||
if (payload is uint mask) SelectCategory(mask);
|
||||
};
|
||||
_typeMenu.ButtonLabelProvider = () =>
|
||||
_selectedCategoryIndex >= 0 && _selectedCategoryIndex < _presentCategories.Count
|
||||
? _presentCategories[_selectedCategoryIndex].Label
|
||||
: string.Empty;
|
||||
|
||||
RetailTabBinding.SetClick(_itemsTab, () => ShowTab(VendorPanelTab.Items));
|
||||
RetailTabBinding.SetClick(_buyingTab, () => ShowTab(VendorPanelTab.Buying));
|
||||
RetailTabBinding.SetClick(_sellingTab, () => ShowTab(VendorPanelTab.Selling));
|
||||
if (_close is not null)
|
||||
_close.OnClick = () => _vendor.Close();
|
||||
|
||||
ShowTab(VendorPanelTab.Items);
|
||||
ClearContent();
|
||||
|
||||
_vendor.Changed += OnVendorChanged;
|
||||
}
|
||||
|
||||
public static VendorUiController? Bind(
|
||||
ImportedLayout layout,
|
||||
VendorState vendor,
|
||||
RetailWindowHandle window,
|
||||
Func<ItemType, uint, uint, uint, uint, uint> resolveIcon)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(layout);
|
||||
ArgumentNullException.ThrowIfNull(vendor);
|
||||
ArgumentNullException.ThrowIfNull(window);
|
||||
ArgumentNullException.ThrowIfNull(resolveIcon);
|
||||
|
||||
if (layout.FindElement(ItemsPageId) is not { } itemsPage
|
||||
|| layout.FindElement(BuyingPageId) is not { } buyingPage
|
||||
|| layout.FindElement(SellingPageId) is not { } sellingPage
|
||||
|| layout.FindElement(ItemsTabId) is not { } itemsTab
|
||||
|| layout.FindElement(BuyingTabId) is not { } buyingTab
|
||||
|| layout.FindElement(SellingTabId) is not { } sellingTab
|
||||
|| layout.FindElement(ItemListId) is not UiItemList itemList
|
||||
|| layout.FindElement(TypeFilterMenuId) is not UiMenu typeMenu
|
||||
|| layout.FindElement(ItemNameTextId) is not UiText itemNameText
|
||||
|| layout.FindElement(ItemCostTextId) is not UiText itemCostText)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
UiButton? close = layout.FindElement(CloseId) as UiButton;
|
||||
UiScrollbar? itemScrollbar = layout.FindElement(ItemScrollbarId) as UiScrollbar;
|
||||
|
||||
return new VendorUiController(
|
||||
vendor,
|
||||
window,
|
||||
resolveIcon,
|
||||
itemsPage,
|
||||
buyingPage,
|
||||
sellingPage,
|
||||
itemsTab,
|
||||
buyingTab,
|
||||
sellingTab,
|
||||
itemList,
|
||||
itemScrollbar,
|
||||
typeMenu,
|
||||
itemNameText,
|
||||
itemCostText,
|
||||
close);
|
||||
}
|
||||
|
||||
private enum VendorPanelTab { Items, Buying, Selling }
|
||||
|
||||
private void ShowTab(VendorPanelTab tab)
|
||||
{
|
||||
_itemsPage.Visible = tab == VendorPanelTab.Items;
|
||||
_buyingPage.Visible = tab == VendorPanelTab.Buying;
|
||||
_sellingPage.Visible = tab == VendorPanelTab.Selling;
|
||||
RetailTabBinding.SetOpen(_itemsTab, tab == VendorPanelTab.Items);
|
||||
RetailTabBinding.SetOpen(_buyingTab, tab == VendorPanelTab.Buying);
|
||||
RetailTabBinding.SetOpen(_sellingTab, tab == VendorPanelTab.Selling);
|
||||
}
|
||||
|
||||
private void OnVendorChanged(VendorTransition transition)
|
||||
{
|
||||
switch (transition.Kind)
|
||||
{
|
||||
case VendorStateTransitionKind.Opened:
|
||||
case VendorStateTransitionKind.Refreshed:
|
||||
ShowTab(VendorPanelTab.Items);
|
||||
RebuildCategories();
|
||||
_window.Show();
|
||||
break;
|
||||
case VendorStateTransitionKind.Closed:
|
||||
case VendorStateTransitionKind.Reset:
|
||||
ClearContent();
|
||||
ShowTab(VendorPanelTab.Items);
|
||||
_window.Hide();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Port of the tail of <c>VendorItemsUI::OpenVendor</c>
|
||||
/// (<c>pc:200789-201022</c>): flush the menu, walk
|
||||
/// <see cref="CategoryFilters"/> in order keeping only entries
|
||||
/// <c>ListContainsType</c> would keep, then re-derive the selected index
|
||||
/// with retail's exact clamp (preserve if still valid, else clamp to the
|
||||
/// last entry, else 0).
|
||||
/// </summary>
|
||||
private void RebuildCategories()
|
||||
{
|
||||
IReadOnlyList<VendorShopItem> items = _vendor.Items;
|
||||
|
||||
_presentCategories.Clear();
|
||||
foreach ((string label, ItemType mask) in CategoryFilters)
|
||||
{
|
||||
uint maskValue = (uint)mask;
|
||||
bool present = false;
|
||||
for (int i = 0; i < items.Count; i++)
|
||||
{
|
||||
if (((items[i].ItemType ?? 0u) & maskValue) != 0u)
|
||||
{
|
||||
present = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (present) _presentCategories.Add((label, mask));
|
||||
}
|
||||
|
||||
int selected = _selectedCategoryIndex;
|
||||
if (selected >= _presentCategories.Count - 1)
|
||||
selected = _presentCategories.Count - 1;
|
||||
if (selected < 0)
|
||||
selected = 0;
|
||||
_selectedCategoryIndex = selected;
|
||||
|
||||
_typeMenu.Items = _presentCategories
|
||||
.Select(entry => new UiMenu.MenuItem(entry.Label, (object)(uint)entry.Mask))
|
||||
.ToArray();
|
||||
_typeMenu.Selected = _selectedCategoryIndex >= 0 && _selectedCategoryIndex < _presentCategories.Count
|
||||
? (object)(uint)_presentCategories[_selectedCategoryIndex].Mask
|
||||
: null;
|
||||
|
||||
RebuildItemList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// User picked a different dropdown entry — port of
|
||||
/// <c>VendorItemsUI::UpdateItemsList</c>'s explicit-mask branch
|
||||
/// (<c>arg2 != 0</c>, <c>pc:201039-201040</c>).
|
||||
/// </summary>
|
||||
private void SelectCategory(uint mask)
|
||||
{
|
||||
int index = _presentCategories.FindIndex(entry => (uint)entry.Mask == mask);
|
||||
if (index < 0 || index == _selectedCategoryIndex) return;
|
||||
|
||||
_selectedCategoryIndex = index;
|
||||
_typeMenu.Selected = (object)mask;
|
||||
RebuildItemList();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Port of <c>VendorItemsUI::UpdateItemsList</c>'s item-insertion loop
|
||||
/// (<c>pc:201059-201158</c>): only items whose type intersects the
|
||||
/// active mask are shown. There is no "all categories" state — an empty
|
||||
/// <see cref="_presentCategories"/> (no vendor stock at all, or nothing
|
||||
/// selected) shows zero rows, matching retail.
|
||||
/// </summary>
|
||||
private void RebuildItemList()
|
||||
{
|
||||
ItemType activeMask = _selectedCategoryIndex >= 0 && _selectedCategoryIndex < _presentCategories.Count
|
||||
? _presentCategories[_selectedCategoryIndex].Mask
|
||||
: default;
|
||||
uint maskValue = (uint)activeMask;
|
||||
|
||||
IReadOnlyList<VendorShopItem> items = _vendor.Items;
|
||||
bool selectionStillPresent = false;
|
||||
|
||||
using (_itemList.DeferLayout())
|
||||
{
|
||||
_itemList.Flush();
|
||||
if (maskValue != 0u)
|
||||
{
|
||||
foreach (VendorShopItem item in items)
|
||||
{
|
||||
if (((item.ItemType ?? 0u) & maskValue) == 0u) continue;
|
||||
|
||||
if (item.ItemGuid == _selectedItemGuid) selectionStillPresent = true;
|
||||
|
||||
uint icon = _resolveIcon((ItemType)(item.ItemType ?? 0u), item.IconId, 0u, 0u, 0u);
|
||||
var cell = new UiItemSlot
|
||||
{
|
||||
SpriteResolve = _itemList.SpriteResolve,
|
||||
SlotIndex = _itemList.GetNumUIItems(),
|
||||
};
|
||||
cell.SetItem(item.ItemGuid, icon);
|
||||
cell.Selected = item.ItemGuid == _selectedItemGuid;
|
||||
VendorShopItem captured = item;
|
||||
cell.Clicked = () => SelectItem(captured);
|
||||
_itemList.AddItem(cell);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!selectionStillPresent)
|
||||
ClearSelection();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Port of retail row selection — updates <c>m_itemNameText</c>/
|
||||
/// <c>m_itemCostText</c> with the retail-correct PER-UNIT price
|
||||
/// (<c>VendorProfile::VendorSellPrice</c>, quantity 1 — the vendor
|
||||
/// sells this item TO the player at the vendor's own sell rate;
|
||||
/// <see cref="VendorPricing.SellPrice"/>'s naming-inversion warning
|
||||
/// applies, see that type's doc comment).
|
||||
/// </summary>
|
||||
private void SelectItem(VendorShopItem item)
|
||||
{
|
||||
_selectedItemGuid = item.ItemGuid;
|
||||
|
||||
for (int i = 0; i < _itemList.GetNumUIItems(); i++)
|
||||
{
|
||||
if (_itemList.GetItem(i) is { } cell)
|
||||
cell.Selected = cell.ItemId == _selectedItemGuid;
|
||||
}
|
||||
|
||||
SetPlainText(_itemNameText, item.Name ?? string.Empty);
|
||||
|
||||
VendorShopProfile profile = _vendor.Profile;
|
||||
int rawValue = item.Value ?? 0;
|
||||
int perUnit = VendorPricing.PerUnitValue(rawValue, item.DescStackSize);
|
||||
int price = VendorPricing.SellPrice(perUnit, item.ItemType ?? 0u, profile.SellPrice, quantity: 1);
|
||||
string costText = profile.AlternateCurrencyWcid == 0u
|
||||
? price.ToString(CultureInfo.InvariantCulture)
|
||||
: $"{price.ToString(CultureInfo.InvariantCulture)} {profile.AlternateCurrencyPluralName}";
|
||||
SetPlainText(_itemCostText, costText);
|
||||
}
|
||||
|
||||
private void ClearSelection()
|
||||
{
|
||||
_selectedItemGuid = 0u;
|
||||
for (int i = 0; i < _itemList.GetNumUIItems(); i++)
|
||||
{
|
||||
if (_itemList.GetItem(i) is { } cell)
|
||||
cell.Selected = false;
|
||||
}
|
||||
SetPlainText(_itemNameText, string.Empty);
|
||||
SetPlainText(_itemCostText, string.Empty);
|
||||
}
|
||||
|
||||
private void ClearContent()
|
||||
{
|
||||
_presentCategories.Clear();
|
||||
_selectedCategoryIndex = -1;
|
||||
_typeMenu.Items = Array.Empty<UiMenu.MenuItem>();
|
||||
_typeMenu.Selected = null;
|
||||
_itemList.Flush();
|
||||
ClearSelection();
|
||||
}
|
||||
|
||||
private static void SetPlainText(UiText text, string value)
|
||||
{
|
||||
IReadOnlyList<UiText.Line> lines = string.IsNullOrEmpty(value)
|
||||
? Array.Empty<UiText.Line>()
|
||||
: new[] { new UiText.Line(value, text.DefaultColor) };
|
||||
text.LinesProvider = () => lines;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
_vendor.Changed -= OnVendorChanged;
|
||||
RetailTabBinding.SetClick(_itemsTab, null);
|
||||
RetailTabBinding.SetClick(_buyingTab, null);
|
||||
RetailTabBinding.SetClick(_sellingTab, null);
|
||||
_typeMenu.OnSelect = null;
|
||||
_typeMenu.ButtonLabelProvider = null;
|
||||
if (_close is not null)
|
||||
_close.OnClick = null;
|
||||
}
|
||||
}
|
||||
|
|
@ -168,6 +168,10 @@ public sealed record AppraisalRuntimeBindings(
|
|||
Action<uint, string> SendSetInscription,
|
||||
Action<string> DisplaySystemMessage);
|
||||
|
||||
public sealed record VendorRuntimeBindings(
|
||||
VendorState State,
|
||||
Func<ItemType, uint, uint, uint, uint, uint> ResolveIcon);
|
||||
|
||||
public sealed record RetailUiRuntimeBindings(
|
||||
UiHost Host,
|
||||
RetailUiAssets Assets,
|
||||
|
|
@ -184,6 +188,7 @@ public sealed record RetailUiRuntimeBindings(
|
|||
CharacterRuntimeBindings Character,
|
||||
InventoryRuntimeBindings Inventory,
|
||||
ExternalContainerRuntimeBindings ExternalContainer,
|
||||
VendorRuntimeBindings Vendor,
|
||||
RetailUiCursorBindings Cursor,
|
||||
ConfirmationRuntimeBindings Confirmations,
|
||||
AppraisalRuntimeBindings Appraisal,
|
||||
|
|
@ -255,6 +260,7 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
MountPlugins();
|
||||
MountInventory();
|
||||
MountExternalContainer();
|
||||
MountVendor();
|
||||
MountItemCooldowns();
|
||||
Host.WindowManager.WindowVisibilityChanged += OnWindowVisibilityChanged;
|
||||
BindToolbarPanelButtons();
|
||||
|
|
@ -272,6 +278,7 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
WindowNames.Combat,
|
||||
WindowNames.JumpPowerbar,
|
||||
WindowNames.ExternalContainer,
|
||||
WindowNames.Vendor,
|
||||
]);
|
||||
}
|
||||
|
||||
|
|
@ -322,6 +329,7 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
public InventoryController? InventoryPanelController { get; private set; }
|
||||
public RetailDialogFactory? DialogFactory { get; private set; }
|
||||
public ExternalContainerController? ExternalContainerController { get; private set; }
|
||||
public VendorUiController? VendorController { get; private set; }
|
||||
|
||||
public static RetailUiRuntime Mount(RetailUiRuntimeBindings bindings)
|
||||
{
|
||||
|
|
@ -1897,6 +1905,75 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
"[D.2b] retail external-container strip mounted from LayoutDesc 0x21000008.");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Slice 5.4: the retail vendor "Items" browse tab (LayoutDesc
|
||||
/// 0x21000012, root 0x100000B7 — see
|
||||
/// docs/research/2026-08-08-slice5-vendor-browse-research.md §B.3/§B.4
|
||||
/// for the discovery + D0 category-filter read). Two-step mount
|
||||
/// (Mount then Bind then AttachController) matches
|
||||
/// <see cref="MountExternalContainer"/>: the controller needs the
|
||||
/// <see cref="RetailWindowHandle"/> to Show/Hide itself as
|
||||
/// <see cref="VendorState"/> opens/closes, so the handle must exist
|
||||
/// before the controller is constructed.
|
||||
/// </summary>
|
||||
private void MountVendor()
|
||||
{
|
||||
ImportedLayout? layout;
|
||||
lock (_bindings.Assets.DatLock)
|
||||
{
|
||||
layout = LayoutImporter.Import(
|
||||
_bindings.Assets.Dats,
|
||||
VendorUiController.LayoutId,
|
||||
VendorUiController.RootId,
|
||||
_bindings.Assets.ResolveSprite,
|
||||
_bindings.Assets.DefaultFont,
|
||||
_bindings.Assets.ResolveFont);
|
||||
}
|
||||
if (layout is null)
|
||||
{
|
||||
Console.WriteLine("[M4] vendor: LayoutDesc 0x21000012 root 0x100000B7 not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
UiElement root = layout.Root;
|
||||
RetailWindowHandle handle = RetailWindowFrame.Mount(
|
||||
Host.Root,
|
||||
root,
|
||||
_bindings.Assets.ResolveSprite,
|
||||
new RetailWindowFrame.Options
|
||||
{
|
||||
WindowName = WindowNames.Vendor,
|
||||
// Root 0x100000B7 authors only the tiled center surface
|
||||
// (backdrop element 0x1000008D provides its own fill); the
|
||||
// common floating-window bevel surrounds it — same shape as
|
||||
// ExternalContainerController's 0x21000008/0x10000063.
|
||||
Chrome = RetailWindowChrome.NineSlice,
|
||||
Left = root.Left,
|
||||
Top = root.Top,
|
||||
ContentWidth = root.Width,
|
||||
ContentHeight = root.Height,
|
||||
MinWidth = root.Width,
|
||||
MinHeight = root.Height,
|
||||
Visible = false,
|
||||
ResizeX = false,
|
||||
ResizeY = false,
|
||||
ConstrainDragToParent = true,
|
||||
ConstrainResizeToParent = true,
|
||||
DrawChromeCenter = false,
|
||||
});
|
||||
|
||||
VendorRuntimeBindings b = _bindings.Vendor;
|
||||
VendorController = VendorUiController.Bind(layout, b.State, handle, b.ResolveIcon);
|
||||
if (VendorController is null)
|
||||
{
|
||||
Console.WriteLine("[M4] vendor: required authored controls are missing.");
|
||||
return;
|
||||
}
|
||||
|
||||
Host.WindowManager.AttachController(WindowNames.Vendor, VendorController);
|
||||
Console.WriteLine("[M4] retail vendor browse panel mounted from LayoutDesc 0x21000012.");
|
||||
}
|
||||
|
||||
private void MountItemCooldowns()
|
||||
{
|
||||
ItemCooldownAssets? assets;
|
||||
|
|
|
|||
|
|
@ -22,4 +22,5 @@ public static class WindowNames
|
|||
public const string MiniGame = "mini-game";
|
||||
public const string Vitae = "vitae";
|
||||
public const string Examination = "examination";
|
||||
public const string Vendor = "vendor";
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue