diff --git a/docs/plans/2026-09-07-campaign-vt-slice7-tabs.md b/docs/plans/2026-09-07-campaign-vt-slice7-tabs.md index f3375788d..ea5d95950 100644 --- a/docs/plans/2026-09-07-campaign-vt-slice7-tabs.md +++ b/docs/plans/2026-09-07-campaign-vt-slice7-tabs.md @@ -98,3 +98,4 @@ re-review, merge to the campaign branch, then the owner's visual gate. - 2026-09-07 10:10 fix round A landed on the panel worktree (`045cd0a19` merge of the plain menu, `565a33d78` column shifts + Profiles cleanup + 236-tall window + popup panel files, `e414b2f56` csproj plugin-copy fix, `78b42a519` popups actually render (`StartVisible` gotcha) + fresh screenshots, `66b070def` ledger; MossTank suite 651 → 654). Owner's two complaints verified fixed on the new screenshots. Deviation for the review: Macro/Nav CopyTo lost their in-UI target-name field with the deleted block (VTank has none either). S7.4–S7.6 dispatched on the same worktree. - 2026-09-07 10:20 owner, live: "Drop down menus look horrible, there is also a checkmark on the text there." — the OPEN popup still draws retail art (tan gradient panel, ornate gold scrollbar, checkmark on the selected row). Plain open state (dark list rows, selected fill, plain scrollbar, no checkmark) dispatched on the plain-menu worktree; merges to the campaign branch, then into the panel worktree at fix round B. - 2026-09-07 11:20 S7.4–S7.6 landed on the panel worktree (`f5409530f` Items/Consumables/Buffs + buff picker popup, `6118062a7` Route grid, `cc323f6a5` Meta grid, `41fc1d88d` screenshots; MossTank suite 654 → 660); the plain popup merged in at `dbdde0783`. Both Opus lenses dispatched on the whole slice. Lead's read of the new Route and Meta screenshots for fix round B: VTank's Route tab is the waypoint list + one small row under it (nav-type menu, insert-mode menu, three icon buttons) + the right-hand Add grid — ours still carries MossTank-only controls on the tab (Checkpoint / Jump / Remove / Set Follow Target / Follow target / Nav Priority / Follow Corners / Open Doors / Use NPC / Follow-Nav Min Distance spinners; "Add to End" rendered as a button instead of the insert-mode menu) that VTank does not show there — move them out (Advanced Options popup, or drop what VTank has no equivalent for). VTank's Meta tab is the six-column grid + Create + "Current State:" menu — ours adds a profile row (By char / New / CopyTo / Clear / Delete / Enable Meta / State) that belongs on Profiles, and an INLINE rule editor (state, condition/action menus, three fields, N/N2 spinners, Apply/Add/Remove, arrows) where VTank opens a separate rule-editor view on click — make it a popup panel like the buff picker. Implementer deviations to judge: Hands column session-local; extra/blacklisted buff names stored but not consumed by the plan; recall menu 4 kinds vs VTank's 27; "Select Nearest Point" moves the edit selection; Meta delete cell is a text "X". +- 2026-09-07 12:00 both Opus lenses on `dbdde0783`. Resemblance: APPROVE-WITH-FIXES — Options, Vitals and the buff picker read as VTank; Monsters one header fix away; Buffs (VTank's two lists shrunk for a MossTank block, a new "+"/"Add…" overlap) and Meta (grid buried under a toolbar and an inline editor; "Current State:" not settable) do not read as VTank; clipped status lines on three tabs + the Loot Editor; "CopyTo" overflowing its button; Route's grid re-flowed 3-across with "Add NPC Talk" renamed and the nav icons moved; the gold slider track; the 4-vs-27 recall menu is a data hole (slice 6). Owner complaints 1 and 2 closed on the screenshots; 3 closed in code but needs a dropdown-open re-capture. Architecture: APPROVE-WITH-FIXES — one RED App test at HEAD (the `