wip: Campaign LA LA2 probe mode + idle policy — INCOMPLETE, stopped mid-task
Agent was stopped for token budget. Landed here: probe flag through LiveSessionConnectOptions + the StartCore short-circuit, the mode field with JsonRequired-to-semantic-validation move, host exit-code mapping, and 34 passing tests including 3 new probe tests (agent last reported green before the stop). NOT DONE: the idle-policy unit tests (next step), full-suite verification, and the WSL run. Build/test state UNVERIFIED at this commit. Next session: finish idle policy tests, run Runtime+Headless Release suites Windows and WSL, then dispatch the Opus dual-lens review. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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14 changed files with 830 additions and 35 deletions
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@ -13,7 +13,23 @@ public sealed record LiveSessionConnectOptions(
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int Port,
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string User,
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string Password,
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LiveSessionCharacterSelector? Character = null);
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LiveSessionCharacterSelector? Character = null,
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/// <summary>
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/// Campaign LA slice LA2: short-circuits
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/// <see cref="LiveSessionController"/>'s connect transaction right after
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/// the roster report (before <c>TrySelectCharacter</c>/
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/// <c>ApplySelectedCharacter</c>/<c>EnterWorld</c>) — connect, receive
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/// <c>CharacterList</c>, report the roster, gracefully disconnect via the
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/// same <c>StopCore</c> teardown the <see cref="LiveSessionStartStatus.NoCharacters"/>
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/// path already uses, and return
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/// <see cref="LiveSessionStartStatus.ProbeComplete"/>. The pinned launch
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/// contract (<c>docs/plans/2026-08-14-launcher-campaign.md</c> LA1's
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/// <c>mode</c> field) requires a probe session to omit both
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/// <see cref="Character"/> and its policy entirely, but the controller
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/// itself does not enforce that pairing — the headless config loader
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/// does, before a <see cref="LiveSessionConnectOptions"/> is ever built.
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/// </summary>
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bool Probe = false);
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public interface IRuntimeLiveSessionFramePhase
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{
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