wip: Campaign LA LA2 probe mode + idle policy — INCOMPLETE, stopped mid-task

Agent was stopped for token budget. Landed here: probe flag through
LiveSessionConnectOptions + the StartCore short-circuit, the mode field
with JsonRequired-to-semantic-validation move, host exit-code mapping,
and 34 passing tests including 3 new probe tests (agent last reported
green before the stop). NOT DONE: the idle-policy unit tests (next
step), full-suite verification, and the WSL run.

Build/test state UNVERIFIED at this commit. Next session: finish idle
policy tests, run Runtime+Headless Release suites Windows and WSL, then
dispatch the Opus dual-lens review.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-14 16:33:00 +02:00
parent 498f1c1182
commit c601942467
14 changed files with 830 additions and 35 deletions

View file

@ -13,7 +13,23 @@ public sealed record LiveSessionConnectOptions(
int Port,
string User,
string Password,
LiveSessionCharacterSelector? Character = null);
LiveSessionCharacterSelector? Character = null,
/// <summary>
/// Campaign LA slice LA2: short-circuits
/// <see cref="LiveSessionController"/>'s connect transaction right after
/// the roster report (before <c>TrySelectCharacter</c>/
/// <c>ApplySelectedCharacter</c>/<c>EnterWorld</c>) — connect, receive
/// <c>CharacterList</c>, report the roster, gracefully disconnect via the
/// same <c>StopCore</c> teardown the <see cref="LiveSessionStartStatus.NoCharacters"/>
/// path already uses, and return
/// <see cref="LiveSessionStartStatus.ProbeComplete"/>. The pinned launch
/// contract (<c>docs/plans/2026-08-14-launcher-campaign.md</c> LA1's
/// <c>mode</c> field) requires a probe session to omit both
/// <see cref="Character"/> and its policy entirely, but the controller
/// itself does not enforce that pairing — the headless config loader
/// does, before a <see cref="LiveSessionConnectOptions"/> is ever built.
/// </summary>
bool Probe = false);
public interface IRuntimeLiveSessionFramePhase
{

View file

@ -13,6 +13,14 @@ public enum LiveSessionStartStatus
Connected,
Deferred,
Failed,
/// <summary>
/// Campaign LA slice LA2: a <see cref="LiveSessionConnectOptions.Probe"/>
/// session connected, received (and reported) the character roster, and
/// gracefully disconnected BEFORE selection/EnterWorld — deliberately a
/// SUCCESS variant of the <see cref="NoCharacters"/> early-exit shape
/// (same <c>StopCore</c> teardown), not a failure.
/// </summary>
ProbeComplete,
}
public readonly record struct LiveSessionOwnershipSnapshot(
@ -647,6 +655,24 @@ public sealed class LiveSessionController
return new LiveSessionStartResult(LiveSessionStartStatus.Deferred);
}
// Campaign LA slice LA2: the probe short-circuit lands here —
// right after the roster report, before TrySelectCharacter ever
// runs — so a probe session never reaches selection,
// ApplySelectedCharacter, or EnterWorld. This mirrors the
// NoCharacters early-exit immediately below (same StopCore
// teardown), the deliberate difference being the returned status
// is a SUCCESS, not a failure. Non-probe callers (options.Probe
// is false by default) fall straight through to the unchanged
// selection/enter path below — byte-identical to pre-LA2
// behavior.
if (options.Probe)
{
Console.WriteLine(
"live: probe complete — disconnecting before EnterWorld");
StopCore();
return new LiveSessionStartResult(LiveSessionStartStatus.ProbeComplete);
}
if (characters is null
|| !TrySelectCharacter(
characters,

View file

@ -316,6 +316,8 @@ public sealed class LiveSessionHost : IRuntimeSessionCommands
RuntimeSessionStartStatus.Deferred,
LiveSessionStartStatus.Failed =>
RuntimeSessionStartStatus.Failed,
LiveSessionStartStatus.ProbeComplete =>
RuntimeSessionStartStatus.ProbeComplete,
_ => throw new ArgumentOutOfRangeException(
nameof(result),
result.Status,