docs(D.2b): IsCarriedBy — note WielderId is wire-only; optimistic wields detected via ContainerId
Code-review minor: prevents a future WielderId-only 'is this wielded?' check from silently missing an optimistically-wielded item (WielderId==0 until the server confirm; ContainerId==wielder is the live signal). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@ -482,6 +482,10 @@ public sealed class ClientObjectTable
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return total;
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return total;
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}
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}
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// NOTE: WielderId is populated from wire data only (CreateObject → Ingest). An
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// optimistically-wielded item (WieldItemOptimistic, before the server confirm) has
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// WielderId == 0 and is detected via the ContainerId walk below (ContainerId == wielder).
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// A future "is this wielded by me?" check must therefore use ContainerId, NOT WielderId alone.
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private bool IsCarriedBy(ClientObject o, uint ownerGuid)
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private bool IsCarriedBy(ClientObject o, uint ownerGuid)
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{
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{
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if (o.WielderId == ownerGuid) return true;
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if (o.WielderId == ownerGuid) return true;
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