fix(motion): restore retail object manager order
Process animation completion at the retail process_hooks boundary, then run targeting, movement, PartArray completion, and PositionManager in the named UpdateObjectInternal order for local, remote, hidden, and position-less animated objects. Retire TS-42 with deterministic conformance coverage.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
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17 changed files with 493 additions and 98 deletions
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@ -56,6 +56,35 @@ public sealed class RemotePhysicsUpdaterTests
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Assert.Equal(entity.Position, root.Translation);
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}
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[Fact]
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public void TickHidden_RunsPartArrayManagerTailWithoutAdvancingSequence()
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{
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var updater = new RemotePhysicsUpdater(
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new PhysicsEngine(),
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(_, _) => (0.48f, 1.835f),
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(_, _, _, _) => { });
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var motion = new GameWindow.RemoteMotion();
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motion.Body.Orientation = Quaternion.Identity;
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var entity = new WorldEntity
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{
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Id = 2u,
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ServerGuid = 0x70000002u,
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SourceGfxObjOrSetupId = 0x02000001u,
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Position = Vector3.Zero,
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Rotation = Quaternion.Identity,
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MeshRefs = Array.Empty<MeshRef>(),
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};
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int partArrayTailCalls = 0;
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updater.TickHidden(
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motion,
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entity,
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0.1f,
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() => partArrayTailCalls++);
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Assert.Equal(1, partArrayTailCalls);
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}
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[Fact]
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public void TickHidden_CrossCellCommitUpdatesCanonicalCellBeforeUnhide()
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{
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