fix(motion): restore retail object manager order

Process animation completion at the retail process_hooks boundary, then run targeting, movement, PartArray completion, and PositionManager in the named UpdateObjectInternal order for local, remote, hidden, and position-less animated objects. Retire TS-42 with deterministic conformance coverage.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-19 21:40:14 +02:00
parent 0f996db747
commit c5ab99081c
17 changed files with 493 additions and 98 deletions

View file

@ -76,12 +76,11 @@ public sealed class RetailLocalPlayerFrameController
return;
controller.LocalEntityId = _resolveLocalEntityId();
_handleTargeting();
bool hidden = _isHidden();
MovementResult movement = hidden
? controller.TickHidden(deltaSeconds)
: controller.Update(deltaSeconds, _captureInput());
? controller.TickHidden(deltaSeconds, _handleTargeting)
: controller.Update(deltaSeconds, _captureInput(), _handleTargeting);
_project(controller, movement, hidden);
_sendPreNetwork(controller, movement, hidden);