fix(motion): restore retail object manager order
Process animation completion at the retail process_hooks boundary, then run targeting, movement, PartArray completion, and PositionManager in the named UpdateObjectInternal order for local, remote, hidden, and position-less animated objects. Retire TS-42 with deterministic conformance coverage.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
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17 changed files with 493 additions and 98 deletions
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@ -76,12 +76,11 @@ public sealed class RetailLocalPlayerFrameController
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return;
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controller.LocalEntityId = _resolveLocalEntityId();
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_handleTargeting();
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bool hidden = _isHidden();
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MovementResult movement = hidden
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? controller.TickHidden(deltaSeconds)
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: controller.Update(deltaSeconds, _captureInput());
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? controller.TickHidden(deltaSeconds, _handleTargeting)
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: controller.Update(deltaSeconds, _captureInput(), _handleTargeting);
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_project(controller, movement, hidden);
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_sendPreNetwork(controller, movement, hidden);
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