fix(motion): restore retail object manager order
Process animation completion at the retail process_hooks boundary, then run targeting, movement, PartArray completion, and PositionManager in the named UpdateObjectInternal order for local, remote, hidden, and position-less animated objects. Retire TS-42 with deterministic conformance coverage.\n\nCo-authored-by: OpenAI Codex <codex@openai.com>
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@ -48,8 +48,11 @@ CPhysicsObj (local player, remote player, NPC, monster — ONE pipeline)
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└─ per-tick UpdateObjectInternal 0x005156b0 order:
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CPartArray.Update (CSequence root motion) → PositionManager.adjust_offset
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(chase REPLACES) → Frame.combine → UpdatePhysicsInternal → FULL transition
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sweep (ALL entities — retires the remote no-sweep fork) → MovementManager.UseTime
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/ CPartArray.HandleMovement / PositionManager.UseTime → process_hooks
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sweep (ALL entities — retires the remote no-sweep fork) → DetectionManager /
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TargetManager / MovementManager.UseTime / CPartArray.HandleMovement /
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PositionManager.UseTime. `process_hooks` is inside UpdatePositionInternal,
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before the sweep and manager tail (corrected 2026-07-19 from the named
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retail body; see `docs/research/2026-07-19-r6-update-object-order-pseudocode.md`).
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```
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## Already-verbatim components (absorbed, not rewritten)
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