test(gates): sequence the two-client remote-shadow gate with harness signals
Imported from the codex worktree's uncommitted work
(C:/Users/erikn/.codex/worktrees/bd98/acdream on
codex/atmospheric-rendering-campaign), on top of its 8b7b601b.
The remote-player shadow gate ran two clients on fixed sleeps, so the
observer could move before the primary had taken its 'before' screenshot,
or the primary could take its 'after' shot before the observer had moved.
Now the harness publishes named signal files into each client's artifact
directory and the routes block on them:
- IRetailUiAutomationRuntime.TryIsAutomationSignalPublished, implemented
by WorldLifecycleAutomationController over <artifactDir>/signals/
<name>.signal (names validated by AutomationArtifactName, so no path
escape).
- 'wait signal <name> [timeoutMs]' in RetailUiAutomationScriptRunner.
- run-connected-render-pack-remote-player-gate.ps1 publishes
'primary-before' to the observer after the primary's before-shot
completes, then 'observer-moved' to the primary after the observer's
remote-observer-moved checkpoint.
- Both routes teleport with an explicit heading and wait 12 s to settle.
Build green; the three touched App test classes pass 58/58 including the
two new signal tests.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
8b7b601b32
commit
c51b07ef95
8 changed files with 189 additions and 10 deletions
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@ -4,11 +4,13 @@
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wait world-ready 90000
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wait world-visible 30000
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command /teleloc 0x09040008 14.4 188.6 87.705
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command /teleloc 0x09040008 17.4 190.6 87.705 1 0 0 0
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wait materialized 1 90000
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sleep 6000
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sleep 12000
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checkpoint remote-observer-ready
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wait signal primary-before 120000
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input down MovementForward
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sleep 6000
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input up MovementForward
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checkpoint remote-observer
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checkpoint remote-observer-moved
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sleep 30000
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@ -3,11 +3,12 @@
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wait world-ready 90000
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wait world-visible 30000
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command /teleloc 0x09040008 11.4 188.6 87.705
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command /teleloc 0x09040008 11.4 188.6 87.705 1 0 0 0
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wait materialized 1 90000
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sleep 4000
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sleep 12000
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screenshot remote-player-before 15000
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sleep 6000
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wait signal observer-moved 120000
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sleep 2000
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screenshot remote-player-after 15000
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checkpoint remote-primary
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sleep 1000
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@ -121,6 +121,21 @@ function Stop-ExactClient {
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}
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}
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function Publish-ClientSignal {
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param(
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[Parameter(Mandatory = $true)][string]$ClientRoot,
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[Parameter(Mandatory = $true)][string]$Name
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)
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if ($Name -notmatch '^[A-Za-z0-9_-]{1,80}$') {
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throw "invalid automation signal name '$Name'"
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}
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$signalDirectory = Join-Path $ClientRoot 'signals'
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$null = New-Item -ItemType Directory -Force -Path $signalDirectory
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Assert-ConnectedGateNoReparsePoint $signalDirectory
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Set-Content -Encoding ascii -LiteralPath `
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(Join-Path $signalDirectory "$Name.signal") -Value 'published'
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}
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function Read-StatusEvents {
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param([Parameter(Mandatory = $true)][string]$Path)
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if (-not (Test-Path -LiteralPath $Path -PathType Leaf)) {
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@ -240,7 +255,8 @@ try {
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-RedirectStandardOutput $observerStdout `
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-RedirectStandardError $observerStderr -PassThru
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Wait-ForLogPattern $observer $observerStdout 'live: in world' $LoginTimeoutSeconds
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Wait-ForLogPattern $observer $observerStdout 'live: teleport materialized' 90
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Wait-ForLogPattern $observer $observerStdout `
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'[world-gate] checkpoint name=remote-observer-ready' 120
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$primaryStdout = Join-Path $primaryRoot 'client.stdout.log'
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$primaryStderr = Join-Path $primaryRoot 'client.stderr.log'
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@ -251,6 +267,12 @@ try {
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-RedirectStandardOutput $primaryStdout `
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-RedirectStandardError $primaryStderr -PassThru
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Wait-ForLogPattern $primary $primaryStdout 'live: in world' $LoginTimeoutSeconds
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Wait-ForLogPattern $primary $primaryStdout `
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'[world-gate] screenshot-complete name=remote-player-before' 120
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Publish-ClientSignal $observerRoot 'primary-before'
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Wait-ForLogPattern $observer $observerStdout `
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'[world-gate] checkpoint name=remote-observer-moved' 60
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Publish-ClientSignal $primaryRoot 'observer-moved'
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Wait-ForLogPattern $primary $primaryStdout `
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'[world-gate] screenshot-complete name=remote-player-after' 120
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Wait-ForLogPattern $primary $primaryStdout `
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