fix(chat): Campaign CH user-gate round 2 -- portal notice rerouted to SpewBox, verbatim /help extraction, jump-in-air evidence
Item 2: retail's portal-space "In Portal Space..." notice is the SpewBox (ECM_UI::SendNotice_DisplayStringInfo(0x1A,...) -> AddTextToScroll(str, 0x1A, 1, 0), hardcoded to the SpewBox per the decomp), not a dedicated centered overlay. PortalWaitNoticeController and its lease are deleted; PortalTunnelPresentation's per-rotation-segment cadence now writes straight into RuntimeCommunicationState.AddText(ClientLocal) -- the SpewBox's own dedupe-at-index-0 handles the repetition exactly as retail's does. Register row AP-184 records the surface fix and the AP-178 scope extension. Items 4+5: /help text was partially fabricated -- the user caught the "/help death" meta-message. Generalized tools/pdb-extract/sweep_weenie_strings.py to decode narrow PStringBase<char> literals (the ClientCommunicationSystem::Help* family's shape) alongside its original UTF-16LE support, then swept every HelpXxxGroup function's exact byte extent against the PDB-paired acclient.exe. 4 of 7 group topics (death/status/text/allegiances) are now complete verbatim listings; the other 3 (channels/chatting/commands) keep an honest UNVERIFIED note citing HelpStupidChannelHack @0x0056f290 (a genuinely undecodable BN-mislabeled-fragment mechanism) instead of the old fabricated sentinel. 7 of ~35 channel one-liners are also now verbatim. ISSUES.md #364 tracks the remainder; RetailCommandHelpTableTests.cs pins every result byte-exact. Item 1: jump-in-air refusal still silent live is NOT reproduced and NOT speculatively fixed. Exhaustive static re-audit found the mechanism correct by construction (single-writer OnWalkable, exactly-once-per-frame Update()/Capture(), no interfering edge-history resets). A live headless repro (new jump-probe bot policy, real ACE connect) was blocked -- probeaccount2 has no character, and the graphical client already owned testaccount this session so the task's own fallback rule forbade using it. Two temporary probes are left behind ACDREAM_PROBE_JUMP=1 (blocked entirely in Headless by the existing multi-session static-state guard -- graphical-only for the next round). Item 3 confirmed fixed, no regression. Item 6 (resize: no diagonal cursors, cannot grow Y from bottom-right) folded into CH6a's existing scope. Full Release suite: 12,267 passed / 4 skipped / 0 failed (up from 12,221/4/0). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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using System.Numerics;
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using AcDream.App.UI;
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namespace AcDream.App.Tests.UI;
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public sealed class PortalWaitNoticeControllerTests
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{
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// Campaign CH user-gate round 1 (item D): the user confirmed live,
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// side-by-side against retail, that this notice renders in the same
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// bright yellow as an incoming Tell (RetailChatColorTable.Yellow).
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private static readonly Vector4 RetailWaitCueColor = new(1f, 1f, 0.247f, 1f);
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[Fact]
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public void Notice_IsCenteredOverlayAndDisposesFromRetainedRoot()
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{
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var root = new UiRoot
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{
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Width = 1280f,
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Height = 720f,
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};
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using (var controller = new PortalWaitNoticeController(root))
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{
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UiText text = Assert.IsType<UiText>(Assert.Single(root.Children));
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Assert.False(text.Visible);
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Assert.True(text.Centered);
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Assert.True(text.ClickThrough);
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Assert.Equal(root.Width, text.Width);
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Assert.Equal(root.Height, text.Height);
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Assert.Equal(RetailWaitCueColor, text.DefaultColor);
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controller.Set("In Portal Space - Please Wait...");
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Assert.True(text.Visible);
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UiText.Line line = Assert.Single(text.LinesProvider!());
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Assert.Equal("In Portal Space - Please Wait...", line.Text);
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Assert.Equal(RetailWaitCueColor, line.Color);
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controller.Set(null);
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Assert.False(text.Visible);
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}
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Assert.Empty(root.Children);
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}
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}
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