fix #435 (part 2, closes it): attribute the unowned probes — delete 7, reclassify 8, restore 1
Part 1 deleted probes whose owning issues were closed. These 14 named no issue at all, so each was traced to its introducing commit (git log -S) instead of guessed at. Attribution split them three ways: DELETED (7, investigations closed): ACDREAM_A8_DUMP_PV and ACDREAM_DUMP_LIVE_SPAWNS (Phase A8), ACDREAM_DUMP_CLOTHING (#37), ACDREAM_DUMP_EDGE_SLIDE (#32), ACDREAM_DUMP_STEPUP (L.2.3d-f), ACDREAM_DUMP_VENDOR (the vendor campaign, 25 call sites across 8 files), ACDREAM_DUMP_VITALS (#5, four independent read sites). VendorDiagnostics.cs went entirely. RECLASSIFIED (8, tools misfiled as probes): the DUMP_CELLS/DUMP_GFXOBJS fixture-extraction family (replay-harness tooling with a roundtrip test), PROBE_CELL (standing cell-transit tracer, pair of the permanent PROBE_RESOLVE), DUMP_SKY and HIDE_PART (generic isolation tools), and DUMP_STEEP_ROOF — which looked like an L.4 relic but observes LIVE divergence-register row AD-56; deleting it would have removed the only runtime lens on an active divergence. All moved to Permanent diagnostics with their attribution recorded. RESTORED (1): ACDREAM_DUMP_MOVE_TRUTH was deleted and un-deleted the same day. It is not a probe — the canonical nine-stop soak (run-connected-r6-soak.ps1) hard-fails every destination without its 'move-truth OUT' records, with a message that would misdirect the next operator. Under the no-workarounds rule the gate's mechanism is restored, not left broken with an IOU (#437, closed). Process lesson recorded on both issues: a closed owning issue is NOT sufficient to delete a probe — grep tools/ and the contract tests for consumers first. Also lands the owner-requested default-off invariant: every diagnostic in the codebase is inert until its env var is explicitly set. Exactly four flags default ON and none is a diagnostic — RETAIL_CHASE, CAMERA_COLLIDE, CAMERA_ALIGN_SLOPE, RETAIL_CLOSE_DEGRADES are retail behaviors wearing an A/B off-switch. That set is now FROZEN by LaunchOptionsDocumentationTests.OnlyTheFourRetailBehaviorFlagsDefaultOn; docs/launch-options.md's Conventions and CLAUDE.md state the rule, and CLAUDE.md now binds future probes to a documented row in the same commit. The client reads 137 environment variables (161 at audit start); 40 temporary probes remain, every one attributed. Full hermetic suite 15,322 passed / 0 failed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
0c5057c9ff
commit
c1e6e3da44
26 changed files with 256 additions and 693 deletions
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@ -58,17 +58,6 @@ internal sealed class DatLiveEntityProjectionMaterializer
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/// </summary>
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private readonly RuntimeWorldTransitState _transit;
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private int _received;
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private int _hydrated;
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private int _noPosition;
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private int _noSetup;
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private int _missingSetup;
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private int _noMesh;
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private int _noCycle;
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private int _zeroFramerate;
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private int _singleFrame;
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private int _missingPartFrames;
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public DatLiveEntityProjectionMaterializer(
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RuntimeOptions options,
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IDatReaderWriter dats,
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@ -116,16 +105,6 @@ internal sealed class DatLiveEntityProjectionMaterializer
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public void ResetSessionState()
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{
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_received = 0;
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_hydrated = 0;
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_noPosition = 0;
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_noSetup = 0;
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_missingSetup = 0;
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_noMesh = 0;
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_noCycle = 0;
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_zeroFramerate = 0;
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_singleFrame = 0;
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_missingPartFrames = 0;
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}
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public bool TryMaterialize(
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@ -157,18 +136,10 @@ internal sealed class DatLiveEntityProjectionMaterializer
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if (appearanceUpdate is not null && expectedRecord is null)
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return false;
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_received++;
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bool dumpLiveSpawns = _options.DumpLiveSpawns;
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DumpSpawn(canonicalSpawn, dumpLiveSpawns);
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if (!_origin.IsKnown)
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return false;
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if (canonicalSpawn.Position is null || canonicalSpawn.SetupTableId is null)
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{
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if (canonicalSpawn.Position is null)
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_noPosition++;
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else
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_noSetup++;
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return false;
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}
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@ -216,13 +187,6 @@ internal sealed class DatLiveEntityProjectionMaterializer
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_collisionAssets.CacheSetup(canonicalSpawn.SetupTableId.Value, setup);
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if (setup is null)
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{
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_missingSetup++;
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if (dumpLiveSpawns)
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{
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Console.WriteLine(
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$"live: DROP setup dat 0x{canonicalSpawn.SetupTableId.Value:X8} missing "
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+ $"(guid=0x{canonicalSpawn.Guid:X8})");
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}
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return false;
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}
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@ -248,14 +212,6 @@ internal sealed class DatLiveEntityProjectionMaterializer
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List<MeshRef> flattened = [.. SetupMesh.Flatten(setup, idleFrame)];
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IReadOnlyList<CreateObject.AnimPartChange> animPartChanges =
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canonicalSpawn.AnimPartChanges ?? Array.Empty<CreateObject.AnimPartChange>();
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bool dumpClothing = _options.DumpClothing && setup.Parts.Count >= 10;
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DumpClothingHeader(
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canonicalSpawn,
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setup,
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flattened,
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idleFrame,
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animPartChanges,
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dumpClothing);
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foreach (CreateObject.AnimPartChange change in animPartChanges)
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{
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@ -273,17 +229,14 @@ internal sealed class DatLiveEntityProjectionMaterializer
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baseId => ResolveCollisionPart(baseId));
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if (_options.RetailCloseDegrades && IsIssue47HumanoidSetup(setup))
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ApplyRetailCloseDegrades(flattened, dumpClothing);
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ApplyRetailCloseDegrades(flattened);
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IReadOnlyList<CreateObject.TextureChange> textureChanges =
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canonicalSpawn.TextureChanges ?? Array.Empty<CreateObject.TextureChange>();
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Dictionary<int, Dictionary<uint, uint>>? surfaceOverrides =
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ResolveSurfaceOverrides(
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canonicalSpawn,
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flattened,
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textureChanges,
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dumpClothing,
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dumpLiveSpawns);
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textureChanges);
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float scale = canonicalSpawn.ObjScale ?? 1f;
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Matrix4x4 scaleMatrix = Matrix4x4.CreateScale(scale);
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@ -294,7 +247,6 @@ internal sealed class DatLiveEntityProjectionMaterializer
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var indexedPartAvailable = new bool[flattened.Count];
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var animatedPartTemplate = new LiveAnimationPartTemplate[flattened.Count];
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var bounds = new LocalBoundsAccumulator();
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int clothingTriangles = 0;
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for (int partIndex = 0; partIndex < flattened.Count; partIndex++)
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{
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@ -318,23 +270,10 @@ internal sealed class DatLiveEntityProjectionMaterializer
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drawable);
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if (gfx is null)
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{
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if (dumpClothing)
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Console.WriteLine($" EMIT part={partIndex:D2} gfx=0x{part.GfxObjId:X8} GFXOBJ_DAT_MISSING -> 0 tris");
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continue;
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}
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_collisionAssets.CacheGfxObj(part.GfxObjId, gfx);
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if (dumpClothing)
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{
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var subMeshes = GfxObjMesh.Build(gfx, _dats);
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int triangles = 0;
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foreach (var subMesh in subMeshes)
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triangles += subMesh.Indices.Length / 3;
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clothingTriangles += triangles;
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Console.WriteLine(
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$" EMIT part={partIndex:D2} gfx=0x{part.GfxObjId:X8} "
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+ $"subMeshes={subMeshes.Count} tris={triangles}");
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}
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if (GfxObjBounds.Get(gfx) is { } partBounds)
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bounds.Add(transform, partBounds);
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@ -346,21 +285,8 @@ internal sealed class DatLiveEntityProjectionMaterializer
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if (meshRefs.Count == 0)
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{
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_noMesh++;
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if (dumpLiveSpawns)
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{
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Console.WriteLine(
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$"live: DROP no mesh refs from setup 0x{canonicalSpawn.SetupTableId.Value:X8} "
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+ $"(guid=0x{canonicalSpawn.Guid:X8})");
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}
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return false;
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}
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if (dumpClothing)
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{
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Console.WriteLine(
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$" TOTAL tris={clothingTriangles} meshRefs={meshRefs.Count} "
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+ $"(parts.Count={flattened.Count})");
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}
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PaletteOverride? paletteOverride = CreatePaletteOverride(canonicalSpawn);
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PartOverride[] partOverrides = CreatePartOverrides(animPartChanges);
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@ -456,7 +382,6 @@ internal sealed class DatLiveEntityProjectionMaterializer
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indexedPartAvailable,
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animatedPartTemplate,
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bounds,
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dumpLiveSpawns,
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expectedCreateIntegrationVersion,
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synchronizeAnimation: supersessionRecovery);
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}
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@ -477,9 +402,7 @@ internal sealed class DatLiveEntityProjectionMaterializer
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return slotZeroId;
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}
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private void ApplyRetailCloseDegrades(
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List<MeshRef> parts,
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bool dumpClothing)
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private void ApplyRetailCloseDegrades(List<MeshRef> parts)
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{
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for (int partIndex = 0; partIndex < parts.Count; partIndex++)
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{
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@ -495,33 +418,13 @@ internal sealed class DatLiveEntityProjectionMaterializer
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}
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parts[partIndex] = new MeshRef(resolvedId, part.PartTransform);
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if (dumpClothing)
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{
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Console.WriteLine(
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$" DEGRADE part={partIndex:D2} gfx=0x{part.GfxObjId:X8} "
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+ $"-> close=0x{resolvedId:X8}");
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}
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}
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}
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private Dictionary<int, Dictionary<uint, uint>>? ResolveSurfaceOverrides(
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WorldSession.EntitySpawn spawn,
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IReadOnlyList<MeshRef> parts,
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IReadOnlyList<CreateObject.TextureChange> textureChanges,
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bool dumpClothing,
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bool dumpLiveSpawns)
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IReadOnlyList<CreateObject.TextureChange> textureChanges)
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{
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if (dumpClothing)
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{
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Console.WriteLine($" TextureChanges count={textureChanges.Count}");
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foreach (CreateObject.TextureChange change in textureChanges)
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{
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Console.WriteLine(
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$" TC part={change.PartIndex:D2} oldTex=0x{change.OldTexture:X8} "
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+ $"-> newTex=0x{change.NewTexture:X8}");
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}
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}
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if (textureChanges.Count == 0)
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return null;
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@ -536,8 +439,6 @@ internal sealed class DatLiveEntityProjectionMaterializer
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oldToNew[change.OldTexture] = change.NewTexture;
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}
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bool statueDiagnostic = dumpLiveSpawns
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&& spawn.Name?.Contains("Statue", StringComparison.OrdinalIgnoreCase) == true;
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var result = new Dictionary<int, Dictionary<uint, uint>>();
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for (int partIndex = 0; partIndex < parts.Count; partIndex++)
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{
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@ -547,12 +448,6 @@ internal sealed class DatLiveEntityProjectionMaterializer
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GfxObj? gfx = _dats.Get<GfxObj>(parts[partIndex].GfxObjId);
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if (gfx is null)
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{
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if (statueDiagnostic)
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{
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Console.WriteLine(
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$"live: [STATUE] resolve part={partIndex} "
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+ $"GfxObj 0x{parts[partIndex].GfxObjId:X8} missing");
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}
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continue;
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}
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_collisionAssets.CacheGfxObj(parts[partIndex].GfxObjId, gfx);
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@ -729,7 +624,6 @@ internal sealed class DatLiveEntityProjectionMaterializer
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IReadOnlyList<bool> indexedPartAvailable,
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IReadOnlyList<LiveAnimationPartTemplate> animatedPartTemplate,
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LocalBoundsAccumulator bounds,
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bool dumpLiveSpawns,
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ulong expectedCreateIntegrationVersion,
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bool synchronizeAnimation)
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{
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@ -835,7 +729,6 @@ internal sealed class DatLiveEntityProjectionMaterializer
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_worldEvents.UpsertCurrent(snapshot);
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if (_runtime.TryMarkWorldSpawnPublished(spawn.Guid))
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_worldEvents.FireEntitySpawned(snapshot);
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_hydrated++;
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if (!_runtime.IsCurrentCreateIntegration(
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expectedRecord,
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@ -921,18 +814,6 @@ internal sealed class DatLiveEntityProjectionMaterializer
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return false;
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}
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if (dumpLiveSpawns && _received % 20 == 0)
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{
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Console.WriteLine(
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$"live: animated={_runtime.AnimationRuntimeCount} "
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+ $"animReject: noCycle={_noCycle} fr0={_zeroFramerate} "
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+ $"1frame={_singleFrame} partFrames={_missingPartFrames}");
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Console.WriteLine(
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$"live: summary recv={_received} hydrated={_hydrated} "
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+ $"drops: noPos={_noPosition} noSetup={_noSetup} "
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+ $"setupMissing={_missingSetup} noMesh={_noMesh}");
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}
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return _runtime.IsCurrentCreateIntegration(
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expectedRecord,
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expectedCreateIntegrationVersion);
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@ -961,18 +842,6 @@ internal sealed class DatLiveEntityProjectionMaterializer
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spawn,
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idleCycle);
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}
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if (!retainedAnimation)
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{
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if (idleCycle is null)
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_noCycle++;
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else if (idleCycle.Framerate == 0f)
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_zeroFramerate++;
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else if (idleCycle.HighFrame <= idleCycle.LowFrame)
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_singleFrame++;
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else if (idleCycle.Animation.PartFrames.Count <= 1)
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_missingPartFrames++;
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}
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if (!retainedAnimation
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&& idleCycle is not null
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&& idleCycle.Framerate != 0f
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@ -1159,56 +1028,6 @@ internal sealed class DatLiveEntityProjectionMaterializer
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: null;
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}
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private void DumpSpawn(WorldSession.EntitySpawn spawn, bool enabled)
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{
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if (!enabled)
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return;
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string position = spawn.Position is { } p
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? $"({p.PositionX:F1},{p.PositionY:F1},{p.PositionZ:F1})@0x{p.LandblockId:X8}"
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: "no-pos";
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string setup = spawn.SetupTableId is { } setupId
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? $"0x{setupId:X8}"
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: "no-setup";
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string physicsTable = spawn.Physics?.PhysicsScriptTableId is { } tableId
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? $"0x{tableId:X8}"
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: "no-petable";
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string name = spawn.Name is { Length: > 0 } foundName
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? $"\"{foundName}\""
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: "no-name";
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string itemType = spawn.ItemType is { } foundItemType
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? $"0x{foundItemType:X8}"
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: "no-itemtype";
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Console.WriteLine(
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$"live: spawn guid=0x{spawn.Guid:X8} name={name} setup={setup} pos={position} "
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+ $"petable={physicsTable} itemType={itemType} "
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+ $"animParts={spawn.AnimPartChanges?.Count ?? 0} "
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+ $"texChanges={spawn.TextureChanges?.Count ?? 0} "
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+ $"subPalettes={spawn.SubPalettes?.Count ?? 0}");
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}
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private void DumpClothingHeader(
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WorldSession.EntitySpawn spawn,
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Setup setup,
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IReadOnlyList<MeshRef> flattened,
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AnimationFrame? idleFrame,
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IReadOnlyList<CreateObject.AnimPartChange> changes,
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bool enabled)
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{
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if (!enabled)
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return;
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Console.WriteLine(
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$"\n=== DUMP_CLOTHING: guid=0x{spawn.Guid:X8} name='{spawn.Name}' "
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+ $"setup=0x{setup.Id:X8} setup.Parts.Count={setup.Parts.Count} "
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+ $"flatten.Count={flattened.Count} APC={changes.Count} ===");
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foreach (CreateObject.AnimPartChange change in changes)
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Console.WriteLine($" APC part={change.PartIndex:D2} -> gfx=0x{change.NewModelId:X8}");
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Console.WriteLine(
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$" basePalette=0x{spawn.BasePaletteId ?? 0:X8} "
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+ $"subPalettes={spawn.SubPalettes?.Count ?? 0}");
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}
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private static bool IsIssue47HumanoidSetup(Setup setup)
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{
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if (setup.Parts.Count != 34)
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