fix(physics): movement-parity fixes - adjusted catch-up cap, autorun retail semantics, AP-30 retired
Ports CMotionInterp::get_adjusted_max_speed (0x00527D00, byte-decoded: bare rate unless RunForward; forward_speed x 4.0 when running; current_speed_factor proven a ctor-constant 1.0 at 0x00528C34) and swaps all five interpolation catch-up call sites to it - retail's fUseAdjustedSpeed_ static (.data 0x0081F418 = 1) makes this the live branch, so standing/walking remotes now catch up at ~2x runRate instead of 4x too fast (the #41/#165 presentation family). Autorun now hard- forces Run for its duration and cancels on every fresh forward press (CommandInterpreter::HandleNewForwardMovement 0x006b3d60 is literally SetAutoRun(0,1)); the old test pin codified the divergence. AP-30 retired: retail Frame::is_equal genuinely uses the 0.0002 epsilon - the row recorded a non-divergence. Three catch-up test pins re-baselined to retail semantics with citations. Full Release suite 9,983/0. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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10 changed files with 174 additions and 32 deletions
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@ -87,14 +87,22 @@ public sealed class DispatcherMovementInputSourceTests
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}
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[Fact]
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public void ForwardDoesNotCancelAutorunAndResetDoes()
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public void ForwardCancelsAutorun_AndResetClearsIt()
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{
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// Movement parity audit 2026-07-30 — retail
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// CommandInterpreter::HandleNewForwardMovement (0x006b3d60) is
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// literally `SetAutoRun(0, 1)`: EVERY fresh forward press disables
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// autorun and hands control back to the key. The previous pin
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// ("ForwardDoesNotCancelAutorun") codified the divergence.
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var source = CreateSource();
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source.HandlePressedAction(InputAction.MovementRunLock);
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Assert.False(source.HandlePressedAction(InputAction.MovementForward));
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Assert.True(source.AutoRunActive);
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source.HandlePressedAction(InputAction.MovementForward);
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Assert.False(source.AutoRunActive);
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source.HandlePressedAction(InputAction.MovementRunLock);
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Assert.True(source.AutoRunActive);
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source.ResetSession();
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Assert.False(source.AutoRunActive);
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}
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