fix(motion): full queue reset on locomotion-cycle direct transitions
When AnimationSequencer.SetCycle transitions between forward-locomotion
cycles (Walk↔Run, Walk↔WalkBackward, etc.) — i.e. when both old and new
motion's low byte is in {0x05 WalkForward, 0x06 WalkBackward, 0x07
RunForward} — do a full queue drain + _currNode/_firstCyclic reset
(matching the existing skipTransitionLink branch) instead of just
ClearCyclicTail. Without this, _currNode is left pointing into the
previous cycle's non-cyclic head (link frames from the prior Ready→walk
transition), and the visible legs continue playing those head frames
before reaching the new run cycle.
Investigation findings (cdb live trace of retail at
tools/cdb-scripts/walk_run_motion_trace.log):
Retail's actual approach is "additive add_to_queue with no truncate" —
MotionTableManager handles the natural progression via per-tick
CheckForCompletedMotions / remove_redundant_links cleanup. Acdream
doesn't have that machinery, so this fix is the closest viable
emulation: force the queue back to a clean state and rebuild from
scratch on the locomotion-cycle transition.
User-reported symptom this addresses (walk→run direct transition,
release shift while W held): visible animation cycle did not switch
until next motion event. Verified via FWD_WIRE + SETCYCLE diags that
both ACE and our SetCycle are firing correctly on the transition.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
parent
b1d8e122ed
commit
c06b6c51e1
3 changed files with 408 additions and 2 deletions
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@ -434,7 +434,29 @@ public sealed class AnimationSequencer
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// cycle. Without this, the old RunForward → ??? link would
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// cycle. Without this, the old RunForward → ??? link would
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// continue draining for ~100 ms before the new Falling cycle
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// continue draining for ~100 ms before the new Falling cycle
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// starts, defeating the "skip the link" intent.
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// starts, defeating the "skip the link" intent.
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if (skipTransitionLink)
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//
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// 2026-05-03: ALSO do a full drain when transitioning between
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// FORWARD-LOCOMOTION cycles (Walk↔Run, Walk↔WalkBackward, etc.)
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// — i.e. when both old and new motion's low byte is in the
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// {0x05 WalkForward, 0x06 WalkBackward, 0x07 RunForward} set.
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// ClearCyclicTail alone leaves _currNode in the previous cycle's
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// non-cyclic head (link frames from a Ready→walk transition),
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// and the visible legs continue playing those head frames before
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// reaching the new run cycle. The user-reported symptom: walk→run
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// direct transition (release shift while W held) did not visibly
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// switch the leg cycle — body advanced at walk pace until the
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// next motion event (turn / stop) re-fired SetCycle and finally
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// aligned the queue. Live cdb trace of retail acclient.exe
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// 2026-05-03 (tools/cdb-scripts/walk_run_motion_trace.log) shows
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// retail uses an additive add_to_queue with no truncate — the
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// MotionTableManager's per-tick CheckForCompletedMotions handles
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// the natural progression. We don't have that machinery, so we
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// emulate via a hard reset on the locomotion-cycle transition.
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uint oldLow = CurrentMotion & 0xFFu;
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uint newLow = motion & 0xFFu;
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bool oldIsForwardLoc = oldLow == 0x05u || oldLow == 0x06u || oldLow == 0x07u;
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bool newIsForwardLoc = newLow == 0x05u || newLow == 0x06u || newLow == 0x07u;
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if (skipTransitionLink || (oldIsForwardLoc && newIsForwardLoc))
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{
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{
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_queue.Clear();
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_queue.Clear();
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_currNode = null;
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_currNode = null;
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@ -173,3 +173,387 @@ breakpoint 6 redefined
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[125] CMotionTable::StopObjectMotion: motion=6500000d
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[125] CMotionTable::StopObjectMotion: motion=6500000d
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[126] MotionTableManager::PerformMovement: motion=001af3e0 speedBits=15f356a0 holdkey=13cf1420
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[126] MotionTableManager::PerformMovement: motion=001af3e0 speedBits=15f356a0 holdkey=13cf1420
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[127] CMotionTable::StopObjectMotion: motion=6500000f
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[127] CMotionTable::StopObjectMotion: motion=6500000f
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[128] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[129] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[130] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[131] CMotionTable::DoObjectMotion: motion=8000003d
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[132] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[133] CPhysicsObj::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
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[134] CPartArray::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
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[135] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[136] CMotionTable::DoObjectMotion: motion=10000053
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[137] MotionTableManager::add_to_queue: arg1=10000053 arg2=00000003
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[138] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[139] CMotionTable::StopObjectMotion: motion=6500000f
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[140] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538
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[141] CMotionTable::StopObjectMotion: motion=6500000d
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[142] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[143] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[144] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[145] CMotionTable::DoObjectMotion: motion=8000003d
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[146] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[147] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[148] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[149] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[150] CMotionTable::DoObjectMotion: motion=41000003
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[151] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[152] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[153] CMotionTable::StopObjectMotion: motion=6500000f
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[154] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538
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[155] CMotionTable::StopObjectMotion: motion=6500000d
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[156] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[157] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[158] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[159] CMotionTable::DoObjectMotion: motion=8000003d
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[160] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[161] CPhysicsObj::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
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[162] CPartArray::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
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[163] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[164] CMotionTable::DoObjectMotion: motion=10000053
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[165] MotionTableManager::add_to_queue: arg1=10000053 arg2=00000003
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[166] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[167] CMotionTable::StopObjectMotion: motion=6500000f
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[168] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48
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[169] CMotionTable::StopObjectMotion: motion=6500000d
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[170] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[171] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[172] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[173] CMotionTable::DoObjectMotion: motion=8000003d
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[174] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[175] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[176] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[177] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[178] CMotionTable::DoObjectMotion: motion=41000003
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[179] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[180] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[181] CMotionTable::StopObjectMotion: motion=6500000f
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[182] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48
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[183] CMotionTable::StopObjectMotion: motion=6500000d
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[184] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[185] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[186] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[187] CMotionTable::DoObjectMotion: motion=8000003d
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[188] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[189] CPhysicsObj::DoInterpretedMotion: motion=10000054 speedBits=001afcb4
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[190] CPartArray::DoInterpretedMotion: motion=10000054 speedBits=001afcb4
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[191] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[192] CMotionTable::DoObjectMotion: motion=10000054
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[193] MotionTableManager::add_to_queue: arg1=10000054 arg2=00000001
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[194] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[195] CMotionTable::StopObjectMotion: motion=6500000f
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[196] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538
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[197] CMotionTable::StopObjectMotion: motion=6500000d
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[198] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[199] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[200] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[201] CMotionTable::DoObjectMotion: motion=8000003d
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[202] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[203] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[204] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[205] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[206] CMotionTable::DoObjectMotion: motion=41000003
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[207] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[208] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[209] CMotionTable::StopObjectMotion: motion=6500000f
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[210] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538
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[211] CMotionTable::StopObjectMotion: motion=6500000d
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[212] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[213] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[214] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[215] CMotionTable::DoObjectMotion: motion=8000003d
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[216] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[217] CPhysicsObj::DoInterpretedMotion: motion=10000052 speedBits=001afcb4
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[218] CPartArray::DoInterpretedMotion: motion=10000052 speedBits=001afcb4
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[219] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[220] CMotionTable::DoObjectMotion: motion=10000052
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[221] MotionTableManager::add_to_queue: arg1=10000052 arg2=00000001
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[222] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[223] CMotionTable::StopObjectMotion: motion=6500000f
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[224] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538
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[225] CMotionTable::StopObjectMotion: motion=6500000d
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[226] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[227] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[228] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[229] CMotionTable::DoObjectMotion: motion=8000003d
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[230] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[231] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[232] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[233] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[234] CMotionTable::DoObjectMotion: motion=41000003
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[235] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[236] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
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[237] CMotionTable::StopObjectMotion: motion=6500000f
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[238] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538
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[239] CMotionTable::StopObjectMotion: motion=6500000d
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[240] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[241] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[242] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[243] CMotionTable::DoObjectMotion: motion=8000003d
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[244] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[245] CPhysicsObj::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
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[246] CPartArray::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
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[247] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[248] CMotionTable::DoObjectMotion: motion=10000053
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[249] MotionTableManager::add_to_queue: arg1=10000053 arg2=00000003
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[250] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[251] CMotionTable::StopObjectMotion: motion=6500000f
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[252] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48
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[253] CMotionTable::StopObjectMotion: motion=6500000d
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[254] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[255] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[256] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[257] CMotionTable::DoObjectMotion: motion=8000003d
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[258] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[259] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[260] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[261] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[262] CMotionTable::DoObjectMotion: motion=41000003
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[263] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[264] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
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[265] CMotionTable::StopObjectMotion: motion=6500000f
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[266] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48
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[267] CMotionTable::StopObjectMotion: motion=6500000d
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[268] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[269] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[270] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
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[271] CMotionTable::DoObjectMotion: motion=8000003d
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[272] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[273] CPhysicsObj::DoInterpretedMotion: motion=10000054 speedBits=001afcb4
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[274] CPartArray::DoInterpretedMotion: motion=10000054 speedBits=001afcb4
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[275] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
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[276] CMotionTable::DoObjectMotion: motion=10000054
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[277] MotionTableManager::add_to_queue: arg1=10000054 arg2=00000001
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[278] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
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[279] CMotionTable::StopObjectMotion: motion=6500000f
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[280] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e978 holdkey=16fa3328
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[281] CMotionTable::StopObjectMotion: motion=6500000d
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[282] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[283] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
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[284] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
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[285] CMotionTable::DoObjectMotion: motion=8000003d
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[286] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
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[287] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[288] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
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[289] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
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[290] CMotionTable::DoObjectMotion: motion=41000003
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[291] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[292] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
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[293] CMotionTable::StopObjectMotion: motion=6500000f
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[294] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e978 holdkey=16fa3328
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[295] CMotionTable::StopObjectMotion: motion=6500000d
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[296] MotionTableManager::PerformMovement: motion=001afbe4 speedBits=16f5e1f8 holdkey=16fa5c38
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[297] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
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[298] CPhysicsObj::DoInterpretedMotion: motion=6500000d speedBits=001afcc0
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[299] CPartArray::DoInterpretedMotion: motion=6500000d speedBits=001afcc0
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[300] MotionTableManager::PerformMovement: motion=001afc14 speedBits=16f5e1f8 holdkey=16fa5c38
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||||||
|
[301] CMotionTable::DoObjectMotion: motion=6500000d
|
||||||
|
[302] MotionTableManager::add_to_queue: arg1=6500000d arg2=00000000
|
||||||
|
[303] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[304] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[305] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
||||||
|
[306] CMotionTable::DoObjectMotion: motion=8000003d
|
||||||
|
[307] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
||||||
|
[308] CPhysicsObj::DoInterpretedMotion: motion=10000054 speedBits=001afcb4
|
||||||
|
[309] CPartArray::DoInterpretedMotion: motion=10000054 speedBits=001afcb4
|
||||||
|
[310] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
||||||
|
[311] CMotionTable::DoObjectMotion: motion=10000054
|
||||||
|
[312] MotionTableManager::add_to_queue: arg1=10000054 arg2=00000001
|
||||||
|
[313] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
||||||
|
[314] CMotionTable::StopObjectMotion: motion=6500000f
|
||||||
|
[315] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e978 holdkey=16fa3328
|
||||||
|
[316] CMotionTable::StopObjectMotion: motion=6500000d
|
||||||
|
[317] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[318] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[319] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
||||||
|
[320] CMotionTable::DoObjectMotion: motion=8000003d
|
||||||
|
[321] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
||||||
|
[322] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
||||||
|
[323] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
||||||
|
[324] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
||||||
|
[325] CMotionTable::DoObjectMotion: motion=41000003
|
||||||
|
[326] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
|
||||||
|
[327] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
||||||
|
[328] CMotionTable::StopObjectMotion: motion=6500000f
|
||||||
|
[329] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e978 holdkey=16fa3328
|
||||||
|
[330] CMotionTable::StopObjectMotion: motion=6500000d
|
||||||
|
[331] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[332] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[333] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5ec78 holdkey=16fa4498
|
||||||
|
[334] CMotionTable::DoObjectMotion: motion=8000003d
|
||||||
|
[335] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
||||||
|
[336] CPhysicsObj::DoInterpretedMotion: motion=10000052 speedBits=001afcb4
|
||||||
|
[337] CPartArray::DoInterpretedMotion: motion=10000052 speedBits=001afcb4
|
||||||
|
[338] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5ec78 holdkey=16fa4498
|
||||||
|
[339] CMotionTable::DoObjectMotion: motion=10000052
|
||||||
|
[340] MotionTableManager::add_to_queue: arg1=10000052 arg2=00000001
|
||||||
|
[341] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5ec78 holdkey=16fa4498
|
||||||
|
[342] CMotionTable::StopObjectMotion: motion=6500000f
|
||||||
|
[343] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5ec78 holdkey=16fa4498
|
||||||
|
[344] CMotionTable::StopObjectMotion: motion=6500000d
|
||||||
|
[345] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[346] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[347] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5ec78 holdkey=16fa4498
|
||||||
|
[348] CMotionTable::DoObjectMotion: motion=8000003d
|
||||||
|
[349] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
||||||
|
[350] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
||||||
|
[351] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
||||||
|
[352] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5ec78 holdkey=16fa4498
|
||||||
|
[353] CMotionTable::DoObjectMotion: motion=41000003
|
||||||
|
[354] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
|
||||||
|
[355] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5ec78 holdkey=16fa4498
|
||||||
|
[356] CMotionTable::StopObjectMotion: motion=6500000f
|
||||||
|
[357] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5ec78 holdkey=16fa4498
|
||||||
|
[358] CMotionTable::StopObjectMotion: motion=6500000d
|
||||||
|
[359] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[360] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[361] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
|
||||||
|
[362] CMotionTable::DoObjectMotion: motion=8000003d
|
||||||
|
[363] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
||||||
|
[364] CPhysicsObj::DoInterpretedMotion: motion=10000054 speedBits=001afcb4
|
||||||
|
[365] CPartArray::DoInterpretedMotion: motion=10000054 speedBits=001afcb4
|
||||||
|
[366] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
|
||||||
|
[367] CMotionTable::DoObjectMotion: motion=10000054
|
||||||
|
[368] MotionTableManager::add_to_queue: arg1=10000054 arg2=00000001
|
||||||
|
[369] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
|
||||||
|
[370] CMotionTable::StopObjectMotion: motion=6500000f
|
||||||
|
[371] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48
|
||||||
|
[372] CMotionTable::StopObjectMotion: motion=6500000d
|
||||||
|
[373] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[374] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[375] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
|
||||||
|
[376] CMotionTable::DoObjectMotion: motion=8000003d
|
||||||
|
[377] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
||||||
|
[378] CPhysicsObj::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
|
||||||
|
[379] CPartArray::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
|
||||||
|
[380] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
|
||||||
|
[381] CMotionTable::DoObjectMotion: motion=10000053
|
||||||
|
[382] MotionTableManager::add_to_queue: arg1=10000053 arg2=00000003
|
||||||
|
[383] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
|
||||||
|
[384] CMotionTable::StopObjectMotion: motion=6500000f
|
||||||
|
[385] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538
|
||||||
|
[386] CMotionTable::StopObjectMotion: motion=6500000d
|
||||||
|
[387] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[388] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[389] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
||||||
|
[390] CMotionTable::DoObjectMotion: motion=8000003d
|
||||||
|
[391] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
||||||
|
[392] CPhysicsObj::DoInterpretedMotion: motion=10000054 speedBits=001afcb4
|
||||||
|
[393] CPartArray::DoInterpretedMotion: motion=10000054 speedBits=001afcb4
|
||||||
|
[394] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
||||||
|
[395] CMotionTable::DoObjectMotion: motion=10000054
|
||||||
|
[396] MotionTableManager::add_to_queue: arg1=10000054 arg2=00000001
|
||||||
|
[397] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
||||||
|
[398] CMotionTable::StopObjectMotion: motion=6500000f
|
||||||
|
[399] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e978 holdkey=16fa3328
|
||||||
|
[400] CMotionTable::StopObjectMotion: motion=6500000d
|
||||||
|
[401] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[402] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[403] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
|
||||||
|
[404] CMotionTable::DoObjectMotion: motion=8000003d
|
||||||
|
[405] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
||||||
|
[406] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
||||||
|
[407] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
||||||
|
[408] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
|
||||||
|
[409] CMotionTable::DoObjectMotion: motion=41000003
|
||||||
|
[410] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
|
||||||
|
[411] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
|
||||||
|
[412] CMotionTable::StopObjectMotion: motion=6500000f
|
||||||
|
[413] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48
|
||||||
|
[414] CMotionTable::StopObjectMotion: motion=6500000d
|
||||||
|
[415] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[416] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[417] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
||||||
|
[418] CMotionTable::DoObjectMotion: motion=8000003d
|
||||||
|
[419] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
||||||
|
[420] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
||||||
|
[421] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
||||||
|
[422] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
||||||
|
[423] CMotionTable::DoObjectMotion: motion=41000003
|
||||||
|
[424] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
|
||||||
|
[425] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e978 holdkey=16fa3328
|
||||||
|
[426] CMotionTable::StopObjectMotion: motion=6500000f
|
||||||
|
[427] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e978 holdkey=16fa3328
|
||||||
|
[428] CMotionTable::StopObjectMotion: motion=6500000d
|
||||||
|
[429] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[430] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[431] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
|
||||||
|
[432] CMotionTable::DoObjectMotion: motion=8000003d
|
||||||
|
[433] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
||||||
|
[434] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
||||||
|
[435] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
||||||
|
[436] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
|
||||||
|
[437] CMotionTable::DoObjectMotion: motion=41000003
|
||||||
|
[438] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
|
||||||
|
[439] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e9f8 holdkey=16fa6538
|
||||||
|
[440] CMotionTable::StopObjectMotion: motion=6500000f
|
||||||
|
[441] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e9f8 holdkey=16fa6538
|
||||||
|
[442] CMotionTable::StopObjectMotion: motion=6500000d
|
||||||
|
[443] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[444] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[445] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
|
||||||
|
[446] CMotionTable::DoObjectMotion: motion=8000003d
|
||||||
|
[447] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
||||||
|
[448] CPhysicsObj::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
|
||||||
|
[449] CPartArray::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
|
||||||
|
[450] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
|
||||||
|
[451] CMotionTable::DoObjectMotion: motion=10000053
|
||||||
|
[452] MotionTableManager::add_to_queue: arg1=10000053 arg2=00000003
|
||||||
|
[453] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
|
||||||
|
[454] CMotionTable::StopObjectMotion: motion=6500000f
|
||||||
|
[455] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48
|
||||||
|
[456] CMotionTable::StopObjectMotion: motion=6500000d
|
||||||
|
[457] MotionTableManager::PerformMovement: motion=001afc60 speedBits=16f5e1f8 holdkey=16fa5c38
|
||||||
|
[458] CMotionTable::StopObjectMotion: motion=6500000d
|
||||||
|
[459] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
|
||||||
|
[460] MotionTableManager::PerformMovement: motion=001afc2c speedBits=16f5e1f8 holdkey=16fa5c38
|
||||||
|
[461] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
|
||||||
|
[462] MotionTableManager::PerformMovement: motion=001afbe4 speedBits=16f5e1f8 holdkey=16fa5c38
|
||||||
|
[463] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
|
||||||
|
[464] CPhysicsObj::DoInterpretedMotion: motion=6500000d speedBits=001afcc0
|
||||||
|
[465] CPartArray::DoInterpretedMotion: motion=6500000d speedBits=001afcc0
|
||||||
|
[466] MotionTableManager::PerformMovement: motion=001afc14 speedBits=16f5e1f8 holdkey=16fa5c38
|
||||||
|
[467] CMotionTable::DoObjectMotion: motion=6500000d
|
||||||
|
[468] MotionTableManager::add_to_queue: arg1=6500000d arg2=00000000
|
||||||
|
[469] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[470] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[471] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
|
||||||
|
[472] CMotionTable::DoObjectMotion: motion=8000003d
|
||||||
|
[473] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
||||||
|
[474] CPhysicsObj::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
||||||
|
[475] CPartArray::DoInterpretedMotion: motion=41000003 speedBits=001afcb4
|
||||||
|
[476] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
|
||||||
|
[477] CMotionTable::DoObjectMotion: motion=41000003
|
||||||
|
[478] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
|
||||||
|
[479] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5eb78 holdkey=16fa6a48
|
||||||
|
[480] CMotionTable::StopObjectMotion: motion=6500000f
|
||||||
|
[481] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5eb78 holdkey=16fa6a48
|
||||||
|
[482] CMotionTable::StopObjectMotion: motion=6500000d
|
||||||
|
[483] MotionTableManager::PerformMovement: motion=001afc60 speedBits=16f5e1f8 holdkey=16fa5c38
|
||||||
|
[484] CMotionTable::StopObjectMotion: motion=6500000d
|
||||||
|
[485] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
|
||||||
|
[486] MotionTableManager::PerformMovement: motion=001afc2c speedBits=16f5e1f8 holdkey=16fa5c38
|
||||||
|
[487] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
|
||||||
|
[488] MotionTableManager::PerformMovement: motion=001afbe4 speedBits=16f5e1f8 holdkey=16fa5c38
|
||||||
|
[489] MotionTableManager::add_to_queue: arg1=41000003 arg2=00000000
|
||||||
|
[490] CPhysicsObj::DoInterpretedMotion: motion=6500000d speedBits=001afcc0
|
||||||
|
[491] CPartArray::DoInterpretedMotion: motion=6500000d speedBits=001afcc0
|
||||||
|
[492] MotionTableManager::PerformMovement: motion=001afc14 speedBits=16f5e1f8 holdkey=16fa5c38
|
||||||
|
[493] CMotionTable::DoObjectMotion: motion=6500000d
|
||||||
|
[494] MotionTableManager::add_to_queue: arg1=6500000d arg2=00000000
|
||||||
|
[495] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[496] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[497] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218
|
||||||
|
[498] CMotionTable::DoObjectMotion: motion=8000003d
|
||||||
|
[499] MotionTableManager::add_to_queue: arg1=8000003d arg2=00000000
|
||||||
|
[500] CPhysicsObj::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
|
||||||
|
[501] CPartArray::DoInterpretedMotion: motion=10000053 speedBits=001afcb4
|
||||||
|
[502] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218
|
||||||
|
[503] CMotionTable::DoObjectMotion: motion=10000053
|
||||||
|
[504] MotionTableManager::add_to_queue: arg1=10000053 arg2=00000003
|
||||||
|
[505] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218
|
||||||
|
[506] CMotionTable::StopObjectMotion: motion=6500000f
|
||||||
|
[507] MotionTableManager::PerformMovement: motion=001afc40 speedBits=16f5e4f8 holdkey=16fa5218
|
||||||
|
[508] CMotionTable::StopObjectMotion: motion=6500000d
|
||||||
|
[509] CPhysicsObj::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[510] CPartArray::DoInterpretedMotion: motion=8000003d speedBits=001afcb4
|
||||||
|
[511] MotionTableManager::PerformMovement: motion=001afc24 speedBits=16f5e4f8 holdkey=16fa5218Detached
|
||||||
|
|
|
||||||
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Add table
Add a link
Reference in a new issue