fix(O-T4): address spec-review findings — InstanceData + using cleanups

Four fixes from T4 spec review:

1. Extracted InstanceData.cs (14-line struct) verbatim to
   src/AcDream.App/Rendering/Wb/InstanceData.cs (per O-D1).

2. ObjectMeshManager.cs: replaced `using Chorizite.OpenGLSDLBackend.Lib;`
   with `using AcDream.Core.Rendering.Wb;` (TextureHelpers comes from
   our T2 Core extraction; InstanceData comes from new T4 cleanup).

3. EmbeddedResourceReader.GetEmbeddedResource promoted from `internal`
   to `public` per O-D9 intent (the type promotion only changed the
   class signature in T3; this finishes the spec).

4. OpenGLGraphicsDevice.cs: removed stale T3 interim comment at
   lines 142-145 — T4 resolved the ParticleBatcher construction
   via post-ctor assignment in WbMeshAdapter.cs:78.

Build green; tests green (1147 passing, 8 pre-existing failures
baseline maintained).

Spec: docs/superpowers/specs/2026-05-21-phase-o-dat-path-unification-design.md

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-05-21 16:50:05 +02:00
parent d16d8cd4e5
commit c0326523ac
4 changed files with 20 additions and 6 deletions

View file

@ -16,7 +16,7 @@ namespace AcDream.App.Rendering.Wb {
/// (lower-case, wb_ prefix to distinguish WB-origin shaders from acdream's own)
/// </summary>
public static class EmbeddedResourceReader {
internal static string GetEmbeddedResource(string filename) {
public static string GetEmbeddedResource(string filename) {
// Convert "Shaders.Particle.vert" → "wb_particle.vert"
// Strip leading "Shaders." then lowercase and prefix with wb_
string leafName;