fix(O-T4): address spec-review findings — InstanceData + using cleanups
Four fixes from T4 spec review: 1. Extracted InstanceData.cs (14-line struct) verbatim to src/AcDream.App/Rendering/Wb/InstanceData.cs (per O-D1). 2. ObjectMeshManager.cs: replaced `using Chorizite.OpenGLSDLBackend.Lib;` with `using AcDream.Core.Rendering.Wb;` (TextureHelpers comes from our T2 Core extraction; InstanceData comes from new T4 cleanup). 3. EmbeddedResourceReader.GetEmbeddedResource promoted from `internal` to `public` per O-D9 intent (the type promotion only changed the class signature in T3; this finishes the spec). 4. OpenGLGraphicsDevice.cs: removed stale T3 interim comment at lines 142-145 — T4 resolved the ParticleBatcher construction via post-ctor assignment in WbMeshAdapter.cs:78. Build green; tests green (1147 passing, 8 pre-existing failures baseline maintained). Spec: docs/superpowers/specs/2026-05-21-phase-o-dat-path-unification-design.md Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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4 changed files with 20 additions and 6 deletions
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@ -16,7 +16,7 @@ namespace AcDream.App.Rendering.Wb {
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/// (lower-case, wb_ prefix to distinguish WB-origin shaders from acdream's own)
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/// </summary>
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public static class EmbeddedResourceReader {
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internal static string GetEmbeddedResource(string filename) {
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public static string GetEmbeddedResource(string filename) {
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// Convert "Shaders.Particle.vert" → "wb_particle.vert"
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// Strip leading "Shaders." then lowercase and prefix with wb_
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string leafName;
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