docs(AS): AS4 fix round — oracle corrections (D1), gate carry-note (D2), record fixes (D3); file #442
The AS4 dual-lens review approved the port as exact and required a
docs-only fix round:
- Ground truth §2b row 1: the Society gate is PRESENCE of Int 281
(AppraisalProfile::InqInt @0x005B3830 returns found/not-found), not
value!=0; the color rule is same-bit-first (@0x004b49fd/@0x004b4a49/
@0x004b4a8b) so a multi-bit local player still resolves green on a
match; the ??? arm precedes the Radiant Blood test.
- Ruling R5 corrected: the row model carries CreatureAppraisalValueStyle
but ResolveColor is a deliberate no-op until AP-110's FontInfo-list
residual lands — the Society green/red is model-only and invisible at
the connected gate; AS6's script must not gate on row colors.
- Ledger: AS4 land 4ade9b04; true full-solution hermetic count is 15,528
(the AS4 commit body's 15,410 was a mis-report; the review re-ran and
reconciled 15,483 + 45 new = 15,528).
- #442 filed: pre-existing parallel-load flake in the shadow-caster
zero-allocation pin, surfaced by the review's full-solution run;
isolation evidence recorded; unrelated to Campaign AS.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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3 changed files with 27 additions and 4 deletions
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@ -84,7 +84,7 @@ Literals: `"%d"` @0x794344/0x7A0184; `"*%d"` @0x7B110C; `u"???"` @0x7B0F34;
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| # | Gate | Label | Value | Color |
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|---|---|---|---|---|
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| 1 | Int 281 Faction1Bits ≠ 0 | `Society:` | society name (+` ~ <rank>` band): bit1→"Celestial Hand"+Int 287, bit2→"Eldrytch Web"+Int 288, bit4→"Radiant Blood"+Int 289, none→`???`. Bands: 1–100 Initiate, 101–300 Adept, 301–600 Knight, 601–1000 Lord, 1001–1500 Master; outside bands → name alone | vs LOCAL player's Faction1Bits (`InqInt 0x119` on own qualities): same → 1 (green), different faction → 2 (red), local none → 0 |
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| 1 | **PRESENCE of Int 281** Faction1Bits — `AppraisalProfile::InqInt @0x005B3830` returns found/not-found, NOT value≠0 (AS4-review adjudicated); present-and-zero → `Society: ???` | `Society:` | society name (+` ~ <rank>` band): bit1→"Celestial Hand"+Int 287, bit2→"Eldrytch Web"+Int 288, then the `???` arm, THEN bit4→"Radiant Blood"+Int 289 (retail's odd test order); unrecognized→`???`. Bands: 1–100 Initiate, 101–300 Adept, 301–600 Knight, 601–1000 Lord, 1001–1500 Master; outside bands → name alone | vs LOCAL player's Faction1Bits, SAME-BIT-FIRST (`@0x004b49fd/@0x004b4a49/@0x004b4a8b`): local carries the target's bit → 1 (green) even when local also carries other bits; else local carries any other society bit → 2 (red); else 0 |
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| 2 | Int 30 ≥ 1 | allegiance rows | Str 21 MonarchsTitle absent → `Alleg. Monarch:` + `%d Follower`/`%d Followers` (Int 35, clamp ≥0). Str 21 present, Str 35 PatronsTitle absent → `Monarch:`+Str21. Both present, equal → one row `Monarch/Patron:`. Different → two rows `Monarch:` / `Patron:` | 0 |
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| 3 | any of 9 AL > 0 | spacer, then `Head/Chest/Groin`, `Bicep/Wrist/Hand`, `Thigh/Shin/Foot` | per part `"%d"`, or `"*%d"` with (value−9999) when ≥9999 (unenchantable sentinel); value cell = `"AL: %s/%s/%s"`. Nine dwords in order head, chest, groin(=Abdomen), bicep(=UpperArm), wrist(=LowerArm), hand, thigh(=UpperLeg), shin(=LowerLeg), foot | 0 |
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| 4 | Int 307\|313\|314 > 0 | spacer, then `Dmg/CritDmg` | `Rating: %d/%d` ← (307 DamageRating, 314 CritDamageRating); 313 gates only | 0 |
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@ -231,8 +231,13 @@ auto-fail. Guid-not-found → `Flags=0, Success=0` only.
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@0x004B3FF0`'s clean version of the SAME logic: one spacer before the
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first ratings row, one trailing spacer if any rating row was emitted.
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- **R5 (colorIdx RGBA):** authored in LayoutDesc 0x2100006B text attrs
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(0x1B/0x1D). The row mechanism already supports authored color styles
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(enchant bit styles pinned); reuse it, never hardcode RGBA.
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(0x1B/0x1D). CORRECTED at the AS4 review: the row model CARRIES the
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style (`CreatureAppraisalValueStyle`), but `ResolveColor` is a
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deliberate no-op — every row renders the authored default color until
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AP-110's "creature FontInfo-list selection" residual lands. Compute the
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semantic state, never hardcode RGBA; the Society green/red is therefore
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MODEL-ONLY today and INVISIBLE at the connected gate (the AS6 script
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must not gate on it).
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- **R6 (literals):** the header/extras labels are code literals in retail —
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match them as literals (consistent with the item report), with DAT
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lookups only where retail does them (gender/heritage EnumMappers, title
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