refactor(rendering): delete superseded visibility probes
Delete the callerless portal-BFS research graph and spent renderer probe families while retaining the production RetailFrameWalk path, terrain diagnostics, membership invariant, and walk transcript. Mutation evidence (all restored): 1. Restored PortalVisibilityBuilder type -> AppAssembly_ContainsNoSupersededPortalGraphTypes first failed Assert.Empty with AcDream.App.Rendering.PortalVisibilityBuilder. 2. Restored ACDREAM_PROBE_FACILITY_STAIRS -> ProductionSource_ContainsNoDeletedRendererProbe_AndRetainsWalkTranscriptProof first failed Assert.Empty on RenderingDiagnostics.cs. 3. Added a second RetailFrameWalk field -> WalkFrameOwners_AreUnique first failed Assert.Single with _frameWalk and _mutatedSecondFrameWalk. 4. Added OrderBy to OrderedStream -> OrderedWalkStream_HasNoCrossStreamReorder first failed Assert.DoesNotContain on OrderBy(. 5. Added IDatReaderWriter parameter -> FrameTimeWalkOwners_HaveNoRawDatDependency first failed Assert.Empty on RetailFrameWalk.MutatedRawDatParameter.
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82 changed files with 451 additions and 10108 deletions
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@ -19,7 +19,7 @@ public sealed class WalkWorldDatAdapterTests
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{
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private static DatCollection OpenDats()
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{
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string? datDir = CornerFloodReplayTests.ResolveDatDir();
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string? datDir = InstalledDatTestPath.Resolve();
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if (datDir is null)
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{
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Assert.Fail("Lane=InstalledDat requires an installed retail DAT directory; see docs/release-gate.md.");
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