refactor(rendering): delete superseded visibility probes
Delete the callerless portal-BFS research graph and spent renderer probe families while retaining the production RetailFrameWalk path, terrain diagnostics, membership invariant, and walk transcript. Mutation evidence (all restored): 1. Restored PortalVisibilityBuilder type -> AppAssembly_ContainsNoSupersededPortalGraphTypes first failed Assert.Empty with AcDream.App.Rendering.PortalVisibilityBuilder. 2. Restored ACDREAM_PROBE_FACILITY_STAIRS -> ProductionSource_ContainsNoDeletedRendererProbe_AndRetainsWalkTranscriptProof first failed Assert.Empty on RenderingDiagnostics.cs. 3. Added a second RetailFrameWalk field -> WalkFrameOwners_AreUnique first failed Assert.Single with _frameWalk and _mutatedSecondFrameWalk. 4. Added OrderBy to OrderedStream -> OrderedWalkStream_HasNoCrossStreamReorder first failed Assert.DoesNotContain on OrderBy(. 5. Added IDatReaderWriter parameter -> FrameTimeWalkOwners_HaveNoRawDatDependency first failed Assert.Empty on RetailFrameWalk.MutatedRawDatParameter.
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@ -25,8 +25,8 @@ namespace AcDream.App.Tests.Rendering.Walk;
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/// <see cref="RenderingDiagnostics.DumpWalkTranscriptEnabled"/> and
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/// <see cref="Console.Out"/> are both process-wide mutable statics — joins
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/// <see cref="CameraDiagnosticsCollection"/> for the SAME reason
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/// <c>CornerFloodReplayTests</c>/<c>Issue181WallPressEquilibriumTests</c> do
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/// (that collection's own doc comment, issue #251): interleaved
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/// <c>Issue181WallPressEquilibriumTests</c> does (that collection's own doc
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/// comment, issue #251): interleaved
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/// <c>Console.SetOut</c> redirection across parallel test classes can
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/// restore a disposed <see cref="StringWriter"/> process-wide.
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/// </para>
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