docs(#184): CLOSE — Slice 2 gate passed (players walk through, monsters collide)
Slice 2 (2ae1ac56ccextract + 2bddb5a967fork-collapse) shipped and the visual gate PASSED (user: "Looks good"), closing #184. Mark ISSUES #184 DONE and the Slice 2 handoff DONE, both noting the review-driven correction: non-PK players WALK THROUGH each other (retail PvP), so the player win is monster/terrain/wall collision, not player-vs-player de-overlap. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
parent
ddb5a96799
commit
bd632f6f6d
2 changed files with 21 additions and 13 deletions
|
|
@ -1,8 +1,12 @@
|
|||
# Handoff: #184 Slice 2 — extract `RemotePhysicsUpdater` (2a) + unify the player/NPC remote fork (2b)
|
||||
|
||||
**Date:** 2026-07-07 · **Status:** PLANNED + DE-RISKED, implementation NOT started (deliberately
|
||||
deferred to a fresh focused session). **Decision (user):** do the FULL 2a + 2b (not the focused-2b
|
||||
subset) in a new session.
|
||||
**Date:** 2026-07-07 · **Status:** ✅ DONE — 2a shipped `e1ac56cc` (byte-exact extract), 2b shipped
|
||||
`ddb5a967` (fork collapse), **visual gate PASSED 2026-07-08 (user: "Looks good") → #184 FULLY CLOSED.**
|
||||
A 3-lens adversarial review (workflow `wf_b163315b-14f`) corrected the plan below in one place: the
|
||||
player gate is NOT "players de-overlap" — retail lets two non-PK players WALK THROUGH each other (PvP
|
||||
exemption), so the remote-player mover was given `IsPlayer|EdgeSlide` (§4-adjacent). 2b's player win is
|
||||
that players now collide with monsters + terrain + walls (Path A skipped all collision) while still
|
||||
passing through each other. See the physics digest banner + ISSUES #184 for the shipped writeup.
|
||||
|
||||
**Read these first (in order):**
|
||||
1. This handoff — the plan, the exact sites, the #40 verdict, the seams.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue