docs(#184): CLOSE — Slice 2 gate passed (players walk through, monsters collide)
Slice 2 (2ae1ac56ccextract + 2bddb5a967fork-collapse) shipped and the visual gate PASSED (user: "Looks good"), closing #184. Mark ISSUES #184 DONE and the Slice 2 handoff DONE, both noting the review-driven correction: non-PK players WALK THROUGH each other (retail PvP), so the player win is monster/terrain/wall collision, not player-vs-player de-overlap. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -46,17 +46,21 @@ Copy this block when adding a new issue:
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---
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## #184 — Remote monsters overlap (arms interpenetrating) in a crowd; retail barely overlaps
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## #184 — [DONE 2026-07-08 · `37a94e1f`+`f51c1dff`+`e1ac56cc`+`ddb5a967`] Remote monsters overlap (arms interpenetrating) in a crowd; retail barely overlaps
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**Status:** SYMPTOM RESOLVED + gated (Slices 1+3 shipped, `37a94e1f`+`f51c1dff`); Slice 2 HANDED OFF
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to a fresh session. The reported symptom — packed monsters interpenetrating — is FIXED end-to-end:
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monsters visible, de-overlapped, at their true creature radii. **Slice 2** (2a: extract a testable
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`RemotePhysicsUpdater` per Code Structure Rule 1; 2b: unify the player/NPC fork so grounded player
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remotes gain the sweep + shadow-follows-resolved, retiring the #40 "remotes skip the transition"
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adaptation) is a **gated behavior change to the frozen R4/R5 arc** (not a no-gate refactor — the
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earlier characterization was wrong). The #40 sweep-blip risk was investigated and is DEAD (Path B
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already runs that config stably + a Core test proves it). Full plan + exact sites + the #40 verdict:
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`docs/research/2026-07-07-184-slice2-unify-extract-handoff.md`.
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**Status:** CLOSED 2026-07-08 — all four slices shipped + both visual gates passed. Slices 1+3
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(`37a94e1f`+`f51c1dff`) fixed the reported monster-overlap symptom (gate passed). **Slice 2** shipped
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this session: **2a** (`e1ac56cc`) extracted the ~690-line remote DR tick into a testable
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`RemotePhysicsUpdater` (Code Structure Rule 1) — byte-exact, behaviour-neutral. **2b** (`ddb5a967`)
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collapsed the player/NPC fork so EVERY remote runs the same catch-up + sweep + shadow-follows-resolved.
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A 3-lens adversarial review (workflow `wf_b163315b-14f`, 10 agents) corrected the design's player gate:
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retail lets two non-PK players WALK THROUGH each other (PvP exemption — the remote-player mover now
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carries `IsPlayer|EdgeSlide` like the local player), so 2b's player win is that players now collide with
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monsters + terrain + walls (they skipped all collision before) while still passing through each other;
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the review also caught + fixed a UM-first placement-snap gap (invisible-player risk). **Gate PASSED
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(user, 2026-07-08): "Looks good."** #40 "remotes skip the transition" premise retired. Full plan + the
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review corrections: `docs/research/2026-07-07-184-slice2-unify-extract-handoff.md` + the physics digest
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banner. Register: TS-41 retired, TS-44 narrowed, TS-23 extended, AP-86/87/88.
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**Severity:** MEDIUM
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**Filed:** 2026-07-07
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**Component:** physics / remote dead-reckoning
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@ -1,8 +1,12 @@
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# Handoff: #184 Slice 2 — extract `RemotePhysicsUpdater` (2a) + unify the player/NPC remote fork (2b)
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**Date:** 2026-07-07 · **Status:** PLANNED + DE-RISKED, implementation NOT started (deliberately
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deferred to a fresh focused session). **Decision (user):** do the FULL 2a + 2b (not the focused-2b
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subset) in a new session.
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**Date:** 2026-07-07 · **Status:** ✅ DONE — 2a shipped `e1ac56cc` (byte-exact extract), 2b shipped
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`ddb5a967` (fork collapse), **visual gate PASSED 2026-07-08 (user: "Looks good") → #184 FULLY CLOSED.**
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A 3-lens adversarial review (workflow `wf_b163315b-14f`) corrected the plan below in one place: the
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player gate is NOT "players de-overlap" — retail lets two non-PK players WALK THROUGH each other (PvP
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exemption), so the remote-player mover was given `IsPlayer|EdgeSlide` (§4-adjacent). 2b's player win is
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that players now collide with monsters + terrain + walls (Path A skipped all collision) while still
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passing through each other. See the physics digest banner + ISSUES #184 for the shipped writeup.
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**Read these first (in order):**
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1. This handoff — the plan, the exact sites, the #40 verdict, the seams.
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