feat(CT): CT2 — Runtime character-title ownership + wire
Campaign CT slice CT2: the client now learns the character's earned titles and current display title from the server, owns that state in Runtime, and can send a display-title change. No UI (CT3/CT4). Wire (Core.Net): - GameEvents.ParseCharacterTitleTable (0x0029 CharacterTitle): retail CharacterTitleTable::UnPack @0x005c6e90 skips a leading u32 into no field — its own Pack @0x005c6e40 always writes the literal 1 there, matching ACE's unconditional Writer.Write(1u) — then reads displayTitleId, then a count-prefixed PList<uint> of earned ids. - GameEvents.ParseUpdateTitle (0x002B UpdateTitle): titleId + setAsDisplay, per CM_Social::DispatchUI_AddOrSetCharacterTitle @0x006a54c0 -> Handle_Social__AddOrSetCharacterTitle @0x00564260, which ALWAYS adds (SendNotice_AddCharacterTitle, unconditional) and additionally sets display only when setAsDisplay != 0 (SendNotice_SetDisplayCharacterTitle, gated). - SocialActions.BuildTitleSet / WorldSession.SendSetTitle: outbound TitleSet (0x002C), u32 titleId, matching ACE's GameActionSetTitle. - GameEventWiring gains onCharacterTitleTable/onUpdateTitle delegate holes (Core.Net cannot reference AcDream.Runtime directly). Runtime: - New RuntimeCharacterTitleState (RuntimeCharacterState.Titles): earned title id set + display title id, TableReplaced/TitleAdded/ DisplayTitleChanged events matching retail's unconditional-add / gated-display-set contract, clears at generation reset. RuntimeCharacterOwnershipSnapshot/CaptureOwnership/IsConverged and RuntimeCharacterSnapshot extended (trailing optional fields, no existing call site broken). - IRuntimeCharacterCommands.SetTitle: generation-gated, sends TitleSet only — NO optimistic local mutation. Verified against retail's own CM_Social::Event_SetDisplayCharacterTitle @0x006a5720, which sends the wire message and touches no local field; the display title updates only from the server's own echo (the CA-campaign lesson: never re-add an optimistic write). Implemented on both hosts (DirectGameRuntimeCommandAdapter direct-send; CurrentGameRuntimeCommandAdapter via LiveCommandBus / LiveSessionCommandRouter's new SetTitleRuntimeCmd). - LiveSessionEventRouter wires the two inbound events unconditionally (RuntimeCharacterState.Titles is a required child, not an optional sibling like Fellowship/Allegiance). App (non-UI plumbing + resolver): - CharacterTitleResolver (src/AcDream.App/UI/Layout/): ports CharacterTitleTable::GetCharacterTitleFromID @0x005c6ed0 — titleId -> EnumMapper(0x22000041) canonical key -> compute_str_hash -> StringTable(0x2300000E) localized text. Runtime stays id-only; CT3/ CT4 consume this for display. DIDs hardcoded per the RetailKeyNames precedent (CT1 verified them end-to-end). Register: no new row. Retail's send path is non-optimistic and so is ours — no deviation to record for this slice. Tests: wire conformance (byte-exact + truncation) in CharacterTitleEventsTests.cs + SocialActionsTests.cs; Runtime owner unit tests in RuntimeCharacterTitleStateTests.cs plus integration in RuntimeCharacterStateTests.cs; a no-local-mutation command test in DirectGameRuntimeCommandAdapterTests.cs; an InstalledDat pin (CharacterTitleResolverLiveDatTests.cs, ids 0/1/2/3/5/13/14, run green with ACDREAM_RUN_INSTALLED_DAT_TESTS=1). Full solution build green; hermetic filtered suite green (15,380 passed / 0 failed). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
d38f71cb28
commit
bcfddc97e7
23 changed files with 1044 additions and 17 deletions
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@ -3,6 +3,7 @@ using AcDream.Core.Net.Messages;
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using AcDream.Core.Properties;
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using AcDream.Core.Spells;
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using AcDream.Core.Player;
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using AcDream.Runtime;
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using AcDream.Runtime.Gameplay;
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namespace AcDream.Runtime.Tests.Gameplay;
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@ -1051,6 +1052,61 @@ public sealed class RuntimeCharacterStateTests
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Assert.True(state.CaptureOwnership().AutonomyIsDefault);
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}
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// ── Campaign CT slice CT2 (2026-08-24): Titles owner integration ─────
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[Fact]
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public void Titles_IsOwnedAsASiblingOfOptionsAndMovementSkills()
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{
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using var state = new RuntimeCharacterState();
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state.Titles.ReplaceTable(13u, [1u, 5u, 13u]);
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Assert.Equal(13u, state.Titles.DisplayTitleId);
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Assert.Equal(3, state.Titles.EarnedTitleIds.Count);
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Assert.Equal(3, state.CaptureOwnership().TitleCount);
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Assert.False(state.CaptureOwnership().DisplayTitleIsDefault);
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}
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[Fact]
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public void ResetSession_ClearsTitles()
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{
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using var state = new RuntimeCharacterState();
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state.Titles.ReplaceTable(13u, [1u, 5u, 13u]);
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state.ResetSession();
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Assert.Equal(0u, state.Titles.DisplayTitleId);
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Assert.Empty(state.Titles.EarnedTitleIds);
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Assert.True(state.CaptureOwnership().TitleCount == 0);
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Assert.True(state.CaptureOwnership().DisplayTitleIsDefault);
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Assert.True(state.CaptureOwnership().IsConverged is false); // IsDisposed still false
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}
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[Fact]
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public void Dispose_ClearsTitlesAndConverges()
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{
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var state = new RuntimeCharacterState();
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state.Titles.ReplaceTable(13u, [1u, 5u, 13u]);
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state.Dispose();
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Assert.Equal(0u, state.Titles.DisplayTitleId);
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Assert.Empty(state.Titles.EarnedTitleIds);
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Assert.True(state.CaptureOwnership().IsConverged);
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}
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[Fact]
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public void CharacterSnapshot_EmbedsTitlesSnapshot()
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{
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using var state = new RuntimeCharacterState();
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state.Titles.ReplaceTable(13u, [1u, 5u, 13u]);
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RuntimeCharacterSnapshot snapshot = state.View.Snapshot;
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Assert.Equal(13u, snapshot.Titles.DisplayTitleId);
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Assert.Equal(3, snapshot.Titles.TitleCount);
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}
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private static ActiveEnchantmentRecord MakeVitae(uint spellId, float val) =>
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new(
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spellId, LayerId: 0u, Duration: -1f, CasterGuid: 0u,
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@ -0,0 +1,193 @@
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using AcDream.Runtime.Gameplay;
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namespace AcDream.Runtime.Tests.Gameplay;
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/// <summary>
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/// Campaign CT slice CT2 (2026-08-24): unit tests for
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/// <see cref="RuntimeCharacterTitleState"/> — the retail
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/// <c>CharacterTitleTable</c> port. Covers the full table replace
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/// (<c>0x0029 CharacterTitle</c>), the incremental add/set-display notice
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/// (<c>0x002B UpdateTitle</c>), the retail-verified unconditional-add /
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/// gated-display-set contract, and generation-reset clearing.
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/// </summary>
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public sealed class RuntimeCharacterTitleStateTests
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{
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[Fact]
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public void InitialState_IsEmptyWithDefaultDisplayTitle()
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{
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var titles = new RuntimeCharacterTitleState();
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Assert.Equal(0u, titles.DisplayTitleId);
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Assert.Empty(titles.EarnedTitleIds);
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Assert.False(titles.HasEarnedTitle(13u));
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}
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[Fact]
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public void ReplaceTable_SetsEarnedIdsAndDisplayTitle_FiresTableReplaced()
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{
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var titles = new RuntimeCharacterTitleState();
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int tableReplacedCount = 0;
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titles.TableReplaced += () => tableReplacedCount++;
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titles.ReplaceTable(13u, [1u, 5u, 13u]);
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Assert.Equal(13u, titles.DisplayTitleId);
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Assert.Equal(new HashSet<uint> { 1u, 5u, 13u }, titles.EarnedTitleIds.ToHashSet());
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Assert.True(titles.HasEarnedTitle(5u));
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Assert.False(titles.HasEarnedTitle(99u));
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Assert.Equal(1, tableReplacedCount);
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}
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[Fact]
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public void ReplaceTable_IsAWholesaleReplace_DropsIdsMissingFromTheNewTable()
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{
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var titles = new RuntimeCharacterTitleState();
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titles.ReplaceTable(1u, [1u, 2u, 3u]);
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titles.ReplaceTable(1u, [1u]);
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Assert.Equal(new uint[] { 1u }, titles.EarnedTitleIds.ToArray());
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Assert.False(titles.HasEarnedTitle(2u));
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Assert.False(titles.HasEarnedTitle(3u));
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}
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[Fact]
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public void ReplaceTable_DisplayTitleIdUnchanged_DoesNotFireDisplayTitleChanged()
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{
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var titles = new RuntimeCharacterTitleState();
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titles.ReplaceTable(13u, [13u]);
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var fired = new List<uint>();
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titles.DisplayTitleChanged += id => fired.Add(id);
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titles.ReplaceTable(13u, [13u, 14u]);
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Assert.Empty(fired);
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Assert.Equal(13u, titles.DisplayTitleId);
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}
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[Fact]
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public void ReplaceTable_DisplayTitleIdChanges_FiresDisplayTitleChangedWithNewId()
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{
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var titles = new RuntimeCharacterTitleState();
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titles.ReplaceTable(13u, [13u, 14u]);
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var fired = new List<uint>();
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titles.DisplayTitleChanged += id => fired.Add(id);
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titles.ReplaceTable(14u, [13u, 14u]);
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Assert.Equal([14u], fired);
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Assert.Equal(14u, titles.DisplayTitleId);
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}
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// ── 0x002B UpdateTitle: unconditional add, gated display-set ─────────
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// Retail's Handle_Social__AddOrSetCharacterTitle @0x00564260 ALWAYS
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// calls SendNotice_AddCharacterTitle, and additionally calls
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// SendNotice_SetDisplayCharacterTitle only when setAsDisplay != 0.
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[Fact]
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public void ApplyUpdateTitle_AlwaysAddsAndFiresTitleAdded_EvenWhenNotSetAsDisplay()
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{
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var titles = new RuntimeCharacterTitleState();
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var added = new List<uint>();
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titles.TitleAdded += id => added.Add(id);
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var displayChanged = new List<uint>();
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titles.DisplayTitleChanged += id => displayChanged.Add(id);
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titles.ApplyUpdateTitle(7u, setAsDisplay: false);
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Assert.True(titles.HasEarnedTitle(7u));
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Assert.Equal([7u], added);
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Assert.Empty(displayChanged);
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Assert.Equal(0u, titles.DisplayTitleId);
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}
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[Fact]
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public void ApplyUpdateTitle_SetAsDisplayTrue_AddsAndUpdatesDisplayTitle()
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{
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var titles = new RuntimeCharacterTitleState();
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var added = new List<uint>();
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titles.TitleAdded += id => added.Add(id);
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var displayChanged = new List<uint>();
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titles.DisplayTitleChanged += id => displayChanged.Add(id);
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titles.ApplyUpdateTitle(13u, setAsDisplay: true);
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Assert.True(titles.HasEarnedTitle(13u));
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Assert.Equal([13u], added);
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Assert.Equal([13u], displayChanged);
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Assert.Equal(13u, titles.DisplayTitleId);
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}
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[Fact]
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public void ApplyUpdateTitle_AlreadyEarnedId_StillFiresTitleAddedUnconditionally()
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{
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// Retail's own broadcast is unconditional — it does not check
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// membership before firing the notice.
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var titles = new RuntimeCharacterTitleState();
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titles.ApplyUpdateTitle(7u, setAsDisplay: false);
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var added = new List<uint>();
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titles.TitleAdded += id => added.Add(id);
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titles.ApplyUpdateTitle(7u, setAsDisplay: false);
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Assert.Equal([7u], added);
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Assert.Single(titles.EarnedTitleIds);
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}
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[Fact]
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public void ApplyUpdateTitle_SetAsDisplayOnAnUnearnedId_AddsItAndSetsDisplay()
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{
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// Retail sends UpdateTitle for a title the player just earned — the
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// id is not necessarily already in the earned set beforehand.
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var titles = new RuntimeCharacterTitleState();
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titles.ApplyUpdateTitle(99u, setAsDisplay: true);
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Assert.True(titles.HasEarnedTitle(99u));
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Assert.Equal(99u, titles.DisplayTitleId);
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}
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[Fact]
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public void ResetSession_ClearsEarnedIdsAndDisplayTitle()
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{
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var titles = new RuntimeCharacterTitleState();
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titles.ReplaceTable(13u, [1u, 5u, 13u]);
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titles.ResetSession();
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Assert.Equal(0u, titles.DisplayTitleId);
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Assert.Empty(titles.EarnedTitleIds);
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}
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[Fact]
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public void ResetSession_BumpsRevisionEvenWhenAlreadyEmpty()
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{
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var titles = new RuntimeCharacterTitleState();
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long before = titles.Revision;
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titles.ResetSession();
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Assert.True(titles.Revision > before);
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}
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[Fact]
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public void Snapshot_ReflectsDisplayTitleAndCount()
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{
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var titles = new RuntimeCharacterTitleState();
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titles.ReplaceTable(13u, [1u, 5u, 13u]);
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RuntimeCharacterTitleSnapshot snapshot = titles.Snapshot;
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Assert.Equal(13u, snapshot.DisplayTitleId);
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Assert.Equal(3, snapshot.TitleCount);
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Assert.Equal(titles.Revision, snapshot.Revision);
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}
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[Fact]
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public void ReplaceTable_NullTitleIds_Throws()
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{
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var titles = new RuntimeCharacterTitleState();
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Assert.Throws<ArgumentNullException>(
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() => titles.ReplaceTable(1u, null!));
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}
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}
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@ -1,3 +1,4 @@
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using System.Buffers.Binary;
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using System.Net;
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using AcDream.Core.Combat;
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using AcDream.Core.Items;
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@ -345,6 +346,69 @@ public sealed class DirectGameRuntimeCommandAdapterTests
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runtime.Dispose();
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}
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// ── Campaign CT slice CT2 (2026-08-24): SetTitle (TitleSet 0x002C) ───
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[Fact]
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public void SetTitle_SendsTheWireActionWithoutAnyLocalMutation()
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{
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(GameRuntime runtime, DirectGameRuntimeCommandAdapter adapter, FixtureSessionOperations operations) =
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CreateStartedHarness();
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var gameActions = new List<byte[]>();
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operations.Sessions[^1].GameActionCapture = body => gameActions.Add(body);
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RuntimeCommandResult result = adapter.Character.SetTitle(
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runtime.Generation,
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titleId: 13u);
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Assert.True(result.Accepted);
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Assert.Single(gameActions);
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byte[] sent = gameActions[0];
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Assert.Equal(
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SocialActions.TitleSetOpcode,
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BinaryPrimitives.ReadUInt32LittleEndian(sent.AsSpan(8)));
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Assert.Equal(13u, BinaryPrimitives.ReadUInt32LittleEndian(sent.AsSpan(12)));
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// CA-lesson: NO optimistic local mutation. RuntimeCharacterState.
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// Titles only updates from the server's own echo (0x002B/0x0029).
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Assert.Equal(0u, runtime.CharacterOwner.Titles.DisplayTitleId);
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Assert.Empty(runtime.CharacterOwner.Titles.EarnedTitleIds);
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runtime.Dispose();
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}
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[Fact]
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public void SetTitle_ZeroTitleId_RejectsWithoutSendingAnything()
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{
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(GameRuntime runtime, DirectGameRuntimeCommandAdapter adapter, FixtureSessionOperations operations) =
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CreateStartedHarness();
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var gameActions = new List<byte[]>();
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operations.Sessions[^1].GameActionCapture = body => gameActions.Add(body);
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RuntimeCommandResult result = adapter.Character.SetTitle(
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runtime.Generation,
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titleId: 0u);
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Assert.Equal(RuntimeCommandStatus.Rejected, result.Status);
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Assert.Empty(gameActions);
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runtime.Dispose();
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}
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[Fact]
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public void SetTitle_StaleGeneration_RejectsWithoutSendingAnything()
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{
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(GameRuntime runtime, DirectGameRuntimeCommandAdapter adapter, FixtureSessionOperations operations) =
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CreateStartedHarness();
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var gameActions = new List<byte[]>();
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operations.Sessions[^1].GameActionCapture = body => gameActions.Add(body);
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RuntimeGenerationToken stale = runtime.Generation;
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_ = adapter.Session.Reconnect(runtime.Generation);
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RuntimeCommandResult result = adapter.Character.SetTitle(stale, titleId: 13u);
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Assert.Equal(RuntimeCommandStatus.StaleGeneration, result.Status);
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Assert.Empty(gameActions);
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runtime.Dispose();
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}
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[Fact]
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public void SaveOptions_FlushesTheDirtyBlobThenNoOpsWhenClean()
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{
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