feat(CT): CT2 — Runtime character-title ownership + wire

Campaign CT slice CT2: the client now learns the character's earned
titles and current display title from the server, owns that state in
Runtime, and can send a display-title change. No UI (CT3/CT4).

Wire (Core.Net):
- GameEvents.ParseCharacterTitleTable (0x0029 CharacterTitle): retail
  CharacterTitleTable::UnPack @0x005c6e90 skips a leading u32 into no
  field — its own Pack @0x005c6e40 always writes the literal 1 there,
  matching ACE's unconditional Writer.Write(1u) — then reads
  displayTitleId, then a count-prefixed PList<uint> of earned ids.
- GameEvents.ParseUpdateTitle (0x002B UpdateTitle): titleId +
  setAsDisplay, per CM_Social::DispatchUI_AddOrSetCharacterTitle
  @0x006a54c0 -> Handle_Social__AddOrSetCharacterTitle @0x00564260,
  which ALWAYS adds (SendNotice_AddCharacterTitle, unconditional) and
  additionally sets display only when setAsDisplay != 0
  (SendNotice_SetDisplayCharacterTitle, gated).
- SocialActions.BuildTitleSet / WorldSession.SendSetTitle: outbound
  TitleSet (0x002C), u32 titleId, matching ACE's GameActionSetTitle.
- GameEventWiring gains onCharacterTitleTable/onUpdateTitle delegate
  holes (Core.Net cannot reference AcDream.Runtime directly).

Runtime:
- New RuntimeCharacterTitleState (RuntimeCharacterState.Titles): earned
  title id set + display title id, TableReplaced/TitleAdded/
  DisplayTitleChanged events matching retail's unconditional-add /
  gated-display-set contract, clears at generation reset.
  RuntimeCharacterOwnershipSnapshot/CaptureOwnership/IsConverged and
  RuntimeCharacterSnapshot extended (trailing optional fields, no
  existing call site broken).
- IRuntimeCharacterCommands.SetTitle: generation-gated, sends
  TitleSet only — NO optimistic local mutation. Verified against
  retail's own CM_Social::Event_SetDisplayCharacterTitle @0x006a5720,
  which sends the wire message and touches no local field; the display
  title updates only from the server's own echo (the CA-campaign
  lesson: never re-add an optimistic write). Implemented on both hosts
  (DirectGameRuntimeCommandAdapter direct-send;
  CurrentGameRuntimeCommandAdapter via LiveCommandBus /
  LiveSessionCommandRouter's new SetTitleRuntimeCmd).
- LiveSessionEventRouter wires the two inbound events unconditionally
  (RuntimeCharacterState.Titles is a required child, not an optional
  sibling like Fellowship/Allegiance).

App (non-UI plumbing + resolver):
- CharacterTitleResolver (src/AcDream.App/UI/Layout/): ports
  CharacterTitleTable::GetCharacterTitleFromID @0x005c6ed0 — titleId ->
  EnumMapper(0x22000041) canonical key -> compute_str_hash ->
  StringTable(0x2300000E) localized text. Runtime stays id-only; CT3/
  CT4 consume this for display. DIDs hardcoded per the RetailKeyNames
  precedent (CT1 verified them end-to-end).

Register: no new row. Retail's send path is non-optimistic and so is
ours — no deviation to record for this slice.

Tests: wire conformance (byte-exact + truncation) in
CharacterTitleEventsTests.cs + SocialActionsTests.cs; Runtime owner
unit tests in RuntimeCharacterTitleStateTests.cs plus integration in
RuntimeCharacterStateTests.cs; a no-local-mutation command test in
DirectGameRuntimeCommandAdapterTests.cs; an InstalledDat pin
(CharacterTitleResolverLiveDatTests.cs, ids 0/1/2/3/5/13/14, run green
with ACDREAM_RUN_INSTALLED_DAT_TESTS=1). Full solution build green;
hermetic filtered suite green (15,380 passed / 0 failed).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-24 22:03:22 +02:00
parent d38f71cb28
commit bcfddc97e7
23 changed files with 1044 additions and 17 deletions

View file

@ -110,8 +110,9 @@ the composing function verbatim before writing a line of C#.
0x10000539`); pages currently show retail-authored closed visuals. 0x10000539`); pages currently show retail-authored closed visuals.
- Header labels partially bound (`StatHeaderLine` + `PkStatus` seams - Header labels partially bound (`StatHeaderLine` + `PkStatus` seams
exist in `CharacterStatController.Bind` — content contract wrong). exist in `CharacterStatController.Bind` — content contract wrong).
- `GameEventType.CharacterTitle/UpdateTitle` enum entries exist; no - `GameEventType.CharacterTitle/UpdateTitle` enum entries exist and now
parser, no state owner, no outbound builder. (CT2, landed) have a parser, a `RuntimeCharacterTitleState` owner, and
an outbound `TitleSet` builder — see CT2's paragraph below.
- The character window registers with `DatConstraintSource` — authored - The character window registers with `DatConstraintSource` — authored
min/max plumbing exists in `RetailWindowFrame`; Y-resize for this min/max plumbing exists in `RetailWindowFrame`; Y-resize for this
window and the list-scrollbar contract do not. window and the list-scrollbar contract do not.
@ -145,13 +146,37 @@ rows), the value-column right margin, header element fonts/colors
min/max constraints. Output: research doc + InstalledDat pins (the min/max constraints. Output: research doc + InstalledDat pins (the
tooltip/scrollbar-pin pattern). No production changes. tooltip/scrollbar-pin pattern). No production changes.
**CT2 — Runtime title ownership + wire.** Parse `0x0029`/`0x002B`; **CT2 — Runtime title ownership + wire. LANDED 2026-08-24.** Parsed
locate the DAT title-string table `GetCharacterTitleFromID` reads and `0x0029 CharacterTitle` (retail's `CharacterTitleTable::UnPack
port the lookup; `RuntimeCharacterState` owns the title set + display @0x005c6e90` — the leading ACE `1u`/retail-Pack-constant field is
title (J4.3 owner; clears at generation reset); outbound `TitleSet` discarded, matching retail's own read) and `0x002B UpdateTitle`
builder behind a typed Runtime command; ordered change events for UI (`CM_Social::DispatchUI_AddOrSetCharacterTitle @0x006a54c0`: title id +
and headless bots (#368 contract: hosts observe the same owner). setAsDisplay). New sibling owner `RuntimeCharacterTitleState`
Conformance tests against ACE's writer shapes. (`RuntimeCharacterState.Titles`) holds the earned-title set + display
title id, clears at generation reset (`CaptureOwnership`/`IsConverged`
extended with `TitleCount`/`DisplayTitleIsDefault`), and fires
`TableReplaced`/`TitleAdded`/`DisplayTitleChanged` — matching retail's
own unconditional-add / gated-display-set contract
(`Handle_Social__AddOrSetCharacterTitle @0x00564260`). Outbound
`TitleSet (0x002C)` ships behind `IRuntimeCharacterCommands.SetTitle`
on both hosts (`DirectGameRuntimeCommandAdapter` direct-send,
`CurrentGameRuntimeCommandAdapter` via the `LiveCommandBus`/
`LiveSessionCommandRouter` queue) with **NO optimistic local
mutation** — verified against retail's own
`CM_Social::Event_SetDisplayCharacterTitle @0x006a5720`, which sends
the wire message and touches no local field; the display title updates
only from the server's own echo. No register row: this slice
introduces no retail deviation. App-layer `CharacterTitleResolver`
(`src/AcDream.App/UI/Layout/CharacterTitleResolver.cs`) ports
`GetCharacterTitleFromID`'s EnumMapper(`0x22000041`) → hash →
StringTable(`0x2300000E`) chain for CT3/CT4 to consume; Runtime stays
id-only. Conformance tests against ACE's writer shapes
(`tests/AcDream.Core.Net.Tests/Messages/CharacterTitleEventsTests.cs`),
Runtime owner tests (`RuntimeCharacterTitleStateTests.cs` +
`RuntimeCharacterStateTests.cs` integration), a no-local-mutation
command test (`DirectGameRuntimeCommandAdapterTests.cs`), and an
InstalledDat pin (`CharacterTitleResolverLiveDatTests.cs`, ids 0/1/2/3/
5/13/14) all pass.
**CT3 — Titles page UI.** Bind the authored page through the standard **CT3 — Titles page UI.** Bind the authored page through the standard
GUI classes (`UiTemplateListBox`/`UiScrollbar`/`UiButton` — zero GUI classes (`UiTemplateListBox`/`UiScrollbar`/`UiButton` — zero

View file

@ -55,6 +55,10 @@ internal sealed record LiveSessionCommandBindings(
// research §2.3-§2.7. No-ops when the batched module is clean, matching // research §2.3-§2.7. No-ops when the batched module is clean, matching
// retail's CPlayerModule::SaveToServer(force: 0). // retail's CPlayerModule::SaveToServer(force: 0).
Action SaveCharacterOptions, Action SaveCharacterOptions,
// Campaign CT slice CT2 (2026-08-24): TitleSet (0x002C) — sends only, no
// local mutation (RuntimeCharacterState.Titles updates from the
// server's own echo).
Action<uint> SendSetTitle,
// Campaign FA slice FA2 (2026-08-12): fellowship + allegiance send // Campaign FA slice FA2 (2026-08-12): fellowship + allegiance send
// wrappers, the App-bus twin of DirectGameRuntimeCommandAdapter's // wrappers, the App-bus twin of DirectGameRuntimeCommandAdapter's
// direct session.SendXxx calls. // direct session.SendXxx calls.
@ -95,6 +99,7 @@ internal readonly record struct SetSingleCharacterOptionRuntimeCmd(
uint OptionId, uint OptionId,
bool Value); bool Value);
internal readonly record struct SaveCharacterOptionsRuntimeCmd; internal readonly record struct SaveCharacterOptionsRuntimeCmd;
internal readonly record struct SetTitleRuntimeCmd(uint TitleId);
internal readonly record struct AddFriendRuntimeCmd(string Name); internal readonly record struct AddFriendRuntimeCmd(string Name);
internal readonly record struct RemoveFriendRuntimeCmd(uint CharacterId); internal readonly record struct RemoveFriendRuntimeCmd(uint CharacterId);
@ -228,6 +233,8 @@ internal sealed class LiveSessionCommandRouter : ILiveSessionCommandRouting
command.Value))); command.Value)));
commands.Register<SaveCharacterOptionsRuntimeCmd>( commands.Register<SaveCharacterOptionsRuntimeCmd>(
_ => SendIfActive(bindings.SaveCharacterOptions)); _ => SendIfActive(bindings.SaveCharacterOptions));
commands.Register<SetTitleRuntimeCmd>(
command => SendIfActive(() => bindings.SendSetTitle(command.TitleId)));
commands.Register<AddFriendRuntimeCmd>( commands.Register<AddFriendRuntimeCmd>(
command => SendIfActive(() => bindings.AddFriend(command.Name))); command => SendIfActive(() => bindings.AddFriend(command.Name)));
commands.Register<OpenTradeNegotiationsRuntimeCmd>( commands.Register<OpenTradeNegotiationsRuntimeCmd>(

View file

@ -770,6 +770,8 @@ internal sealed class LiveSessionRuntimeFactory
CharacterState: _domain.Character, CharacterState: _domain.Character,
SendSingleCharacterOption: SendSingleCharacterOption, SendSingleCharacterOption: SendSingleCharacterOption,
SaveCharacterOptions: SaveCharacterOptionsIfDirty, SaveCharacterOptions: SaveCharacterOptionsIfDirty,
// Campaign CT slice CT2 (2026-08-24).
SendSetTitle: session.SendSetTitle,
// Campaign FA slice FA2 (2026-08-12): fellowship + allegiance send // Campaign FA slice FA2 (2026-08-12): fellowship + allegiance send
// wrappers, matching the WorldSession.SendXxx methods FA2 added. // wrappers, matching the WorldSession.SendXxx methods FA2 added.
SendFellowshipCreate: session.SendFellowshipCreate, SendFellowshipCreate: session.SendFellowshipCreate,

View file

@ -718,6 +718,31 @@ internal sealed class CurrentGameRuntimeCommandAdapter
RuntimeCommandStatus.Accepted); RuntimeCommandStatus.Accepted);
} }
public RuntimeCommandResult SetTitle(
RuntimeGenerationToken expectedGeneration,
uint titleId)
{
RuntimeCommandStatus gate = Validate(expectedGeneration, requireWorld: true);
if (gate != RuntimeCommandStatus.Accepted)
return Result(gate);
if (titleId == 0u)
{
return EmitResult(
RuntimeCommandDomain.Character,
operation: 6,
RuntimeCommandStatus.Rejected);
}
// CT2: NO optimistic local mutation — matches
// DirectGameRuntimeCommandAdapter.SetTitle; RuntimeCharacterState.
// Titles updates only from the server's own echo.
_commands.Publish(new SetTitleRuntimeCmd(titleId));
return EmitResult(
RuntimeCommandDomain.Character,
operation: 6,
RuntimeCommandStatus.Accepted,
titleId);
}
public RuntimeCommandResult Execute( public RuntimeCommandResult Execute(
RuntimeGenerationToken expectedGeneration, RuntimeGenerationToken expectedGeneration,
in RuntimeFriendCommand command) in RuntimeFriendCommand command)

View file

@ -0,0 +1,85 @@
using AcDream.Content;
using DatReaderWriter.DBObjs;
namespace AcDream.App.UI.Layout;
/// <summary>
/// Ports <c>CharacterTitleTable::GetCharacterTitleFromID @0x005c6ed0</c>'s
/// title id -&gt; display string chain: <c>EnumMapper(0x22000041)</c>
/// canonical key name -&gt; <c>compute_str_hash</c> -&gt;
/// <c>StringTable(0x2300000E)</c> localized text.
/// </summary>
/// <remarks>
/// <para>
/// Retail's chain is a two-level <c>DBObj::GetDIDByEnum</c> indirection
/// through a master map (DID <c>0x25000000</c>): category 1 (EMAPPER) for
/// the EnumMapper, category 4 (STRINGTABLE) for the StringTable. Both
/// resolved DIDs are hardcoded here rather than porting the indirection
/// generically — the same precedent <see cref="RetailKeyNames"/> already
/// set for this exact category-4 family (its <c>KeyNameTableId</c>/
/// <c>MetaKeyNameTableId</c>/<c>DelimiterTableId</c>); factor out a shared
/// helper only if a THIRD consumer of <c>GetDIDByEnum</c> appears. Both DIDs
/// were verified end-to-end against ACE's <c>CharacterTitle.WarMage = 13</c>
/// in Campaign CT slice CT1
/// (docs/research/2026-08-24-campaign-ct-dat-ground-truth.md §5, pinned by
/// <c>CharacterPanelLiveDatTests.TitleStringTable_ResolvesWarMageEndToEnd</c>).
/// </para>
/// <para>
/// <see cref="AcDream.Runtime.Gameplay.RuntimeCharacterTitleState"/> stays
/// id-only (the #368 headless-bot-observes-the-same-owner contract); this
/// resolver is the App-layer seam CT3 (Titles page) and CT4 (header
/// identity line) consume for display strings.
/// </para>
/// </remarks>
public sealed class CharacterTitleResolver
{
/// <summary>EnumMapper DID — title id -&gt; canonical key name (e.g.
/// "ID_CharacterTitle_War_Mage").</summary>
public const uint TitleEnumMapperId = 0x22000041u;
/// <summary>StringTable DID — canonical key hash -&gt; localized text.</summary>
public const uint TitleStringTableId = 0x2300000Eu;
private readonly IDatReaderWriter _dats;
private readonly DatStringResolver _strings;
private EnumMapper? _titleEnumMapper;
private bool _loadedMapper;
public CharacterTitleResolver(IDatReaderWriter dats)
{
_dats = dats ?? throw new ArgumentNullException(nameof(dats));
_strings = new DatStringResolver(dats);
}
/// <summary>
/// Resolves one title id to its localized display string. Returns null
/// for id 0 (retail's own early-return in
/// <c>GetCharacterTitleFromID</c>), an id absent from the EnumMapper, or
/// an unlocalized string — matching
/// <see cref="DatStringResolver.Resolve(uint, uint, int)"/>'s own
/// null-on-miss contract.
/// </summary>
public string? Resolve(uint titleId)
{
if (titleId == 0u)
return null;
if (!_loadedMapper)
{
_dats.Portal.TryGet<EnumMapper>(TitleEnumMapperId, out _titleEnumMapper);
_loadedMapper = true;
}
if (_titleEnumMapper is null
|| !_titleEnumMapper.IdToStringMap.TryGetValue(titleId, out var rawNameValue))
{
return null;
}
string rawName = rawNameValue.ToString();
if (string.IsNullOrEmpty(rawName))
return null;
return _strings.Resolve(TitleStringTableId, DatStringResolver.ComputeHash(rawName));
}
}

View file

@ -138,7 +138,15 @@ public static class GameEventWiring
// in GameEventType since the wire catalog with nothing behind them, // in GameEventType since the wire catalog with nothing behind them,
// so until this wiring the bytes arrived and were dropped. // so until this wiring the bytes arrived and were dropped.
Action<IReadOnlyDictionary<uint, ContractTracker>>? onContractTable = null, Action<IReadOnlyDictionary<uint, ContractTracker>>? onContractTable = null,
Action<ContractTrackerUpdate>? onContractUpdate = null) Action<ContractTrackerUpdate>? onContractUpdate = null,
// Campaign CT slice CT2 (2026-08-24): the title-table (0x0029) and
// add/set-display (0x002B) delegate holes. RuntimeCharacterState.
// Titles is an AcDream.Runtime type — Core.Net cannot reference
// AcDream.Runtime directly, so these are delegate holes exactly like
// every other Runtime-owned sink above. Optional/nullable so every
// existing caller compiles unchanged.
Action<uint /*displayTitleId*/, IReadOnlyList<uint> /*titleIds*/>? onCharacterTitleTable = null,
Action<uint /*titleId*/, bool /*setAsDisplay*/>? onUpdateTitle = null)
{ {
ArgumentNullException.ThrowIfNull(dispatcher); ArgumentNullException.ThrowIfNull(dispatcher);
ArgumentNullException.ThrowIfNull(items); ArgumentNullException.ThrowIfNull(items);
@ -474,6 +482,24 @@ public static class GameEventWiring
}); });
} }
// ── Character titles (Campaign CT slice CT2, 2026-08-24) ────────
if (onCharacterTitleTable is not null)
{
registrar.Register(GameEventType.CharacterTitle, e =>
{
var p = GameEvents.ParseCharacterTitleTable(e.Payload.Span);
if (p is not null) onCharacterTitleTable(p.Value.DisplayTitleId, p.Value.TitleIds);
});
}
if (onUpdateTitle is not null)
{
registrar.Register(GameEventType.UpdateTitle, e =>
{
var p = GameEvents.ParseUpdateTitle(e.Payload.Span);
if (p is not null) onUpdateTitle(p.Value.TitleId, p.Value.SetAsDisplay);
});
}
if (onConfirmationRequest is not null) if (onConfirmationRequest is not null)
{ {
registrar.Register(GameEventType.CharacterConfirmationRequest, e => registrar.Register(GameEventType.CharacterConfirmationRequest, e =>

View file

@ -869,6 +869,73 @@ public static class GameEvents
public static FellowshipFellowStatsDone ParseFellowshipFellowStatsDone(ReadOnlySpan<byte> payload) public static FellowshipFellowStatsDone ParseFellowshipFellowStatsDone(ReadOnlySpan<byte> payload)
=> new(payload.Length >= 4 ? BinaryPrimitives.ReadUInt32LittleEndian(payload) : null); => new(payload.Length >= 4 ? BinaryPrimitives.ReadUInt32LittleEndian(payload) : null);
// ── Character titles (Campaign CT slice CT2, 2026-08-24) ────────────────
/// <summary>
/// <c>0x0029 CharacterTitle</c> — retail <c>CharacterTitleTable::UnPack
/// @0x005c6e90</c> (named-retail pseudo-C offset 471514-471526). The
/// FIRST u32 is advanced past but never stored into any field — retail's
/// own <c>CharacterTitleTable::Pack @0x005c6e40</c> (offset 471494-471510)
/// always writes the literal constant <c>1</c> there
/// (<c>**(uint32_t**)arg2 = 1</c>), and ACE's
/// <c>GameEventCharacterTitle.cs</c> matches with an unconditional
/// <c>Writer.Write(1u)</c> — a version/format tag retail itself discards
/// on read, not meaningful gameplay data (CT2 task item 1). Then the
/// current display title id (<c>mDisplayTitle</c>), then the
/// count-prefixed <c>PList&lt;uint&gt;</c> of every earned title id
/// (<c>mTitleList</c>).
/// </summary>
public readonly record struct CharacterTitleTable(
uint DisplayTitleId,
IReadOnlyList<uint> TitleIds);
public static CharacterTitleTable? ParseCharacterTitleTable(ReadOnlySpan<byte> payload)
{
try
{
int pos = 0;
_ = FellowshipReadU32(payload, ref pos); // discarded pack-version tag — see doc comment above
uint displayTitleId = FellowshipReadU32(payload, ref pos);
uint count = FellowshipReadU32(payload, ref pos);
// PList<uint>::UnPack stores a 32-bit count bounded only by the
// remaining packet — same generous guard as
// SocialStateMessages.ParseFriendsUpdate.
if (count > 65_536) return null;
var titleIds = new uint[count];
for (int i = 0; i < titleIds.Length; i++)
titleIds[i] = FellowshipReadU32(payload, ref pos);
return new CharacterTitleTable(displayTitleId, titleIds);
}
catch (FormatException) { return null; }
}
/// <summary>
/// <c>0x002B UpdateTitle</c> — retail's dispatch entry
/// <c>CM_Social::DispatchUI_AddOrSetCharacterTitle @0x006a54c0</c> reads
/// exactly <c>titleId</c> then <c>setAsDisplay</c> and forwards to
/// <c>ClientUISystem::Handle_Social__AddOrSetCharacterTitle
/// @0x00564260</c>, which ALWAYS broadcasts
/// <c>SendNotice_AddCharacterTitle(titleId)</c> (a title just earned is
/// unconditionally added to the earned set) and, only when
/// <c>setAsDisplay != 0</c>, ALSO broadcasts
/// <c>SendNotice_SetDisplayCharacterTitle(titleId)</c>. ACE's
/// <c>GameEventUpdateTitle.cs</c>: <c>u32 title, u32
/// setAsDisplayTitle</c> — matches exactly.
/// </summary>
public readonly record struct UpdateTitle(uint TitleId, bool SetAsDisplay);
public static UpdateTitle? ParseUpdateTitle(ReadOnlySpan<byte> payload)
{
try
{
int pos = 0;
uint titleId = FellowshipReadU32(payload, ref pos);
bool setAsDisplay = FellowshipReadU32(payload, ref pos) != 0u;
return new UpdateTitle(titleId, setAsDisplay);
}
catch (FormatException) { return null; }
}
private static FellowMember ReadFellow(ReadOnlySpan<byte> payload, ref int pos, uint guid) private static FellowMember ReadFellow(ReadOnlySpan<byte> payload, ref int pos, uint guid)
{ {
uint cpCache = FellowshipReadU32(payload, ref pos); uint cpCache = FellowshipReadU32(payload, ref pos);

View file

@ -52,6 +52,16 @@ public static class SocialActions
public const uint FellowshipAssignNewLeaderOpcode = 0x0290u; // u32 newLeaderGuid public const uint FellowshipAssignNewLeaderOpcode = 0x0290u; // u32 newLeaderGuid
public const uint FellowshipChangeOpennessOpcode = 0x0291u; // u32 isOpen (0/1) — the REAL openness toggle public const uint FellowshipChangeOpennessOpcode = 0x0291u; // u32 isOpen (0/1) — the REAL openness toggle
// Character titles (Campaign CT slice CT2, 2026-08-24). ACE
// GameActionType.TitleSet = 0x002C; GameActionSetTitle.cs reads exactly
// one u32 title id (session.Player.HandleActionSetTitle(title)). Retail
// sender CM_Social::Event_SetDisplayCharacterTitle @0x006a5720 (verified
// in the named pseudo-C): builds a 0x10-byte OrderHdr'd body whose
// payload is [u32 0x2c][u32 titleId] and sends via
// Proto_UI::SendToWeenie — no local state touched (see CT2's report: no
// optimistic mutation, matching this slice's CA-lesson design).
public const uint TitleSetOpcode = 0x002Cu; // u32 titleId
// Character options // Character options
// CH3 (2026-08-09): the full-blob SetCharacterOptions (0x01A1) builder // CH3 (2026-08-09): the full-blob SetCharacterOptions (0x01A1) builder
// and the string-payload AddChannel/RemoveChannel (0x0145/0x0146) // and the string-payload AddChannel/RemoveChannel (0x0145/0x0146)
@ -230,6 +240,17 @@ public static class SocialActions
return body; return body;
} }
/// <summary>
/// Set the character's display title — <c>0x002C TitleSet</c>. Retail's
/// <c>Event_SetDisplayCharacterTitle</c> sends this and touches NO local
/// state; the display title updates only when the server echoes back
/// <c>UpdateTitle (0x002B)</c> with <c>setAsDisplay=true</c> (CT2: no
/// optimistic local mutation, matching retail exactly — the CA-campaign
/// lesson never re-add one).
/// </summary>
public static byte[] BuildTitleSet(uint seq, uint titleId)
=> SingleGuid(seq, TitleSetOpcode, titleId);
/// <summary> /// <summary>
/// Toggle one character option and push it to the server. /// Toggle one character option and push it to the server.
/// <c>GameActionSetSingleCharacterOption @ GameActionType 0x0005</c> — /// <c>GameActionSetSingleCharacterOption @ GameActionType 0x0005</c> —

View file

@ -2719,6 +2719,18 @@ public sealed class WorldSession : IDisposable
spellbookFilters)); spellbookFilters));
} }
/// <summary>
/// Send retail <c>TitleSet (0x002C)</c> — sets the character's display
/// title. Sends only; no local state changes here (Campaign CT slice
/// CT2: retail's own send path is non-optimistic — see
/// <see cref="SocialActions.BuildTitleSet"/>).
/// </summary>
public void SendSetTitle(uint titleId)
{
uint seq = NextGameActionSequence();
SendGameAction(SocialActions.BuildTitleSet(seq, titleId));
}
public void SendAddFriend(string name) public void SendAddFriend(string name)
{ {
uint seq = NextGameActionSequence(); uint seq = NextGameActionSequence();

View file

@ -268,6 +268,19 @@ public interface IRuntimeCharacterCommands
/// production call sites — Apply, logout — pass <c>force = 0</c>). /// production call sites — Apply, logout — pass <c>force = 0</c>).
/// </summary> /// </summary>
RuntimeCommandResult SaveOptions(RuntimeGenerationToken expectedGeneration); RuntimeCommandResult SaveOptions(RuntimeGenerationToken expectedGeneration);
/// <summary>
/// Retail <c>TitleSet (GameActionType 0x002C)</c> — sets the character's
/// display title (Campaign CT slice CT2, 2026-08-24;
/// <c>CM_Social::Event_SetDisplayCharacterTitle @0x006a5720</c>). Sends
/// only — no optimistic local mutation. The display title updates when
/// the server echoes <c>UpdateTitle (0x002B)</c> with
/// <c>setAsDisplay=true</c>, or the next <c>CharacterTitle (0x0029)</c>
/// table arrives, through <c>RuntimeCharacterState.Titles</c>.
/// </summary>
RuntimeCommandResult SetTitle(
RuntimeGenerationToken expectedGeneration,
uint titleId);
} }
public enum RuntimeFriendCommandKind public enum RuntimeFriendCommandKind

View file

@ -42,7 +42,11 @@ public readonly record struct RuntimeCharacterSnapshot(
int ActiveEnchantmentCount, int ActiveEnchantmentCount,
int DesiredComponentCount, int DesiredComponentCount,
int SkillCount, int SkillCount,
uint SpellbookFilters); uint SpellbookFilters,
// Campaign CT slice CT2 (2026-08-24): trailing/optional so every
// existing positional caller (GameRuntimeContractTests) compiles
// unchanged.
RuntimeCharacterTitleSnapshot Titles = default);
public readonly record struct RuntimeVitalSnapshot( public readonly record struct RuntimeVitalSnapshot(
int Kind, int Kind,

View file

@ -30,7 +30,18 @@ public readonly record struct RuntimeCharacterOwnershipSnapshot(
/// still set — the ledger exists precisely to catch state a reset must /// still set — the ledger exists precisely to catch state a reset must
/// clear but a value-only comparison would miss. /// clear but a value-only comparison would miss.
/// </summary> /// </summary>
bool OptionsAreClean = true) bool OptionsAreClean = true,
/// <summary>
/// Campaign CT slice CT2 (2026-08-24): the earned-title set's count —
/// zero when <see cref="RuntimeCharacterState.Titles"/> has never
/// received a table and after every reset.
/// </summary>
int TitleCount = 0,
/// <summary>
/// CT2: <c>Titles.DisplayTitleId == 0</c> — the client-constructor
/// default (no display title id known yet).
/// </summary>
bool DisplayTitleIsDefault = true)
{ {
public bool IsConverged => public bool IsConverged =>
IsDisposed IsDisposed
@ -47,7 +58,9 @@ public readonly record struct RuntimeCharacterOwnershipSnapshot(
&& OptionsAreDefaults && OptionsAreDefaults
&& MovementSkillsAreReset && MovementSkillsAreReset
&& AutonomyIsDefault && AutonomyIsDefault
&& OptionsAreClean; && OptionsAreClean
&& TitleCount == 0
&& DisplayTitleIsDefault;
} }
/// <summary> /// <summary>
@ -104,6 +117,7 @@ public sealed class RuntimeCharacterState : IDisposable
LocalPlayer = new LocalPlayerState(Spellbook); LocalPlayer = new LocalPlayerState(Spellbook);
Options = new RuntimeCharacterOptionsState(timeProvider); Options = new RuntimeCharacterOptionsState(timeProvider);
MovementSkills = new RuntimeMovementSkillState(); MovementSkills = new RuntimeMovementSkillState();
Titles = new RuntimeCharacterTitleState();
View = new CharacterView(this); View = new CharacterView(this);
Spellbook.StateChanged += OnSpellbookChanged; Spellbook.StateChanged += OnSpellbookChanged;
Spellbook.EnchantmentsChanged += OnEnchantmentsChangedForMovement; Spellbook.EnchantmentsChanged += OnEnchantmentsChangedForMovement;
@ -117,6 +131,11 @@ public sealed class RuntimeCharacterState : IDisposable
public LocalPlayerState LocalPlayer { get; } public LocalPlayerState LocalPlayer { get; }
public RuntimeCharacterOptionsState Options { get; } public RuntimeCharacterOptionsState Options { get; }
public RuntimeMovementSkillState MovementSkills { get; } public RuntimeMovementSkillState MovementSkills { get; }
/// <summary>Campaign CT slice CT2 (2026-08-24): earned titles + current
/// display title (retail's <c>CharacterTitleTable</c>). Id-only —
/// display-string resolution is an App-layer concern
/// (<c>CharacterTitleResolver</c>).</summary>
public RuntimeCharacterTitleState Titles { get; }
public IRuntimeCharacterView View { get; } public IRuntimeCharacterView View { get; }
public bool IsDisposed => _disposed; public bool IsDisposed => _disposed;
@ -232,7 +251,9 @@ public sealed class RuntimeCharacterState : IDisposable
&& _jumpSkillBase == -1 && _jumpSkillBase == -1
&& _movementSkillAugmentations == default, && _movementSkillAugmentations == default,
AutonomyLevel == FullAutonomyLevel, AutonomyLevel == FullAutonomyLevel,
OptionsAreClean: !Options.IsDirty); OptionsAreClean: !Options.IsDirty,
TitleCount: Titles.EarnedTitleIds.Count,
DisplayTitleIsDefault: Titles.DisplayTitleId == 0u);
} }
/// <summary> /// <summary>
@ -445,6 +466,7 @@ public sealed class RuntimeCharacterState : IDisposable
_movementSkillAugmentations = default; _movementSkillAugmentations = default;
Volatile.Write(ref _autonomyLevel, FullAutonomyLevel); Volatile.Write(ref _autonomyLevel, FullAutonomyLevel);
Try(MovementSkills.ResetSession, ref failures); Try(MovementSkills.ResetSession, ref failures);
Try(Titles.ResetSession, ref failures);
if (failures is not null) if (failures is not null)
{ {
throw new AggregateException( throw new AggregateException(
@ -471,6 +493,7 @@ public sealed class RuntimeCharacterState : IDisposable
_movementSkillAugmentations = default; _movementSkillAugmentations = default;
Volatile.Write(ref _autonomyLevel, FullAutonomyLevel); Volatile.Write(ref _autonomyLevel, FullAutonomyLevel);
Try(MovementSkills.ResetSession, ref failures); Try(MovementSkills.ResetSession, ref failures);
Try(Titles.ResetSession, ref failures);
} }
finally finally
{ {
@ -526,7 +549,8 @@ public sealed class RuntimeCharacterState : IDisposable
owner.Spellbook.ActiveEnchantments.Count(), owner.Spellbook.ActiveEnchantments.Count(),
owner.Spellbook.DesiredComponents.Count, owner.Spellbook.DesiredComponents.Count,
owner.LocalPlayer.Skills.Count, owner.LocalPlayer.Skills.Count,
owner.Spellbook.SpellbookFilters); owner.Spellbook.SpellbookFilters,
owner.Titles.Snapshot);
public bool TryGetVital(int kind, out RuntimeVitalSnapshot vital) public bool TryGetVital(int kind, out RuntimeVitalSnapshot vital)
{ {
@ -1189,3 +1213,125 @@ public sealed class RuntimeMovementSkillState
Interlocked.Increment(ref _revision); Interlocked.Increment(ref _revision);
} }
} }
public readonly record struct RuntimeCharacterTitleSnapshot(
uint DisplayTitleId,
int TitleCount,
long Revision);
/// <summary>
/// Campaign CT slice CT2 (2026-08-24): retail's <c>CharacterTitleTable</c>
/// (<c>mDisplayTitle</c> + <c>mTitleList</c>) ported into
/// <see cref="RuntimeCharacterState"/>'s existing options/movement-skill
/// sibling-owner shape. Two inbound wire events populate this: the full
/// table (<c>0x0029 CharacterTitle</c>, <see cref="ReplaceTable"/>) and the
/// incremental add/set-display notice (<c>0x002B UpdateTitle</c>,
/// <see cref="ApplyUpdateTitle"/>). Runtime stays id-only — display-string
/// resolution (EnumMapper -&gt; hash -&gt; StringTable,
/// <c>CharacterTitleTable::GetCharacterTitleFromID @0x005c6ed0</c>) is an
/// App-layer concern (<c>AcDream.App.UI.Layout.CharacterTitleResolver</c>),
/// matching this class's presentation-independent contract and the #368
/// headless-bot-observes-the-same-owner rule. Outbound
/// <c>TitleSet (0x002C)</c> never mutates this state locally — retail's own
/// <c>Event_SetDisplayCharacterTitle</c> send path touches no local field;
/// the display title changes only when the server echoes back
/// <c>UpdateTitle</c> (never re-add an optimistic write here — the CA
/// campaign lesson).
/// </summary>
public sealed class RuntimeCharacterTitleState
{
private readonly object _gate = new();
private readonly HashSet<uint> _earnedTitleIds = new();
private uint _displayTitleId;
private long _revision;
/// <summary>Fires after a full <c>0x0029 CharacterTitle</c> table replace.</summary>
public event Action? TableReplaced;
/// <summary>
/// Fires once per <c>0x002B UpdateTitle</c> arrival, UNCONDITIONALLY —
/// matches retail's own <c>SendNotice_AddCharacterTitle</c>, which
/// broadcasts regardless of whether the id was already in the earned
/// set. Carries the added title id.
/// </summary>
public event Action<uint>? TitleAdded;
/// <summary>
/// Fires whenever the display title id changes — from either a fresh
/// <c>0x0029</c> table (a differing seed) or an <c>0x002B</c> whose
/// <c>setAsDisplay</c> flag is set. Carries the NEW display title id.
/// </summary>
public event Action<uint>? DisplayTitleChanged;
public uint DisplayTitleId => Volatile.Read(ref _displayTitleId);
public long Revision => Interlocked.Read(ref _revision);
public IReadOnlyCollection<uint> EarnedTitleIds
{
get { lock (_gate) return _earnedTitleIds.ToArray(); }
}
public bool HasEarnedTitle(uint titleId)
{
lock (_gate) return _earnedTitleIds.Contains(titleId);
}
public RuntimeCharacterTitleSnapshot Snapshot
{
get
{
int count;
lock (_gate) count = _earnedTitleIds.Count;
return new RuntimeCharacterTitleSnapshot(DisplayTitleId, count, Revision);
}
}
/// <summary>
/// <c>0x0029 CharacterTitle</c> — a WHOLESALE authoritative replace
/// (retail's <c>CharacterTitleTable::UnPack</c> always rebuilds
/// <c>mTitleList</c> from scratch; there is no incremental-merge path
/// on this opcode).
/// </summary>
public void ReplaceTable(uint displayTitleId, IReadOnlyList<uint> titleIds)
{
ArgumentNullException.ThrowIfNull(titleIds);
lock (_gate)
{
_earnedTitleIds.Clear();
foreach (uint id in titleIds)
_earnedTitleIds.Add(id);
}
bool displayChanged = DisplayTitleId != displayTitleId;
Volatile.Write(ref _displayTitleId, displayTitleId);
Interlocked.Increment(ref _revision);
TableReplaced?.Invoke();
if (displayChanged)
DisplayTitleChanged?.Invoke(displayTitleId);
}
/// <summary>
/// <c>0x002B UpdateTitle</c> — retail's
/// <c>ClientUISystem::Handle_Social__AddOrSetCharacterTitle</c>: ALWAYS
/// add, and additionally set-display only when
/// <paramref name="setAsDisplay"/> is true.
/// </summary>
public void ApplyUpdateTitle(uint titleId, bool setAsDisplay)
{
lock (_gate) _earnedTitleIds.Add(titleId);
Interlocked.Increment(ref _revision);
TitleAdded?.Invoke(titleId);
if (setAsDisplay)
{
Volatile.Write(ref _displayTitleId, titleId);
Interlocked.Increment(ref _revision);
DisplayTitleChanged?.Invoke(titleId);
}
}
public void ResetSession()
{
lock (_gate) _earnedTitleIds.Clear();
Volatile.Write(ref _displayTitleId, 0u);
Interlocked.Increment(ref _revision);
}
}

View file

@ -723,6 +723,33 @@ public sealed class DirectGameRuntimeCommandAdapter
RuntimeCommandStatus.Accepted); RuntimeCommandStatus.Accepted);
} }
public RuntimeCommandResult SetTitle(
RuntimeGenerationToken expectedGeneration,
uint titleId)
{
RuntimeCommandStatus gate =
Validate(expectedGeneration, out WorldSession? session);
if (gate != RuntimeCommandStatus.Accepted)
return Result(gate);
if (titleId == 0u)
{
return EmitResult(
RuntimeCommandDomain.Character,
operation: 6,
RuntimeCommandStatus.Rejected);
}
// CT2: NO optimistic local mutation — retail's own
// Event_SetDisplayCharacterTitle send path touches no local state;
// RuntimeCharacterState.Titles.DisplayTitleId updates only when the
// server echoes UpdateTitle (0x002B) with setAsDisplay=true.
session!.SendSetTitle(titleId);
return EmitResult(
RuntimeCommandDomain.Character,
operation: 6,
RuntimeCommandStatus.Accepted,
titleId);
}
public RuntimeCommandResult Execute( public RuntimeCommandResult Execute(
RuntimeGenerationToken expectedGeneration, RuntimeGenerationToken expectedGeneration,
in RuntimeFriendCommand command) in RuntimeFriendCommand command)

View file

@ -345,7 +345,16 @@ public sealed class LiveSessionEventRouter : ILiveSessionEventRouting
: null, : null,
onContractUpdate: social.Contracts is { } contractUpdate onContractUpdate: social.Contracts is { } contractUpdate
? contractUpdate.ApplyUpdate ? contractUpdate.ApplyUpdate
: null)); : null,
// Campaign CT slice CT2 (2026-08-24): RuntimeCharacterState.
// Titles is a required child of the required `character.
// Character` owner (not an optional sibling like Fellowship/
// Allegiance/Trade/House above), so these are wired
// unconditionally.
onCharacterTitleTable: (displayTitleId, titleIds) =>
character.Character.Titles.ReplaceTable(displayTitleId, titleIds),
onUpdateTitle: (titleId, setAsDisplay) =>
character.Character.Titles.ApplyUpdateTitle(titleId, setAsDisplay)));
ConstructionCheckpoint(); ConstructionCheckpoint();
// Campaign P Slice P1 (2026-07-30): burden recompute triggers — // Campaign P Slice P1 (2026-07-30): burden recompute triggers —

View file

@ -436,6 +436,11 @@ public sealed class InteractionUiRuntimeSourcesTests
RuntimeGenerationToken expectedGeneration) => RuntimeGenerationToken expectedGeneration) =>
Accepted(expectedGeneration); Accepted(expectedGeneration);
public RuntimeCommandResult SetTitle(
RuntimeGenerationToken expectedGeneration,
uint titleId) =>
Accepted(expectedGeneration, titleId);
private RuntimeCommandResult Accepted( private RuntimeCommandResult Accepted(
RuntimeGenerationToken generation, RuntimeGenerationToken generation,
uint objectId = 0u) uint objectId = 0u)

View file

@ -728,7 +728,8 @@ public sealed class LiveSessionCommandRouterTests
RuntimeCommunicationState? communication = null, RuntimeCommunicationState? communication = null,
RuntimeCharacterState? characterState = null, RuntimeCharacterState? characterState = null,
Action<uint, bool>? sendSingleCharacterOption = null, Action<uint, bool>? sendSingleCharacterOption = null,
Action? saveCharacterOptions = null) => new( Action? saveCharacterOptions = null,
Action<uint>? sendSetTitle = null) => new(
new LiveSessionCommandBindings( new LiveSessionCommandBindings(
clientBindings ?? NewClientBindings(), clientBindings ?? NewClientBindings(),
chat ?? new ChatLog(), chat ?? new ChatLog(),
@ -767,6 +768,7 @@ public sealed class LiveSessionCommandRouterTests
CharacterState: characterState ?? new RuntimeCharacterState(), CharacterState: characterState ?? new RuntimeCharacterState(),
SendSingleCharacterOption: sendSingleCharacterOption ?? ((_, _) => { }), SendSingleCharacterOption: sendSingleCharacterOption ?? ((_, _) => { }),
SaveCharacterOptions: saveCharacterOptions ?? (() => { }), SaveCharacterOptions: saveCharacterOptions ?? (() => { }),
SendSetTitle: sendSetTitle ?? (_ => { }),
SendFellowshipCreate: (_, _) => { }, SendFellowshipCreate: (_, _) => { },
SendFellowshipRecruit: _ => { }, SendFellowshipRecruit: _ => { },
SendFellowshipDismiss: _ => { }, SendFellowshipDismiss: _ => { },

View file

@ -0,0 +1,68 @@
using AcDream.App.UI.Layout;
using AcDream.Content;
using DatReaderWriter;
namespace AcDream.App.Tests.UI.Layout;
/// <summary>
/// Campaign CT slice CT2 (2026-08-24) pin: <see cref="CharacterTitleResolver"/>
/// against the installed DAT set, end to end (EnumMapper 0x22000041 -&gt;
/// compute_str_hash -&gt; StringTable 0x2300000E). CT1's research doc
/// (docs/research/2026-08-24-campaign-ct-dat-ground-truth.md §5) verified
/// id 13 == "War Mage" against ACE's <c>CharacterTitle.WarMage</c>; this
/// pin adds several more low-ordinal ids from the same enum
/// (<c>CharacterTitle.cs</c>: Invalid=0, Adventurer=1, Archer=2,
/// Blademaster=3, LifeMage=5, Wayfarer=14) so a DAT revision or resolver
/// regression fails loudly instead of drifting unnoticed into CT3/CT4.
/// Follows the durable-pin pattern of <see cref="ChatStringsLiveDatTests"/>.
/// </summary>
[Trait("Lane", "InstalledDat")]
public sealed class CharacterTitleResolverLiveDatTests
{
private static string DatDirectory =>
Path.Combine(
System.Environment.GetFolderPath(System.Environment.SpecialFolder.UserProfile),
"Documents", "Asheron's Call");
[InstalledDatFact]
public void Resolve_PinsSeveralTitleIdsToTheirRetailDisplayStrings()
{
using var dats = new DatCollection(DatDirectory, DatReaderWriter.Options.DatAccessType.Read);
var resolver = new CharacterTitleResolver(new DatCollectionAdapter(dats));
// Retail's own early-return: id 0 (Invalid) never resolves.
Assert.Null(resolver.Resolve(0u));
Assert.Equal("Adventurer", resolver.Resolve(1u));
Assert.Equal("Archer", resolver.Resolve(2u));
Assert.Equal("Blademaster", resolver.Resolve(3u));
Assert.Equal("Life Mage", resolver.Resolve(5u));
Assert.Equal("War Mage", resolver.Resolve(13u));
Assert.Equal("Wayfarer", resolver.Resolve(14u));
}
[InstalledDatFact]
public void Resolve_UnmappedId_ReturnsNull()
{
using var dats = new DatCollection(DatDirectory, DatReaderWriter.Options.DatAccessType.Read);
var resolver = new CharacterTitleResolver(new DatCollectionAdapter(dats));
Assert.Null(resolver.Resolve(0xFFFFFFFEu));
}
[InstalledDatFact]
public void Resolve_CachesTheEnumMapperAcrossCalls()
{
// Not a durable behavioral pin — just confirms the lazy-load path
// used by the assertions above resolves the SAME value on a second
// call (the cached-mapper branch), not only on the first (cold) one.
using var dats = new DatCollection(DatDirectory, DatReaderWriter.Options.DatAccessType.Read);
var resolver = new CharacterTitleResolver(new DatCollectionAdapter(dats));
string? first = resolver.Resolve(13u);
string? second = resolver.Resolve(13u);
Assert.Equal("War Mage", first);
Assert.Equal(first, second);
}
}

View file

@ -0,0 +1,137 @@
using System;
using AcDream.Core.Net.Messages;
using Xunit;
namespace AcDream.Core.Net.Tests.Messages;
/// <summary>
/// Campaign CT slice CT2 (2026-08-24): golden-vector round-trip tests for
/// the two character-title S→C parsers added to <see cref="GameEvents"/>.
/// Fixtures are built with <see cref="AceWireWriter"/> (the ACE-mirror
/// writer) so a pass proves agreement with ACE's own
/// <c>GameEventCharacterTitle.cs</c> / <c>GameEventUpdateTitle.cs</c>
/// writer shapes, not just with itself.
/// </summary>
public sealed class CharacterTitleEventsTests
{
// ── 0x0029 CharacterTitle ────────────────────────────────────────────
[Fact]
public void ParseCharacterTitleTable_RoundTrips_DiscardsLeadingVersionTag()
{
byte[] wire = new AceWireWriter()
.Write(1u) // ACE's literal pack-version tag — must be discarded
.Write(13u) // displayTitleId
.Write(3u) // count
.Write(1u)
.Write(5u)
.Write(13u)
.ToArray();
GameEvents.CharacterTitleTable? table = GameEvents.ParseCharacterTitleTable(wire);
Assert.NotNull(table);
Assert.Equal(13u, table!.Value.DisplayTitleId);
Assert.Equal(new uint[] { 1u, 5u, 13u }, table.Value.TitleIds);
}
[Fact]
public void ParseCharacterTitleTable_IgnoresNonOneLeadingTag()
{
// Retail's own UnPack never reads the leading dword into any field —
// it is advanced past unconditionally. A hostile/odd server value
// there must not change the parse outcome.
byte[] wire = new AceWireWriter()
.Write(0xDEADBEEFu)
.Write(7u)
.Write(0u) // empty title list
.ToArray();
GameEvents.CharacterTitleTable? table = GameEvents.ParseCharacterTitleTable(wire);
Assert.NotNull(table);
Assert.Equal(7u, table!.Value.DisplayTitleId);
Assert.Empty(table.Value.TitleIds);
}
[Fact]
public void ParseCharacterTitleTable_EmptyTitleList_RoundTrips()
{
byte[] wire = new AceWireWriter()
.Write(1u)
.Write(0u) // displayTitleId — no display title yet
.Write(0u) // count
.ToArray();
GameEvents.CharacterTitleTable? table = GameEvents.ParseCharacterTitleTable(wire);
Assert.NotNull(table);
Assert.Equal(0u, table!.Value.DisplayTitleId);
Assert.Empty(table.Value.TitleIds);
}
[Theory]
[InlineData(0)] // empty payload
[InlineData(4)] // only the leading tag
[InlineData(8)] // leading tag + displayTitleId, missing count
public void ParseCharacterTitleTable_TruncatedHeader_ReturnsNull(int length)
{
byte[] wire = new byte[length];
Assert.Null(GameEvents.ParseCharacterTitleTable(wire));
}
[Fact]
public void ParseCharacterTitleTable_CountExceedsAvailableTitleIds_ReturnsNull()
{
byte[] wire = new AceWireWriter()
.Write(1u)
.Write(1u)
.Write(2u) // count says 2 title ids follow
.Write(1u) // only 1 is actually present
.ToArray();
Assert.Null(GameEvents.ParseCharacterTitleTable(wire));
}
// ── 0x002B UpdateTitle ───────────────────────────────────────────────
[Theory]
[InlineData(0u, false)]
[InlineData(13u, true)]
public void ParseUpdateTitle_RoundTrips(uint titleId, bool setAsDisplay)
{
byte[] wire = new AceWireWriter()
.Write(titleId)
.Write(setAsDisplay ? 1u : 0u)
.ToArray();
GameEvents.UpdateTitle? update = GameEvents.ParseUpdateTitle(wire);
Assert.NotNull(update);
Assert.Equal(titleId, update!.Value.TitleId);
Assert.Equal(setAsDisplay, update.Value.SetAsDisplay);
}
[Fact]
public void ParseUpdateTitle_NonZeroSetAsDisplay_IsTrue()
{
// ACE writes Convert.ToUInt32(bool) (always 0 or 1), but retail's own
// dispatch reads `!= 0`, not `== 1` — a non-1 truthy value must still
// resolve true.
byte[] wire = new AceWireWriter().Write(5u).Write(0xFFu).ToArray();
GameEvents.UpdateTitle? update = GameEvents.ParseUpdateTitle(wire);
Assert.NotNull(update);
Assert.True(update!.Value.SetAsDisplay);
}
[Theory]
[InlineData(0)]
[InlineData(4)] // only titleId, missing setAsDisplay
public void ParseUpdateTitle_Truncated_ReturnsNull(int length)
{
byte[] wire = new byte[length];
Assert.Null(GameEvents.ParseUpdateTitle(wire));
}
}

View file

@ -378,4 +378,31 @@ public sealed class SocialActionsTests
Assert.Contains((0x68000002u, 3u), parsed.Value.DesiredComps); Assert.Contains((0x68000002u, 3u), parsed.Value.DesiredComps);
Assert.Contains((0x68000003u, 7u), parsed.Value.DesiredComps); Assert.Contains((0x68000003u, 7u), parsed.Value.DesiredComps);
} }
// ── Campaign CT slice CT2 (2026-08-24): TitleSet (0x002C) ────────────────
[Fact]
public void BuildTitleSet_GoldenByteVector()
{
byte[] body = SocialActions.BuildTitleSet(seq: 7, titleId: 13u);
byte[] expected =
[
0xB1, 0xF7, 0x00, 0x00, // envelope 0xF7B1
0x07, 0x00, 0x00, 0x00, // seq 7
0x2C, 0x00, 0x00, 0x00, // opcode 0x002C TitleSet
0x0D, 0x00, 0x00, 0x00, // titleId 13
];
Assert.Equal(expected, body);
}
[Fact]
public void BuildTitleSet_HasOpcodeAndTitleId()
{
byte[] body = SocialActions.BuildTitleSet(seq: 1, titleId: 0xBEEFu);
Assert.Equal(SocialActions.TitleSetOpcode,
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(8)));
Assert.Equal(0xBEEFu,
BinaryPrimitives.ReadUInt32LittleEndian(body.AsSpan(12)));
}
} }

View file

@ -285,5 +285,11 @@ public sealed class HeadlessCharacterOptionsSeederTests
RuntimeCommandStatus.Accepted, RuntimeCommandStatus.Accepted,
expectedGeneration); expectedGeneration);
} }
public RuntimeCommandResult SetTitle(
RuntimeGenerationToken expectedGeneration,
uint titleId) =>
throw new NotSupportedException(
"HeadlessCharacterOptionsSeeder never calls SetTitle.");
} }
} }

View file

@ -3,6 +3,7 @@ using AcDream.Core.Net.Messages;
using AcDream.Core.Properties; using AcDream.Core.Properties;
using AcDream.Core.Spells; using AcDream.Core.Spells;
using AcDream.Core.Player; using AcDream.Core.Player;
using AcDream.Runtime;
using AcDream.Runtime.Gameplay; using AcDream.Runtime.Gameplay;
namespace AcDream.Runtime.Tests.Gameplay; namespace AcDream.Runtime.Tests.Gameplay;
@ -1051,6 +1052,61 @@ public sealed class RuntimeCharacterStateTests
Assert.True(state.CaptureOwnership().AutonomyIsDefault); Assert.True(state.CaptureOwnership().AutonomyIsDefault);
} }
// ── Campaign CT slice CT2 (2026-08-24): Titles owner integration ─────
[Fact]
public void Titles_IsOwnedAsASiblingOfOptionsAndMovementSkills()
{
using var state = new RuntimeCharacterState();
state.Titles.ReplaceTable(13u, [1u, 5u, 13u]);
Assert.Equal(13u, state.Titles.DisplayTitleId);
Assert.Equal(3, state.Titles.EarnedTitleIds.Count);
Assert.Equal(3, state.CaptureOwnership().TitleCount);
Assert.False(state.CaptureOwnership().DisplayTitleIsDefault);
}
[Fact]
public void ResetSession_ClearsTitles()
{
using var state = new RuntimeCharacterState();
state.Titles.ReplaceTable(13u, [1u, 5u, 13u]);
state.ResetSession();
Assert.Equal(0u, state.Titles.DisplayTitleId);
Assert.Empty(state.Titles.EarnedTitleIds);
Assert.True(state.CaptureOwnership().TitleCount == 0);
Assert.True(state.CaptureOwnership().DisplayTitleIsDefault);
Assert.True(state.CaptureOwnership().IsConverged is false); // IsDisposed still false
}
[Fact]
public void Dispose_ClearsTitlesAndConverges()
{
var state = new RuntimeCharacterState();
state.Titles.ReplaceTable(13u, [1u, 5u, 13u]);
state.Dispose();
Assert.Equal(0u, state.Titles.DisplayTitleId);
Assert.Empty(state.Titles.EarnedTitleIds);
Assert.True(state.CaptureOwnership().IsConverged);
}
[Fact]
public void CharacterSnapshot_EmbedsTitlesSnapshot()
{
using var state = new RuntimeCharacterState();
state.Titles.ReplaceTable(13u, [1u, 5u, 13u]);
RuntimeCharacterSnapshot snapshot = state.View.Snapshot;
Assert.Equal(13u, snapshot.Titles.DisplayTitleId);
Assert.Equal(3, snapshot.Titles.TitleCount);
}
private static ActiveEnchantmentRecord MakeVitae(uint spellId, float val) => private static ActiveEnchantmentRecord MakeVitae(uint spellId, float val) =>
new( new(
spellId, LayerId: 0u, Duration: -1f, CasterGuid: 0u, spellId, LayerId: 0u, Duration: -1f, CasterGuid: 0u,

View file

@ -0,0 +1,193 @@
using AcDream.Runtime.Gameplay;
namespace AcDream.Runtime.Tests.Gameplay;
/// <summary>
/// Campaign CT slice CT2 (2026-08-24): unit tests for
/// <see cref="RuntimeCharacterTitleState"/> — the retail
/// <c>CharacterTitleTable</c> port. Covers the full table replace
/// (<c>0x0029 CharacterTitle</c>), the incremental add/set-display notice
/// (<c>0x002B UpdateTitle</c>), the retail-verified unconditional-add /
/// gated-display-set contract, and generation-reset clearing.
/// </summary>
public sealed class RuntimeCharacterTitleStateTests
{
[Fact]
public void InitialState_IsEmptyWithDefaultDisplayTitle()
{
var titles = new RuntimeCharacterTitleState();
Assert.Equal(0u, titles.DisplayTitleId);
Assert.Empty(titles.EarnedTitleIds);
Assert.False(titles.HasEarnedTitle(13u));
}
[Fact]
public void ReplaceTable_SetsEarnedIdsAndDisplayTitle_FiresTableReplaced()
{
var titles = new RuntimeCharacterTitleState();
int tableReplacedCount = 0;
titles.TableReplaced += () => tableReplacedCount++;
titles.ReplaceTable(13u, [1u, 5u, 13u]);
Assert.Equal(13u, titles.DisplayTitleId);
Assert.Equal(new HashSet<uint> { 1u, 5u, 13u }, titles.EarnedTitleIds.ToHashSet());
Assert.True(titles.HasEarnedTitle(5u));
Assert.False(titles.HasEarnedTitle(99u));
Assert.Equal(1, tableReplacedCount);
}
[Fact]
public void ReplaceTable_IsAWholesaleReplace_DropsIdsMissingFromTheNewTable()
{
var titles = new RuntimeCharacterTitleState();
titles.ReplaceTable(1u, [1u, 2u, 3u]);
titles.ReplaceTable(1u, [1u]);
Assert.Equal(new uint[] { 1u }, titles.EarnedTitleIds.ToArray());
Assert.False(titles.HasEarnedTitle(2u));
Assert.False(titles.HasEarnedTitle(3u));
}
[Fact]
public void ReplaceTable_DisplayTitleIdUnchanged_DoesNotFireDisplayTitleChanged()
{
var titles = new RuntimeCharacterTitleState();
titles.ReplaceTable(13u, [13u]);
var fired = new List<uint>();
titles.DisplayTitleChanged += id => fired.Add(id);
titles.ReplaceTable(13u, [13u, 14u]);
Assert.Empty(fired);
Assert.Equal(13u, titles.DisplayTitleId);
}
[Fact]
public void ReplaceTable_DisplayTitleIdChanges_FiresDisplayTitleChangedWithNewId()
{
var titles = new RuntimeCharacterTitleState();
titles.ReplaceTable(13u, [13u, 14u]);
var fired = new List<uint>();
titles.DisplayTitleChanged += id => fired.Add(id);
titles.ReplaceTable(14u, [13u, 14u]);
Assert.Equal([14u], fired);
Assert.Equal(14u, titles.DisplayTitleId);
}
// ── 0x002B UpdateTitle: unconditional add, gated display-set ─────────
// Retail's Handle_Social__AddOrSetCharacterTitle @0x00564260 ALWAYS
// calls SendNotice_AddCharacterTitle, and additionally calls
// SendNotice_SetDisplayCharacterTitle only when setAsDisplay != 0.
[Fact]
public void ApplyUpdateTitle_AlwaysAddsAndFiresTitleAdded_EvenWhenNotSetAsDisplay()
{
var titles = new RuntimeCharacterTitleState();
var added = new List<uint>();
titles.TitleAdded += id => added.Add(id);
var displayChanged = new List<uint>();
titles.DisplayTitleChanged += id => displayChanged.Add(id);
titles.ApplyUpdateTitle(7u, setAsDisplay: false);
Assert.True(titles.HasEarnedTitle(7u));
Assert.Equal([7u], added);
Assert.Empty(displayChanged);
Assert.Equal(0u, titles.DisplayTitleId);
}
[Fact]
public void ApplyUpdateTitle_SetAsDisplayTrue_AddsAndUpdatesDisplayTitle()
{
var titles = new RuntimeCharacterTitleState();
var added = new List<uint>();
titles.TitleAdded += id => added.Add(id);
var displayChanged = new List<uint>();
titles.DisplayTitleChanged += id => displayChanged.Add(id);
titles.ApplyUpdateTitle(13u, setAsDisplay: true);
Assert.True(titles.HasEarnedTitle(13u));
Assert.Equal([13u], added);
Assert.Equal([13u], displayChanged);
Assert.Equal(13u, titles.DisplayTitleId);
}
[Fact]
public void ApplyUpdateTitle_AlreadyEarnedId_StillFiresTitleAddedUnconditionally()
{
// Retail's own broadcast is unconditional — it does not check
// membership before firing the notice.
var titles = new RuntimeCharacterTitleState();
titles.ApplyUpdateTitle(7u, setAsDisplay: false);
var added = new List<uint>();
titles.TitleAdded += id => added.Add(id);
titles.ApplyUpdateTitle(7u, setAsDisplay: false);
Assert.Equal([7u], added);
Assert.Single(titles.EarnedTitleIds);
}
[Fact]
public void ApplyUpdateTitle_SetAsDisplayOnAnUnearnedId_AddsItAndSetsDisplay()
{
// Retail sends UpdateTitle for a title the player just earned — the
// id is not necessarily already in the earned set beforehand.
var titles = new RuntimeCharacterTitleState();
titles.ApplyUpdateTitle(99u, setAsDisplay: true);
Assert.True(titles.HasEarnedTitle(99u));
Assert.Equal(99u, titles.DisplayTitleId);
}
[Fact]
public void ResetSession_ClearsEarnedIdsAndDisplayTitle()
{
var titles = new RuntimeCharacterTitleState();
titles.ReplaceTable(13u, [1u, 5u, 13u]);
titles.ResetSession();
Assert.Equal(0u, titles.DisplayTitleId);
Assert.Empty(titles.EarnedTitleIds);
}
[Fact]
public void ResetSession_BumpsRevisionEvenWhenAlreadyEmpty()
{
var titles = new RuntimeCharacterTitleState();
long before = titles.Revision;
titles.ResetSession();
Assert.True(titles.Revision > before);
}
[Fact]
public void Snapshot_ReflectsDisplayTitleAndCount()
{
var titles = new RuntimeCharacterTitleState();
titles.ReplaceTable(13u, [1u, 5u, 13u]);
RuntimeCharacterTitleSnapshot snapshot = titles.Snapshot;
Assert.Equal(13u, snapshot.DisplayTitleId);
Assert.Equal(3, snapshot.TitleCount);
Assert.Equal(titles.Revision, snapshot.Revision);
}
[Fact]
public void ReplaceTable_NullTitleIds_Throws()
{
var titles = new RuntimeCharacterTitleState();
Assert.Throws<ArgumentNullException>(
() => titles.ReplaceTable(1u, null!));
}
}

View file

@ -1,3 +1,4 @@
using System.Buffers.Binary;
using System.Net; using System.Net;
using AcDream.Core.Combat; using AcDream.Core.Combat;
using AcDream.Core.Items; using AcDream.Core.Items;
@ -345,6 +346,69 @@ public sealed class DirectGameRuntimeCommandAdapterTests
runtime.Dispose(); runtime.Dispose();
} }
// ── Campaign CT slice CT2 (2026-08-24): SetTitle (TitleSet 0x002C) ───
[Fact]
public void SetTitle_SendsTheWireActionWithoutAnyLocalMutation()
{
(GameRuntime runtime, DirectGameRuntimeCommandAdapter adapter, FixtureSessionOperations operations) =
CreateStartedHarness();
var gameActions = new List<byte[]>();
operations.Sessions[^1].GameActionCapture = body => gameActions.Add(body);
RuntimeCommandResult result = adapter.Character.SetTitle(
runtime.Generation,
titleId: 13u);
Assert.True(result.Accepted);
Assert.Single(gameActions);
byte[] sent = gameActions[0];
Assert.Equal(
SocialActions.TitleSetOpcode,
BinaryPrimitives.ReadUInt32LittleEndian(sent.AsSpan(8)));
Assert.Equal(13u, BinaryPrimitives.ReadUInt32LittleEndian(sent.AsSpan(12)));
// CA-lesson: NO optimistic local mutation. RuntimeCharacterState.
// Titles only updates from the server's own echo (0x002B/0x0029).
Assert.Equal(0u, runtime.CharacterOwner.Titles.DisplayTitleId);
Assert.Empty(runtime.CharacterOwner.Titles.EarnedTitleIds);
runtime.Dispose();
}
[Fact]
public void SetTitle_ZeroTitleId_RejectsWithoutSendingAnything()
{
(GameRuntime runtime, DirectGameRuntimeCommandAdapter adapter, FixtureSessionOperations operations) =
CreateStartedHarness();
var gameActions = new List<byte[]>();
operations.Sessions[^1].GameActionCapture = body => gameActions.Add(body);
RuntimeCommandResult result = adapter.Character.SetTitle(
runtime.Generation,
titleId: 0u);
Assert.Equal(RuntimeCommandStatus.Rejected, result.Status);
Assert.Empty(gameActions);
runtime.Dispose();
}
[Fact]
public void SetTitle_StaleGeneration_RejectsWithoutSendingAnything()
{
(GameRuntime runtime, DirectGameRuntimeCommandAdapter adapter, FixtureSessionOperations operations) =
CreateStartedHarness();
var gameActions = new List<byte[]>();
operations.Sessions[^1].GameActionCapture = body => gameActions.Add(body);
RuntimeGenerationToken stale = runtime.Generation;
_ = adapter.Session.Reconnect(runtime.Generation);
RuntimeCommandResult result = adapter.Character.SetTitle(stale, titleId: 13u);
Assert.Equal(RuntimeCommandStatus.StaleGeneration, result.Status);
Assert.Empty(gameActions);
runtime.Dispose();
}
[Fact] [Fact]
public void SaveOptions_FlushesTheDirtyBlobThenNoOpsWhenClean() public void SaveOptions_FlushesTheDirtyBlobThenNoOpsWhenClean()
{ {