Two defects the owner found at the CA5 drive, one shared theme: the data was right and the presentation seam was dead. #430 (tooltips): the TS-85 Batch-B port set runtime TooltipText on the runtime-built attribute/vital/skill rows but never gave them a popup locator, and RetailTooltipPresenter.OnTooltipShow refuses any widget with AuthoredTooltipRootElementId == 0 — the tooltip could never mount, on any row, ever. (The register's 'live-verified on the Character tab' was the OPTIONS panel's Character tab — authored elements with authored locators; a different surface.) Rows now carry the shared popup skin 0x10000395/0x21000041 — live-DAT probed as the ONLY locator pair the character layout references, and the same inference UiItemSlot already ships for runtime-built widgets. TS-85's row carries the dated correction. #440 (train row stuck): training a skill debited credits on screen but left the row in the untrained section until the NEXT click — because the sheet-changed subscription only refreshed the captured sheet, and row STRUCTURE rebuilt exclusively in click handlers (the raise 'completed' callback runs after SEND, before the server answers; the owner's second click was simply the first rebuild after the record landed, and ACE's rejection of that second train — 'Failed to train', no credit change — matches the owner's report exactly). The same gap kept CA4's awaiting-ghost from visually releasing. CharacterStatController.Bind now returns the data-changed refresh and MountCharacter invokes it on every authoritative sheet change, mirroring retail's quality-change broadcast (InfoRegion::OnQualityChanged @ 0x004F0EB0). Pinned by DataChangedRefresh_MovesATrainedSkillToItsSection_WithoutAClick and Rows_CarryTheSharedTooltipPopupLocatorAndDescriptionText. Owner visual re-check owed next session (hover-dwell a row; train a skill and watch it move immediately). Full hermetic suite 15,329 passed / 0 failed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
parent
bd943849b1
commit
bce17b3cfb
5 changed files with 177 additions and 7 deletions
|
|
@ -4017,9 +4017,7 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
}
|
||||
CharacterSheetProvider provider = _bindings.Character.Provider;
|
||||
CharacterSheet currentSheet = provider.BuildSheet();
|
||||
_characterSheetSubscription = provider.SubscribeChanged(
|
||||
() => currentSheet = provider.BuildSheet());
|
||||
CharacterStatController.Bind(
|
||||
Action refreshRows = CharacterStatController.Bind(
|
||||
layout,
|
||||
() => currentSheet,
|
||||
_bindings.Assets.DefaultFont,
|
||||
|
|
@ -4027,6 +4025,16 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
_bindings.Assets.ResolveSprite,
|
||||
(request, completed) => HandleCharacterRaise(provider, request, completed),
|
||||
() => CloseWindow(WindowNames.Character));
|
||||
// #431-CA5 gate fix: rebuild the ROWS on every authoritative sheet
|
||||
// change, not only on clicks — a train's skill record must move the
|
||||
// row to the trained section (and un-ghost the raise controls) the
|
||||
// moment it lands, mirroring retail's quality-change broadcast
|
||||
// (InfoRegion::OnQualityChanged @ 0x004F0EB0).
|
||||
_characterSheetSubscription = provider.SubscribeChanged(() =>
|
||||
{
|
||||
currentSheet = provider.BuildSheet();
|
||||
refreshRows();
|
||||
});
|
||||
RetailWindowHandle handle = RetailWindowFrame.Mount(
|
||||
Host.Root,
|
||||
layout.Root,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue