feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles
Campaign CH round 4, user-gate items 1+2. Root cause: retail ships a second (background) glyph atlas per font, dilated 2px on every side, plus two border-pixel scalars (Font.NumHorizontalBorderPixels/ NumVerticalBorderPixels) that acdream's font reader never read — so even the pre-existing outline parameter drew almost nothing once enabled. Landed together (either half alone is a no-op or a regression): - UiDatFont carries BorderX/BorderY from the DAT font resource. - UiRenderContext.DrawStringDat inflates the background blit's source and destination rect by that margin and restructures into retail's exact two-pass whole-string outline-then-fill model (UIElement_Text::DrawSelf), plus the 8-neighbour +-1px fallback for fonts with no background atlas. Corrects the stale "property 0xd" comment to the real ids, 0x21 (Outline) / 0x22 (OutlineColor). - LayoutDesc property 0x21/0x22 import (ElementInfo.Outline/ OutlineColor, LayoutImporter.ReadState, ElementReader.Merge/ ApplyCanonicalLegacyProjection, DatWidgetFactory.BuildText) so every authored-outline element across the DAT set is correct at once. - SpewBox: RetailFontId corrected from a round-3 heuristic (0x40000025) to the actually-authored 0x40000001 (18px bold serif), Outline=true set on the controller's UiText. Fill colour stays the user-gate-round-1-pinned yellow — font atlases are alpha-only (PFID_A8), so there is no baked shading that could explain the screenshot's gold as anything other than the outline itself. - Chat transcript: default fill now seeds from its authored ARGB(255,204,204,204) instead of an unrelated color-table slot (ChatTranscriptRenderer.BuildLines takes the transcript's own DefaultColor as a parameter); the 34-entry LogTextType table is untouched, and every existing CH1 conformance test stays green unmodified. Regenerated the committed chat_2100006f.json fixture from the real installed DAT, confirming end to end (not by missing-field default) that the transcript carries no outline. Tests: font-reader border fields + inflation math pinned against the real DAT font, two-pass draw ordering/tint/inflation via a new TextRenderer.DebugSpriteSegmentVerts test seam, property 0x21/0x22 import at both the ElementReader.Merge and StateDesc-property layers, SpewBox font/outline, and the chat default-shade seed with the color table proven untouched. Full Release suite: 12,610 passed / 4 skipped / 0 failed (AcDream.slnx, complete solution). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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22 changed files with 1995 additions and 105 deletions
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@ -1,5 +1,6 @@
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using System.Collections.Generic;
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using System.Numerics;
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using AcDream.App.UI;
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namespace AcDream.App.UI.Layout;
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@ -108,6 +109,26 @@ public sealed class ElementInfo
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/// </summary>
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public Vector4? FontColor;
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/// <summary>
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/// Outline flag from dat <c>Properties[0x21]</c> (<c>BoolBaseProperty</c>). Retail
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/// <c>UIElement_Text::SetOutline @0x0046a81c</c> / <c>m_bitField & 0x10</c>.
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/// Default false (ctor <c>m_bitField=0x300</c> clears the outline bit) — outlining is
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/// opt-in per element. Propagated in <see cref="ElementReader.Merge"/> with the same
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/// "derived wins when true" rule used for <see cref="FontDid"/>.
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/// </summary>
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public bool Outline;
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/// <summary>
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/// Outline color from dat <c>Properties[0x22]</c> (<c>ColorBaseProperty</c>). Retail
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/// <c>m_curOutlineColor</c>, ctor default <c>RGBAColor_Black</c>
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/// (<c>UIElement_Text::UIElement_Text @0x004686cb</c>). Null means "not authored" —
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/// the factory then leaves the widget at its own black default
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/// (<see cref="UiRenderContext.DefaultOutlineColor"/>). Propagated in
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/// <see cref="ElementReader.Merge"/> with the same "non-null derived wins" rule used
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/// for <see cref="FontColor"/>.
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/// </summary>
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public Vector4? OutlineColor;
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/// <summary>
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/// Sprite per state: state name → (RenderSurface file id, DrawMode int).
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/// The <c>""</c> key represents the unnamed DirectState (<c>ElementDesc.StateDesc</c>).
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@ -307,6 +328,12 @@ public static class ElementReader
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// FontColor: derived wins when it has an explicit (non-null) color; otherwise inherit the base.
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// Null means "dat carried no 0x1B property" — so null-derived does NOT override a non-null base.
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FontColor = derived.FontColor ?? base_.FontColor,
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// Outline: derived wins when true (the dat property 0x21 was present and read as
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// true); otherwise inherit the base. False-derived never overrides a true base —
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// matching the FontDid/HJustify "non-default wins" convention.
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Outline = derived.Outline || base_.Outline,
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// OutlineColor: same "non-null derived wins" rule as FontColor.
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OutlineColor = derived.OutlineColor ?? base_.OutlineColor,
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// DefaultStateName: derived wins if set; otherwise inherit the base's default.
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DefaultStateName = !string.IsNullOrEmpty(derived.DefaultStateName) ? derived.DefaultStateName : base_.DefaultStateName,
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// This helper merges one element snapshot only. LayoutImporter separately
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@ -384,6 +411,33 @@ public static class ElementReader
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info.FontColor = new Vector4(c.Red / 255f, c.Green / 255f, c.Blue / 255f, alpha);
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}
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}
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// Outline (0x21): BoolBaseProperty. Retail SetOutline @0x0046a81c / m_bitField & 0x10.
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if (info.TryGetEffectiveProperty(0x21u, out var outline)
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&& outline.Kind == UiPropertyKind.Bool)
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{
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info.Outline = outline.BoolValue;
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}
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// OutlineColor (0x22): ColorBaseProperty (matches FontColor's Array-tolerant read —
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// no authored 0x22 is currently array-wrapped, but the fallback costs nothing).
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// Retail m_curOutlineColor, ctor default RGBAColor_Black.
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if (info.TryGetEffectiveProperty(0x22u, out var outlineColor))
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{
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UiPropertyValue? outlineColorValue = outlineColor.Kind == UiPropertyKind.Color
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? outlineColor
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: outlineColor.Kind == UiPropertyKind.Array
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&& outlineColor.ArrayValue.Count > 0
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&& outlineColor.ArrayValue[0].Kind == UiPropertyKind.Color
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? outlineColor.ArrayValue[0]
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: null;
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if (outlineColorValue is not null)
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{
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var c = outlineColorValue.ColorValue;
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float alpha = c.Alpha == 0 ? 1f : c.Alpha / 255f;
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info.OutlineColor = new Vector4(c.Red / 255f, c.Green / 255f, c.Blue / 255f, alpha);
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}
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}
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}
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/// <summary>
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