docs(AS): AS3 REVIEW-CLOSED (APPROVE, no fix round); R3 legend hedge settled at source
The AS3 dual-lens review verified the armor-level trio, sentinel, legend, and monster-path exclusion at offset level and disproved the R3 BN-flattening theory structurally (legend sits outside the InqCreature block, pseudo-C line 189962). The ratings adjudication resolved in the implementer's favor: the pre-AS3 composer already had retail's per-row gating and spacer discipline. NITs 11/12 + the AP-110 narrowing ride AS4. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2 changed files with 12 additions and 5 deletions
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@ -216,10 +216,16 @@ auto-fail. Guid-not-found → `Flags=0, Success=0` only.
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52 is absent for players; harmless either way.
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- **R2 (Int 323 HealingBoost):** retail reads it and never renders it; we
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keep discarding it. Do not add a row.
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- **R3 (`* = Unenchantable` legend unconditional):** port as the decomp
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shows — unconditional at the end of the char extras (it may be a BN
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flattening; the CONNECTED GATE explicitly asks the owner to check retail
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side-by-side; flip to conditional only on live evidence).
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- **R3 (`* = Unenchantable` legend unconditional):** SETTLED AT SOURCE at
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the AS3 review — the legend at `004b5d7d-004b5dcd` sits OUTSIDE the
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`if (InqCreature(...))` block (opened `004b4638`, closed at pseudo-C line
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189962), so the BN-flattening theory is dead: retail adds it
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unconditionally, into the same `m_extraInfoList` (0x10000335), text in
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the LABEL slot. Retail's outside-the-gate placement is unobservable in
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practice (the dispatcher only routes to CharExamineUI when a creature
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profile exists), so "always, on the character path" is the faithful
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port. The connected gate keeps its side-by-side check for the VISUAL
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question only; do not re-investigate the structure.
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- **R4 (ratings spacer discipline):** the BN output lost the flag
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assignments in CharExamineUI; use `CreatureExamineUI::SetAppraiseInfo
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@0x004B3FF0`'s clean version of the SAME logic: one spacer before the
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