fix(ui,runtime): OP4 review fixes — live re-seed, enable-gating, Combat panel re-point, universal timestamps
Both OP4 reviews converged on one headline bug (Character-tab rows never re-read live server truth after their pre-login constructor-word seed) plus overlapping MUST-FIXes. All ten converged/consolidated findings land here: MUST-FIX: - BoolOptionRow.SaveCurrentValue now re-reads its live binding (retail's GetValue()-into-SaveCurrentValue) on every OnShown — panel open, tab switch in, initial activation — instead of trusting the pre-login constructor word it was built with. Reset/tab-switch can now only restore values that were actually live at the last show. LockUI's host.Root.UiLocked one-shot mount seed now also converges on every PlayerDescription via the existing OnCharacterOptionsChanged hook. - Apply/Reset are wired to OptionPage.OnOptionChanged in production (Ghosted when nothing changed, Normal when dirty, run once at bind so both start disabled per retail's PostInit); Defaults stays ungated. - The Combat panel's three LEDs (Repeat Attacks/Auto Target/Keep in View) now read/write the same RuntimeCharacterOptionsState seam the Character tab uses instead of a disconnected client-local GameplaySettings copy — closes the "two writable copies" divergence. The three now-orphaned GameplaySettings fields and RuntimeSettingsController's mirror properties/SetCombatGameplay are deleted outright; the headless host's hardcoded AutoRepeatAttack/AutoTarget now read the live option bit. - RuntimeSettingsController.SetUiLocked's convergence guard now compares against the last value actually applied to the runtime target instead of the persisted GameplaySettings.LockUI snapshot, which could already match a server-derived request without ever having been pushed. SHOULD-FIX: - DisplayTimeStamps now prefixes every chat producer (ChatLog.Append is the one seam all of them funnel through), not just AddText's own callers — heard speech, emotes, Turbine channels, and combat text were previously missed. The prefix format escapes its colons and forces InvariantCulture instead of the culture-dependent TimeSeparator placeholder. - sky.frag now honors uFogParams.w (fog mode) like the mesh/terrain shaders, so Disable Distance Fog stops the sky dome's horizon band from blending toward fog color too. - Corrected the "byte-verified" overclaim on the timestamp format string doc comment (BN-sourced, wire doc U6) and the AP-194 anchor-column class-name typo; the RunAsDefaultMovement doc comments now cite retail's actual acclient.h enumerator name. - Added: DispatcherMovementInputSource's option x modifier truth table (incl. || AutoRunActive with the option off), the per-page Apply/Reset enable-gate tests, a real checkbox.OnClick/ToggleBehavior-driven click test, and hash-pins for the six header string keys. - Gate script step 8 corrected for the logout-flush false-failure (closing the panel before relogging is load-bearing); a new step documents the enable-gate sequence and the Combat-panel/Character-tab cross-check. Register: AP-196 (the Group-C default-source change + GameplaySettings retirement) and AP-197 (the ignored per-character timestamp format override) filed in this commit. Full Release suite: 13,044 passed / 4 skipped / 0 failed (was 13,008/4/0; net +36 tests from new coverage and legitimate assertion updates from the GameplaySettings retirement). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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36 changed files with 923 additions and 220 deletions
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@ -1,3 +1,5 @@
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using System.Globalization;
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using System.Threading;
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using AcDream.Core.Chat;
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using AcDream.Core.Combat;
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using Xunit;
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@ -336,4 +338,83 @@ public sealed class ChatLogTests
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log.OnCombatLine("You hit Mosswart for 5 slashing damage (50.0%).", logTextType: 0x06u);
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Assert.Equal(0x06u, log.Snapshot()[0].LogTextType);
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}
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// ── SF-1/S1 (OP4 review-fix round, 2026-08-11): DisplayTimestampsSource
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// prefixes EVERY producer through the shared Append seam, not just
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// RuntimeCommunicationState.AddText's own subset of callers. ────────
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[Fact]
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public void DisplayTimestampsSource_Unbound_NoPrefix()
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{
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var log = new ChatLog();
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log.OnLocalSpeech("Alice", "hi", 0xAAu, isRanged: false, logTextType: 0x02u);
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Assert.Equal("hi", log.Snapshot()[0].Text);
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}
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[Theory]
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[InlineData(false)]
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[InlineData(true)]
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public void DisplayTimestampsSource_GatesThePrefix(bool timestampsOn)
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{
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var log = new ChatLog { DisplayTimestampsSource = () => timestampsOn };
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log.OnLocalSpeech("Alice", "hi", 0xAAu, isRanged: false, logTextType: 0x02u);
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string text = log.Snapshot()[0].Text;
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if (timestampsOn)
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Assert.Matches(@"^\d{1,2}:\d{2}:\d{2} hi$", text);
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else
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Assert.Equal("hi", text);
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}
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[Theory]
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// Every public ingestion method — proving the prefix applies at the
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// ONE shared Append seam, not per-caller.
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[InlineData("OnEmote")]
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[InlineData("OnSoulEmote")]
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[InlineData("OnChannelBroadcast")]
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[InlineData("OnTellReceived")]
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[InlineData("OnSystemMessage")]
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[InlineData("OnPopup")]
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[InlineData("OnCombatLine")]
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[InlineData("OnSelfSent")]
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[InlineData("OnPlayerKilled")]
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public void DisplayTimestampsSource_AppliesToEveryProducer(string method)
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{
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var log = new ChatLog { DisplayTimestampsSource = () => true };
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switch (method)
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{
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case "OnEmote": log.OnEmote("Caith", "waves", 0xCAFEu); break;
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case "OnSoulEmote": log.OnSoulEmote("Bob", "dances", 0xBEEFu); break;
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case "OnChannelBroadcast": log.OnChannelBroadcast(42u, "Alice", "motd"); break;
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case "OnTellReceived": log.OnTellReceived("Alice", "psst", 0xAAu, logTextType: 0x03u); break;
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case "OnSystemMessage": log.OnSystemMessage("fizzled", chatType: 5); break;
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case "OnPopup": log.OnPopup("modal"); break;
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case "OnCombatLine": log.OnCombatLine("hit", logTextType: 0x06u); break;
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case "OnSelfSent": log.OnSelfSent(ChatKind.Tell, "hey", logTextType: 0x04u, targetOrChannel: "Alice"); break;
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case "OnPlayerKilled": log.OnPlayerKilled("died", 0x1u, 0x2u); break;
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}
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string text = log.Snapshot()[0].Text;
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Assert.Matches(@"^\d{1,2}:\d{2}:\d{2} .+$", text);
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}
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[Fact]
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public void DisplayTimestampsSource_UsesLiteralColons_RegardlessOfCurrentCulture()
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{
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CultureInfo original = Thread.CurrentThread.CurrentCulture;
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try
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{
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Thread.CurrentThread.CurrentCulture = CultureInfo.GetCultureInfo("fi-FI");
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var log = new ChatLog { DisplayTimestampsSource = () => true };
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log.OnSystemMessage("fizzled", chatType: 0);
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Assert.Matches(@"^\d{1,2}:\d{2}:\d{2} fizzled$", log.Snapshot()[0].Text);
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}
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finally
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{
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Thread.CurrentThread.CurrentCulture = original;
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}
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}
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}
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