fix(ui,runtime): OP4 review fixes — live re-seed, enable-gating, Combat panel re-point, universal timestamps
Both OP4 reviews converged on one headline bug (Character-tab rows never re-read live server truth after their pre-login constructor-word seed) plus overlapping MUST-FIXes. All ten converged/consolidated findings land here: MUST-FIX: - BoolOptionRow.SaveCurrentValue now re-reads its live binding (retail's GetValue()-into-SaveCurrentValue) on every OnShown — panel open, tab switch in, initial activation — instead of trusting the pre-login constructor word it was built with. Reset/tab-switch can now only restore values that were actually live at the last show. LockUI's host.Root.UiLocked one-shot mount seed now also converges on every PlayerDescription via the existing OnCharacterOptionsChanged hook. - Apply/Reset are wired to OptionPage.OnOptionChanged in production (Ghosted when nothing changed, Normal when dirty, run once at bind so both start disabled per retail's PostInit); Defaults stays ungated. - The Combat panel's three LEDs (Repeat Attacks/Auto Target/Keep in View) now read/write the same RuntimeCharacterOptionsState seam the Character tab uses instead of a disconnected client-local GameplaySettings copy — closes the "two writable copies" divergence. The three now-orphaned GameplaySettings fields and RuntimeSettingsController's mirror properties/SetCombatGameplay are deleted outright; the headless host's hardcoded AutoRepeatAttack/AutoTarget now read the live option bit. - RuntimeSettingsController.SetUiLocked's convergence guard now compares against the last value actually applied to the runtime target instead of the persisted GameplaySettings.LockUI snapshot, which could already match a server-derived request without ever having been pushed. SHOULD-FIX: - DisplayTimeStamps now prefixes every chat producer (ChatLog.Append is the one seam all of them funnel through), not just AddText's own callers — heard speech, emotes, Turbine channels, and combat text were previously missed. The prefix format escapes its colons and forces InvariantCulture instead of the culture-dependent TimeSeparator placeholder. - sky.frag now honors uFogParams.w (fog mode) like the mesh/terrain shaders, so Disable Distance Fog stops the sky dome's horizon band from blending toward fog color too. - Corrected the "byte-verified" overclaim on the timestamp format string doc comment (BN-sourced, wire doc U6) and the AP-194 anchor-column class-name typo; the RunAsDefaultMovement doc comments now cite retail's actual acclient.h enumerator name. - Added: DispatcherMovementInputSource's option x modifier truth table (incl. || AutoRunActive with the option off), the per-page Apply/Reset enable-gate tests, a real checkbox.OnClick/ToggleBehavior-driven click test, and hash-pins for the six header string keys. - Gate script step 8 corrected for the logout-flush false-failure (closing the panel before relogging is load-bearing); a new step documents the enable-gate sequence and the Combat-panel/Character-tab cross-check. Register: AP-196 (the Group-C default-source change + GameplaySettings retirement) and AP-197 (the ignored per-character timestamp format override) filed in this commit. Full Release suite: 13,044 passed / 4 skipped / 0 failed (was 13,008/4/0; net +36 tests from new coverage and legitimate assertion updates from the GameplaySettings retirement). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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36 changed files with 923 additions and 220 deletions
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@ -100,16 +100,32 @@ public sealed class RuntimeCommunicationState : IDisposable
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/// DisplayTimeStamps</c> — <c>ClientSystem::AddTextToScroll
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/// @0x00563C50</c> (character-options-map.md §2.2, "Display
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/// Timestamps") prefixes each transcript line with
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/// <c>PlayerModule::m_TimeStampFormat</c> (ctor default the byte-
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/// verified CRT strftime string <c>"%#H:%M:%S "</c> — non-zero-padded
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/// 24h hour, then zero-padded minute:second, trailing space) when the
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/// option is on. Polled — see <see cref="AcDream.Core.World.
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/// WeatherSystem.DisableDistanceFogSource"/> for why. Applied only to
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/// the persisted <see cref="Chat"/> transcript (matching retail's own
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/// <c>ClientLocal</c> exemption in <see cref="AddText"/> below — the
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/// transient <see cref="SpewBox"/> is never timestamped).
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/// <c>PlayerModule::m_TimeStampFormat</c> (ctor default the
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/// BN-sourced CRT strftime string <c>"%#H:%M:%S "</c> — wire research
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/// doc U6, NOT byte-verified — non-zero-padded 24h hour, then
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/// zero-padded minute:second, trailing space) when the option is on.
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/// Polled — see <see cref="AcDream.Core.World.
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/// WeatherSystem.DisableDistanceFogSource"/> for why.
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///
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/// <para>
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/// SHOULD-FIX S1 (OP4 review-fix round, 2026-08-11): the actual
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/// prefixing now happens inside <see cref="Chat"/>'s own
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/// <c>Append</c> — the ONE seam every chat producer funnels through,
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/// not just this class's own <see cref="AddText"/> callers (a strict
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/// subset that missed heard speech, emotes, Turbine channels, and
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/// combat text). This property forwards to
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/// <see cref="ChatLog.DisplayTimestampsSource"/> so existing callers
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/// (<c>GameWindow</c>'s one-time bind) keep working unchanged. The
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/// transient <see cref="SpewBox"/> never touches <see cref="Chat"/>
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/// at all, so it stays exempt automatically — matching retail's own
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/// <c>ClientLocal</c> exemption without a special case here.
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/// </para>
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/// </summary>
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public Func<bool>? DisplayTimestampsSource { get; set; }
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public Func<bool>? DisplayTimestampsSource
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{
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get => Chat.DisplayTimestampsSource;
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set => Chat.DisplayTimestampsSource = value;
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}
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public ChatCommandTargetState CommandTargets { get; }
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public TurbineChatState TurbineChat { get; }
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@ -216,14 +232,9 @@ public sealed class RuntimeCommunicationState : IDisposable
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return;
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}
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// OP4: DisplayTimeStamps — see DisplayTimestampsSource's doc
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// comment. Prefixed AFTER the trim above (retail's own order:
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// AddTextToScroll trims first, then ClientSystem's caller-side
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// timestamp prepend applies to the transcript line, never to the
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// ClientLocal/SpewBox branch already returned above).
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if (DisplayTimestampsSource?.Invoke() == true)
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text = DateTime.Now.ToString("H:mm:ss ") + text;
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// S1 (OP4 review-fix round, 2026-08-11): the DisplayTimeStamps
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// prefix now applies inside Chat's own Append — see
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// DisplayTimestampsSource's doc comment.
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Chat.OnSystemMessage(text, (uint)type);
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}
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@ -145,8 +145,11 @@ public sealed class RuntimeLocalPlayerMovementState
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public bool AutoRunActive => _autoRunActive;
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/// <summary>
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/// Campaign OP slice OP4 (2026-08-11): retail <c>PlayerOption
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/// RunAsDefaultMovement</c> (<c>ACCmdInterp::UITogglesRun</c>) —
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/// Campaign OP slice OP4 (2026-08-11): retail <c>PlayerOption</c> id
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/// <c>0xA</c> — <c>acclient.h</c>'s own enumerator spelling is
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/// <c>ToggleRun_PlayerOption</c>; "RunAsDefaultMovement" is ACE's name
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/// for the same bit, corrected here at the OP4 review-fix round
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/// (2026-08-11, N7) — read via <c>ACCmdInterp::UITogglesRun</c> —
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/// whether an ordinary held movement key runs by default (retail's own
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/// client default: <see langword="true"/>) or walks by default,
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/// requiring the walk-mode modifier to be held to invert. Distinct
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