fix(ui,runtime): OP4 review fixes — live re-seed, enable-gating, Combat panel re-point, universal timestamps

Both OP4 reviews converged on one headline bug (Character-tab rows never
re-read live server truth after their pre-login constructor-word seed) plus
overlapping MUST-FIXes. All ten converged/consolidated findings land here:

MUST-FIX:
- BoolOptionRow.SaveCurrentValue now re-reads its live binding (retail's
  GetValue()-into-SaveCurrentValue) on every OnShown — panel open, tab
  switch in, initial activation — instead of trusting the pre-login
  constructor word it was built with. Reset/tab-switch can now only
  restore values that were actually live at the last show. LockUI's
  host.Root.UiLocked one-shot mount seed now also converges on every
  PlayerDescription via the existing OnCharacterOptionsChanged hook.
- Apply/Reset are wired to OptionPage.OnOptionChanged in production
  (Ghosted when nothing changed, Normal when dirty, run once at bind so
  both start disabled per retail's PostInit); Defaults stays ungated.
- The Combat panel's three LEDs (Repeat Attacks/Auto Target/Keep in View)
  now read/write the same RuntimeCharacterOptionsState seam the Character
  tab uses instead of a disconnected client-local GameplaySettings copy —
  closes the "two writable copies" divergence. The three now-orphaned
  GameplaySettings fields and RuntimeSettingsController's mirror
  properties/SetCombatGameplay are deleted outright; the headless host's
  hardcoded AutoRepeatAttack/AutoTarget now read the live option bit.
- RuntimeSettingsController.SetUiLocked's convergence guard now compares
  against the last value actually applied to the runtime target instead
  of the persisted GameplaySettings.LockUI snapshot, which could already
  match a server-derived request without ever having been pushed.

SHOULD-FIX:
- DisplayTimeStamps now prefixes every chat producer (ChatLog.Append is
  the one seam all of them funnel through), not just AddText's own
  callers — heard speech, emotes, Turbine channels, and combat text were
  previously missed. The prefix format escapes its colons and forces
  InvariantCulture instead of the culture-dependent TimeSeparator
  placeholder.
- sky.frag now honors uFogParams.w (fog mode) like the mesh/terrain
  shaders, so Disable Distance Fog stops the sky dome's horizon band from
  blending toward fog color too.
- Corrected the "byte-verified" overclaim on the timestamp format string
  doc comment (BN-sourced, wire doc U6) and the AP-194 anchor-column
  class-name typo; the RunAsDefaultMovement doc comments now cite retail's
  actual acclient.h enumerator name.
- Added: DispatcherMovementInputSource's option x modifier truth table
  (incl. || AutoRunActive with the option off), the per-page Apply/Reset
  enable-gate tests, a real checkbox.OnClick/ToggleBehavior-driven click
  test, and hash-pins for the six header string keys.
- Gate script step 8 corrected for the logout-flush false-failure
  (closing the panel before relogging is load-bearing); a new step
  documents the enable-gate sequence and the Combat-panel/Character-tab
  cross-check.

Register: AP-196 (the Group-C default-source change + GameplaySettings
retirement) and AP-197 (the ignored per-character timestamp format
override) filed in this commit.

Full Release suite: 13,044 passed / 4 skipped / 0 failed (was 13,008/4/0;
net +36 tests from new coverage and legitimate assertion updates from the
GameplaySettings retirement).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-11 05:30:26 +02:00
parent 85afaae5fd
commit bc43fb1d1d
36 changed files with 923 additions and 220 deletions

View file

@ -100,16 +100,32 @@ public sealed class RuntimeCommunicationState : IDisposable
/// DisplayTimeStamps</c> — <c>ClientSystem::AddTextToScroll
/// @0x00563C50</c> (character-options-map.md §2.2, "Display
/// Timestamps") prefixes each transcript line with
/// <c>PlayerModule::m_TimeStampFormat</c> (ctor default the byte-
/// verified CRT strftime string <c>"%#H:%M:%S "</c> — non-zero-padded
/// 24h hour, then zero-padded minute:second, trailing space) when the
/// option is on. Polled — see <see cref="AcDream.Core.World.
/// WeatherSystem.DisableDistanceFogSource"/> for why. Applied only to
/// the persisted <see cref="Chat"/> transcript (matching retail's own
/// <c>ClientLocal</c> exemption in <see cref="AddText"/> below — the
/// transient <see cref="SpewBox"/> is never timestamped).
/// <c>PlayerModule::m_TimeStampFormat</c> (ctor default the
/// BN-sourced CRT strftime string <c>"%#H:%M:%S "</c> — wire research
/// doc U6, NOT byte-verified — non-zero-padded 24h hour, then
/// zero-padded minute:second, trailing space) when the option is on.
/// Polled — see <see cref="AcDream.Core.World.
/// WeatherSystem.DisableDistanceFogSource"/> for why.
///
/// <para>
/// SHOULD-FIX S1 (OP4 review-fix round, 2026-08-11): the actual
/// prefixing now happens inside <see cref="Chat"/>'s own
/// <c>Append</c> — the ONE seam every chat producer funnels through,
/// not just this class's own <see cref="AddText"/> callers (a strict
/// subset that missed heard speech, emotes, Turbine channels, and
/// combat text). This property forwards to
/// <see cref="ChatLog.DisplayTimestampsSource"/> so existing callers
/// (<c>GameWindow</c>'s one-time bind) keep working unchanged. The
/// transient <see cref="SpewBox"/> never touches <see cref="Chat"/>
/// at all, so it stays exempt automatically — matching retail's own
/// <c>ClientLocal</c> exemption without a special case here.
/// </para>
/// </summary>
public Func<bool>? DisplayTimestampsSource { get; set; }
public Func<bool>? DisplayTimestampsSource
{
get => Chat.DisplayTimestampsSource;
set => Chat.DisplayTimestampsSource = value;
}
public ChatCommandTargetState CommandTargets { get; }
public TurbineChatState TurbineChat { get; }
@ -216,14 +232,9 @@ public sealed class RuntimeCommunicationState : IDisposable
return;
}
// OP4: DisplayTimeStamps — see DisplayTimestampsSource's doc
// comment. Prefixed AFTER the trim above (retail's own order:
// AddTextToScroll trims first, then ClientSystem's caller-side
// timestamp prepend applies to the transcript line, never to the
// ClientLocal/SpewBox branch already returned above).
if (DisplayTimestampsSource?.Invoke() == true)
text = DateTime.Now.ToString("H:mm:ss ") + text;
// S1 (OP4 review-fix round, 2026-08-11): the DisplayTimeStamps
// prefix now applies inside Chat's own Append — see
// DisplayTimestampsSource's doc comment.
Chat.OnSystemMessage(text, (uint)type);
}

View file

@ -145,8 +145,11 @@ public sealed class RuntimeLocalPlayerMovementState
public bool AutoRunActive => _autoRunActive;
/// <summary>
/// Campaign OP slice OP4 (2026-08-11): retail <c>PlayerOption
/// RunAsDefaultMovement</c> (<c>ACCmdInterp::UITogglesRun</c>) —
/// Campaign OP slice OP4 (2026-08-11): retail <c>PlayerOption</c> id
/// <c>0xA</c> — <c>acclient.h</c>'s own enumerator spelling is
/// <c>ToggleRun_PlayerOption</c>; "RunAsDefaultMovement" is ACE's name
/// for the same bit, corrected here at the OP4 review-fix round
/// (2026-08-11, N7) — read via <c>ACCmdInterp::UITogglesRun</c> —
/// whether an ordinary held movement key runs by default (retail's own
/// client default: <see langword="true"/>) or walks by default,
/// requiring the walk-mode modifier to be held to invert. Distinct